Related papers: XR Hackathon Going Online: Lessons Learned from a …
Hackathons have emerged as pivotal platforms in the software industry, driving both innovation and skill development for organizations and students alike. These events enable companies to quickly prototype new ideas while offering students…
Context: The active involvement of users and customers in agile software development remains a persistent challenge in practice. For this reason, it is important that students in higher education become familiar with good practices in Agile…
GenAI Units In Digital Design Education (GUIDE) is an open courseware repository with runnable Google Colab labs and other materials. We describe the repository's architecture and educational approach based on standardized teaching units…
Language agents can adapt from experience in interactive environments, but current reflection-based methods can only self-correct within a single task instance. Whether such experience can be distilled into reusable lessons that improve…
The substance of this paper is the description of the use of Retrieval-Augmented Generation (RAG) for specific digital collections of cultural assets. The collections are provided by institutions operating in the cultural sector. The…
This study evaluates the user experience (UX) in extended reality (XR) tourism of two digital twin-based applications: an Augmented Reality Virtual Tour (AR-VT) for enhanced on-site visits and a Virtual Reality Virtual Tour (VR-VT) for…
As the global reach of online higher education continues to grow, universities are increasingly accommodating students from diverse cultural backgrounds (Tereshko et al., 2024). This can present a number of challenges including linguistic…
Agile methods, and Scrum in particular, are widely taught in software engineering education; however, there is limited empirical evidence on how these practices function in long-running, student-led projects under academic and hybrid work…
Effective learning strategies based on principles like personalization, retrieval practice, and spaced repetition are often challenging to implement due to practical constraints. Here we explore the integration of AI tutors to complement…
In order to effectively prepare the next generation of IT professionals and systems analysts, it is important to incorporate cloud based online collaboration tools into the coursework for developing the students' cooperative skills as well…
We present the workflow of Online Iterative Reinforcement Learning from Human Feedback (RLHF) in this technical report, which is widely reported to outperform its offline counterpart by a large margin in the recent large language model…
Immersive learning environments such as virtual classrooms in Virtual Reality (VR) offer learners unique learning experiences, yet providing effective learner support remains a challenge. While prior HCI research has explored in-lecture…
We take the novel perspective of incorporating offline RL algorithms as subroutines of tabula rasa online RL. This is feasible because an online learning agent can repurpose its historical interactions as offline dataset. We formalize this…
Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…
We introduce Room-Across-Room (RxR), a new Vision-and-Language Navigation (VLN) dataset. RxR is multilingual (English, Hindi, and Telugu) and larger (more paths and instructions) than other VLN datasets. It emphasizes the role of language…
We present a case study evaluating large language models (LLMs) with 128K-token context windows on a technical question answering (QA) task. Our benchmark is built on a user manual for an agricultural machine, available in English, French,…
This paper focuses on AI tutors in foreign language learning, a field of application of AI tutors with great development, especially during the last years, when great advances in natural language understanding and processing in real time,…
This work contributes to the scarce empirical literature on LLM-based interactive homework in real-world educational settings and offers a practical, scalable solution for improving homework in schools. Homework is an important part of…
We consider a hybrid reinforcement learning setting (Hybrid RL), in which an agent has access to an offline dataset and the ability to collect experience via real-world online interaction. The framework mitigates the challenges that arise…
We held the second installment of the VoxCeleb Speaker Recognition Challenge in conjunction with Interspeech 2020. The goal of this challenge was to assess how well current speaker recognition technology is able to diarise and recognize…