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Artificial intelligence and machine learning have significantly bolstered the technological world. This paper explores the potential of transfer learning in natural language processing focusing mainly on sentiment analysis. The models…

Computation and Language · Computer Science 2023-11-29 Aman Yadav , Abhishek Vichare

Recent advancements in NLP have given us models like mBERT and XLMR that can serve over 100 languages. The languages that these models are evaluated on, however, are very few in number, and it is unlikely that evaluation datasets will cover…

Computation and Language · Computer Science 2021-10-19 Anirudh Srinivasan , Sunayana Sitaram , Tanuja Ganu , Sandipan Dandapat , Kalika Bali , Monojit Choudhury

Large, pre-trained transformer-based language models such as BERT have drastically changed the Natural Language Processing (NLP) field. We present a survey of recent work that uses these large language models to solve NLP tasks via…

Computation and Language · Computer Science 2021-11-03 Bonan Min , Hayley Ross , Elior Sulem , Amir Pouran Ben Veyseh , Thien Huu Nguyen , Oscar Sainz , Eneko Agirre , Ilana Heinz , Dan Roth

Language agents have shown impressive problem-solving skills within defined settings and brief timelines. Yet, with the ever-evolving complexities of open-world simulations, there's a pressing need for agents that can flexibly adapt to…

Artificial Intelligence · Computer Science 2024-01-01 Ming Yan , Ruihao Li , Hao Zhang , Hao Wang , Zhilan Yang , Ji Yan

Previous literatures show that pre-trained masked language models (MLMs) such as BERT can achieve competitive factual knowledge extraction performance on some datasets, indicating that MLMs can potentially be a reliable knowledge source. In…

Computation and Language · Computer Science 2021-06-18 Boxi Cao , Hongyu Lin , Xianpei Han , Le Sun , Lingyong Yan , Meng Liao , Tong Xue , Jin Xu

Pre-trained language models (LMs) encode rich information about linguistic structure but their knowledge about lexical polysemy remains unclear. We propose a novel experimental setup for analysing this knowledge in LMs specifically trained…

Computation and Language · Computer Science 2021-05-03 Aina Garí Soler , Marianna Apidianaki

We present a method for extracting a multilingual sentiment annotated dialog data set from Fallout New Vegas. The game developers have preannotated every line of dialog in the game in one of the 8 different sentiments: \textit{anger,…

Computation and Language · Computer Science 2022-12-06 Mika Hämäläinen , Khalid Alnajjar , Thierry Poibeau

Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to…

Computation and Language · Computer Science 2022-04-22 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Joey Tianyi Zhou , Chengqi Zhang

Large language models (LLMs) have advanced rapidly in recent years, driven by scale, abundant high-quality training data, and reinforcement learning. Yet this progress faces a fundamental bottleneck: the need for ever more data from which…

Artificial Intelligence · Computer Science 2025-12-22 Jakub Grudzien Kuba , Mengting Gu , Qi Ma , Yuandong Tian , Vijai Mohan , Jason Chen

Contextual word embeddings (e.g. GPT, BERT, ELMo, etc.) have demonstrated state-of-the-art performance on various NLP tasks. Recent work with the multilingual version of BERT has shown that the model performs very well in zero-shot and…

Computation and Language · Computer Science 2020-03-23 Phillip Keung , Yichao Lu , Vikas Bhardwaj

Word games hold significant research value for natural language processing (NLP), game theory, and related fields due to their rule-based and situational nature. This study explores how large language models (LLMs) can be effectively…

Computation and Language · Computer Science 2025-03-20 Chentian Wei , Jiewei Chen , Jinzhu Xu

This research explores the potential of Large Language Models (LLMs) to utilize psychometric values, specifically personality information, within the context of video game character development. Affective Computing (AC) systems quantify a…

Computation and Language · Computer Science 2024-02-26 Lawrence J. Klinkert , Stephanie Buongiorno , Corey Clark

Text-based games provide a framework for developing natural language understanding and commonsense knowledge about the world in reinforcement learning based agents. Existing text-based environments often rely on fictional situations and…

Computation and Language · Computer Science 2023-07-11 Abhinav Joshi , Areeb Ahmad , Umang Pandey , Ashutosh Modi

Persuasion dialogue systems reflect the machine's ability to make strategic moves beyond verbal communication, and therefore differentiate themselves from task-oriented or open-domain dialogue systems and have their own unique values.…

Computation and Language · Computer Science 2022-10-25 Weiyan Shi , Yu Li , Saurav Sahay , Zhou Yu

The increasing demand for high-quality, diverse training data poses a significant bottleneck in advancing vision-language models (VLMs). This paper presents VLM Dialog Games, a novel and scalable self-improvement framework for VLMs. Our…

Machine Learning · Computer Science 2025-02-06 Ksenia Konyushkova , Christos Kaplanis , Serkan Cabi , Misha Denil

Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and…

Machine Learning · Computer Science 2019-12-10 Uddeshya Upadhyay , Nikunj Shah , Sucheta Ravikanti , Mayanka Medhe

The current mainstream approach to train natural language systems is to expose them to large amounts of text. This passive learning is problematic if we are interested in developing interactive machines, such as conversational agents. We…

Computation and Language · Computer Science 2017-03-07 Angeliki Lazaridou , Alexander Peysakhovich , Marco Baroni

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

Artificial Intelligence · Computer Science 2025-11-05 Sihao Hu , Tiansheng Huang , Gaowen Liu , Ramana Rao Kompella , Fatih Ilhan , Selim Furkan Tekin , Yichang Xu , Zachary Yahn , Ling Liu

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…

Artificial Intelligence · Computer Science 2025-06-04 Lanxiang Hu , Mingjia Huo , Yuxuan Zhang , Haoyang Yu , Eric P. Xing , Ion Stoica , Tajana Rosing , Haojian Jin , Hao Zhang

Classical Bayesian persuasion studies how a sender influences receivers through carefully designed signaling policies within a single strategic interaction. In many real-world environments, such interactions are repeated across multiple…

Computer Science and Game Theory · Computer Science 2026-03-24 Ata Poyraz Turna , Asrin Efe Yorulmaz , Tamer Başar