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Related papers: Sequential Manipulation Planning on Scene Graph

200 papers

Planning robotic manipulation tasks, especially those that involve interaction between deformable and rigid objects, is challenging due to the complexity in predicting such interactions. We introduce SPONGE, a sequence planning pipeline…

Robotics · Computer Science 2023-03-27 Tran Nguyen Le , Fares J. Abu-Dakka , Ville Kyrki

Scene graph alignment establishes object correspondences between two 3D scene graphs constructed from partially overlapping observations. This enables efficient scene understanding and object-level relocalization when a robot revisits a…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Gang Chen , Sebastián Barbas Laina , Stefan Leutenegger , Javier Alonso-Mora

Scene understanding is a critical problem in computer vision. In this paper, we propose a 3D point-based scene graph generation ($\mathbf{SGG_{point}}$) framework to effectively bridge perception and reasoning to achieve scene understanding…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Chaoyi Zhang , Jianhui Yu , Yang Song , Weidong Cai

We present a unified representation for actionable spatial perception: 3D Dynamic Scene Graphs. Scene graphs are directed graphs where nodes represent entities in the scene (e.g. objects, walls, rooms), and edges represent relations (e.g.…

Robotics · Computer Science 2020-06-18 Antoni Rosinol , Arjun Gupta , Marcus Abate , Jingnan Shi , Luca Carlone

Recent robotic task planning frameworks have integrated large multimodal models (LMMs) such as GPT-4o. To address grounding issues of such models, it has been suggested to split the pipeline into perceptional state grounding and subsequent…

Robotics · Computer Science 2025-09-03 Jonas Herzog , Jiangpin Liu , Yue Wang

The significant progress on Generative Adversarial Networks (GANs) has facilitated realistic single-object image generation based on language input. However, complex-scene generation (with various interactions among multiple objects) still…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Tianyu Hua , Hongdong Zheng , Yalong Bai , Wei Zhang , Xiao-Ping Zhang , Tao Mei

3D point cloud segmentation aims to assign semantic labels to individual points in a scene for fine-grained spatial understanding. Existing methods typically adopt data augmentation to alleviate the burden of large-scale annotation.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Hongbin Lin , Yifan Jiang , Juangui Xu , Jesse Jiaxi Xu , Yi Lu , Zhengyu Hu , Ying-Cong Chen , Hao Wang

Object rearrangement is pivotal in robotic-environment interactions, representing a significant capability in embodied AI. In this paper, we present SG-Bot, a novel rearrangement framework that utilizes a coarse-to-fine scheme with a scene…

A 3D scene graph represents a compact scene model by capturing both the objects present and the semantic relationships between them, making it a promising structure for robotic applications. To effectively interact with users, an embodied…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Tatiana Zemskova , Dmitry Yudin

When humans perform everyday tasks, we naturally adjust our actions based on the current state of the environment. For instance, if we intend to put something into a drawer but notice it is closed, we open it first. However, many autonomous…

Robotics · Computer Science 2025-08-18 Che Rin Yu , Daewon Chae , Dabin Seo , Sangwon Lee , Hyeongwoo Im , Jinkyu Kim

The significant progress on Generative Adversarial Networks (GANs) have made it possible to generate surprisingly realistic images for single object based on natural language descriptions. However, controlled generation of images for…

Computer Vision and Pattern Recognition · Computer Science 2019-11-14 Hongdong Zheng , Yalong Bai , Wei Zhang , Tao Mei

Scene graph generation (SGG) endeavors to predict visual relationships between pairs of objects within an image. Prevailing SGG methods traditionally assume a one-off learning process for SGG. This conventional paradigm may necessitate…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Tao He , Tongtong Wu , Dongyang Zhang , Guiduo Duan , Ke Qin , Yuan-Fang Li

In robotics, coordinating a group of robots is an essential task. This work presents the communication-constrained multi-agent multi-goal path planning problem and proposes a graph-search based algorithm to address this task. Given a fleet…

Multiagent Systems · Computer Science 2024-12-19 Jáchym Herynek , Stefan Edelkamp

Scene understanding has been of high interest in computer vision. It encompasses not only identifying objects in a scene, but also their relationships within the given context. With this goal, a recent line of works tackles 3D semantic…

Computer Vision and Pattern Recognition · Computer Science 2020-04-09 Johanna Wald , Helisa Dhamo , Nassir Navab , Federico Tombari

Enabling mobile robots to perform long-term tasks in dynamic real-world environments is a formidable challenge, especially when the environment changes frequently due to human-robot interactions or the robot's own actions. Traditional…

Robotics · Computer Science 2025-03-20 Zhijie Yan , Shufei Li , Zuoxu Wang , Lixiu Wu , Han Wang , Jun Zhu , Lijiang Chen , Jihong Liu

Reinforcement learning algorithms such as hindsight experience replay (HER) and hindsight goal generation (HGG) have been able to solve challenging robotic manipulation tasks in multi-goal settings with sparse rewards. HER achieves its…

Robotics · Computer Science 2020-07-28 Zhenshan Bing , Matthias Brucker , Fabrice O. Morin , Kai Huang , Alois Knoll

Objects rarely sit in isolation in human environments. As such, we'd like our robots to reason about how multiple objects relate to one another and how those relations may change as the robot interacts with the world. To this end, we…

Robotics · Computer Science 2023-03-20 Yixuan Huang , Adam Conkey , Tucker Hermans

In this paper, we present SeGMan, a hybrid motion planning framework that integrates sampling-based and optimization-based techniques with a guided forward search to address complex, constrained sequential manipulation challenges, such as…

Robotics · Computer Science 2025-03-07 Cankut Bora Tuncer , Dilruba Sultan Haliloglu , Ozgur S. Oguz

Directed acyclic graph (DAG) tasks are currently adopted in the real-time domain to model complex applications from the automotive, avionics, and industrial domains that implement their functionalities through chains of intercommunicating…

Machine Learning · Computer Science 2024-01-12 Binqi Sun , Mirco Theile , Ziyuan Qin , Daniele Bernardini , Debayan Roy , Andrea Bastoni , Marco Caccamo

Scene graphs enhance 3D mapping capabilities in robotics by understanding the relationships between different spatial elements, such as rooms and objects. Recent research extends scene graphs to hierarchical layers, adding and leveraging…

Robotics · Computer Science 2025-10-20 Jeewon Kim , Minho Oh , Hyun Myung