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We formulate a theory of agent-based models in which agents compete to be in a winning group. The agents may be part of a network or not, and the winning group may be a minority group or not. The novel feature of the present formalism is…

Disordered Systems and Neural Networks · Physics 2009-11-10 T. S. Lo , H. Y. Chan , P. M. Hui , N. F. Johnson

In mean-payoff games, the objective of the protagonist is to ensure that the limit average of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure that the running sum of weights is always…

Computer Science and Game Theory · Computer Science 2012-09-17 Yaron Velner , Krishnendu Chatterjee , Laurent Doyen , Thomas A. Henzinger , Alexander Rabinovich , Jean-Francois Raskin

In this paper, we analyse a misere tree searching game, where players take turns to guess vertices in a tree with a secret `poisoned' vertex. After each turn, the guessed vertex is removed from the tree and the game continues on the…

Probability · Mathematics 2025-03-11 Ben Andrews

In many combinatorial games, one can prove that the first player wins under best play using a simple but non-constructive argument called strategy-stealing. This work is about the complexity behind these proofs: how hard is it to actually…

Data Structures and Algorithms · Computer Science 2019-11-19 Greg Bodwin , Ofer Grossman

Casting machine learning as a type of search, we demonstrate that the proportion of problems that are favorable for a fixed algorithm is strictly bounded, such that no single algorithm can perform well over a large fraction of them. Our…

Machine Learning · Statistics 2017-04-20 George D. Montanez

An algorithm based on backward induction is devised in order to compute the optimal sequence of games to be played in Parrondo games. The algorithm can be used to find the optimal sequence for any finite number of turns or in the steady…

Physics and Society · Physics 2014-09-24 L. Dinis

It is well known that in games with imperfect information, such as poker, bluffing with some probability can be a component of the optimal strategy. However, as far as we know, nobody has ever exhibited a Scrabble position in which the…

History and Overview · Mathematics 2025-09-16 Nick Ballard , Timothy Y. Chow

We study zero-sum repeated games where the minimizing player has to pay a certain cost each time he changes his action. Our contribution is twofold. First, we show that the value of the game exists in stationary strategies, depending solely…

Optimization and Control · Mathematics 2021-10-29 Yevgeny Tsodikovich , Xavier Venel , Anna Zseleva

A query game is a pair of a set $Q$ of queries and a set $\mathcal{F}$ of functions, or codewords $f:Q\rightarrow \mathbb{Z}.$ We think of this as a two-player game. One player, Codemaker, picks a hidden codeword $f\in \mathcal{F}$. The…

Combinatorics · Mathematics 2023-07-11 Anders Martinsson

We study repeated two-player games where one of the players, the learner, employs a no-regret learning strategy, while the other, the optimizer, is a rational utility maximizer. We consider general Bayesian games, where the payoffs of both…

Machine Learning · Computer Science 2022-05-19 Yishay Mansour , Mehryar Mohri , Jon Schneider , Balasubramanian Sivan

We study convergence rates of random-order best-response dynamics in games on networks with linear best responses and strategic substitutes. Combining formal analysis with numerical simulations we identify phenomena that lead to slow…

Computer Science and Game Theory · Computer Science 2026-02-19 Wojciech Misiak , Marcin Dziubiński

What would you do if you were invited to play a game where you were given \$25 and allowed to place bets for 30 minutes on a coin that you were told was biased to come up heads 60% of the time? This is exactly what we did, gathering 61…

General Finance · Quantitative Finance 2017-01-06 Victor Haghani , Richard Dewey

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

Machine Learning · Computer Science 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda

We study the facility location games with candidate locations from a mechanism design perspective. Suppose there are n agents located in a metric space whose locations are their private information, and a group of candidate locations for…

Computer Science and Game Theory · Computer Science 2020-11-02 Zhongzheng Tang , Chenhao Wang , Mengqi Zhang , Yingchao Zhao

The AB~Game is a game similar to the popular game Mastermind. We study a version of this game called Static Black-Peg AB~Game. It is played by two players, the codemaker and the codebreaker. The codemaker creates a so-called secret by…

Combinatorics · Mathematics 2022-10-11 Gerold Jäger , Frank Drewes

We prove an optimal strategy for the children's game Guess Who? assuming the official rules are in use and that both players ask `classical' questions with a bipartite response. Applying a technique described in [Rabern, B \& Rabern, L…

Combinatorics · Mathematics 2026-02-17 David Cushing , Stuart Gipp , Ezra Levick , Em Rickinson , David I. Stewart

We study heterogeneous $k$-facility location games. In this model there are $k$ facilities where each facility serves a different purpose. Thus, the preferences of the agents over the facilities can vary arbitrarily. Our goal is to design…

Computer Science and Game Theory · Computer Science 2020-10-13 Eleftherios Anastasiadis , Argyrios Deligkas

We study the problem of optimizing a graph-structured objective function under \emph{adversarial} uncertainty. This problem can be modeled as a two-persons zero-sum game between an Engineer and Nature. The Engineer controls a subset of the…

Computational Engineering, Finance, and Science · Computer Science 2011-11-29 Morteza Ibrahimi , Adel Javanmard , Yashodhan Kanoria , Andrea Montanari

This paper studies two-player zero-sum games played on graphs and makes contributions toward the following question: given an objective, how much memory is required to play optimally for that objective? We study regular objectives, where…

Computer Science and Game Theory · Computer Science 2023-09-19 Patricia Bouyer , Nathanaël Fijalkow , Mickael Randour , Pierre Vandenhove

We consider imperfect information stochastic games where we require the players to use pure (i.e. non randomised) strategies. We consider reachability, safety, B\"uchi and co-B\"uchi objectives, and investigate the existence of…

Formal Languages and Automata Theory · Computer Science 2018-03-28 Arnaud Carayol , Christof Löding , Olivier Serre
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