Related papers: Egocentric Video-Language Pretraining @ Ego4D Chal…
First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the…
The goal of the Step Grounding task is to locate temporal boundaries of activities based on natural language descriptions. This technical report introduces a Bayesian-VSLNet to address the challenge of identifying such temporal segments in…
In this report, we present a novel three-stage framework developed for the Ego4D Long-Term Action Anticipation (LTA) task. Inspired by recent advances in foundation models, our method consists of three stages: feature extraction, action…
Vision-language models (VLMs) have recently shown promising results in traditional downstream tasks. Evaluation studies have emerged to assess their abilities, with the majority focusing on the third-person perspective, and only a few…
Transferring and integrating knowledge across first-person (egocentric) and third-person (exocentric) viewpoints is intrinsic to human intelligence, enabling humans to learn from others and convey insights from their own experiences.…
Understanding egocentric videos plays a vital role for embodied intelligence. Recent multi-modal large language models (MLLMs) can accept both visual and audio inputs. However, due to the challenge of obtaining text labels with coherent…
We present EgoBlind, the first egocentric VideoQA dataset collected from blind individuals to evaluate the assistive capabilities of contemporary multimodal large language models (MLLMs). EgoBlind comprises 1,392 first-person videos from…
We present EgoCOL, an egocentric camera pose estimation method for open-world 3D object localization. Our method leverages sparse camera pose reconstructions in a two-fold manner, video and scan independently, to estimate the camera pose of…
In Composed Video Retrieval, a video and a textual description which modifies the video content are provided as inputs to the model. The aim is to retrieve the relevant video with the modified content from a database of videos. In this…
We present EMBED (Egocentric Models Built with Exocentric Data), a method designed to transform exocentric video-language data for egocentric video representation learning. Large-scale exocentric data covers diverse activities with…
Vision-Language Models (VLMs) have shown great success as foundational models for downstream vision and natural language applications in a variety of domains. However, these models are limited to reasoning over objects and actions currently…
This report presents ReLER submission to two tracks in the Ego4D Episodic Memory Benchmark in CVPR 2023, including Natural Language Queries and Moment Queries. This solution inherits from our proposed Action Sensitivity Learning framework…
Egocentric video reasoning centers on an unobservable agent behind the camera who dynamically shapes the environment, requiring inference of hidden intentions and recognition of fine-grained interactions. This core challenge limits current…
Vision-Language Navigation (VLN) is a core challenge in embodied AI, requiring agents to navigate real-world environments using natural language instructions. Current language model-based navigation systems operate on discrete topological…
We propose a self-supervised algorithm to learn representations from egocentric video data. Recently, significant efforts have been made to capture humans interacting with their own environments as they go about their daily activities. In…
Egocentric video understanding requires procedural reasoning under partial observability and continuously shifting viewpoints. Current multimodal large language models (MLLMs) struggle with this setting, often generating plausible but…
Video-and-language pre-training has shown promising improvements on various downstream tasks. Most previous methods capture cross-modal interactions with a transformer-based multimodal encoder, not fully addressing the misalignment between…
Understanding 3D spatial relationships remains a major limitation of current Vision-Language Models (VLMs). Prior work has addressed this issue by creating spatial question-answering (QA) datasets based on single images or indoor videos.…
AI personal assistants deployed via robots or wearables require embodied understanding to collaborate with humans effectively. However, current Vision-Language Models (VLMs) primarily focus on third-person view videos, neglecting the…
Multimodal Large Language Models (MLLMs) have demonstrated remarkable performance in complex multimodal tasks. While MLLMs excel at visual perception and reasoning in third-person and egocentric videos, they are prone to hallucinations,…