Related papers: Decidability of One-Clock Weighted Timed Games wit…
In robust combinatorial optimization, we would like to find a solution that performs well under all realizations of an uncertainty set of possible parameter values. How we model this uncertainty set has a decisive influence on the…
We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…
In this paper we study the classical single machine scheduling problem where the objective is to minimize the total weight of tardy jobs. Our analysis focuses on the case where one or more of three natural parameters is either constant or…
Computers are deterministic dynamical systems (CHAOS 19:033124, 2009). Among other things, that implies that one should be able to use deterministic forecast rules to predict their behavior. That statement is sometimes-but not always-true.…
We introduce the concept of a \emph{cycle pattern} for directed graphs as functions from the set of cycles to the set $\{-,0,+\}$. The key example for such a pattern is derived from a weight function, giving rise to the sign of the total…
This paper considers a special class of nonlocal games $(G,\psi)$, where $G$ is a two-player one-round game, and $\psi$ is a bipartite state independent of $G$. In the game $(G,\psi)$, the players are allowed to share arbitrarily many…
Strategy Logic (SL, for short) has been recently introduced by Mogavero, Murano, and Vardi as a useful formalism for reasoning explicitly about strategies, as first-order objects, in multi-agent concurrent games. This logic turns to be very…
In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…
This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…
We study some limit theorems for the law of a generalized one-dimensional diffusion weighted and normalized by a non-negative function of the local time evaluated at a parametrized family of random times (which we will call a clock). As the…
This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…
In the timeline-based approach to planning, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning…
Partial observability and controllability are two well-known issues in test-case synthesis for interactive systems. We address the problem of partial control in the synthesis of test cases from timed-automata specifications. Building on the…
Model predictive control solves a constrained optimization problem online in order to compute an implicit closed-loop control policy. Recursive feasibility -- guaranteeing that the optimal control problem will have a solution at every time…
The verification of systems combining hard timing constraints with concurrency is challenging. This challenge becomes even harder when some timing constants are missing or unknown. Parametric timed formalisms, such as parametric timed…
This paper considers a recoverable robust single-machine scheduling problem under polyhedral uncertainty with the objective of minimising the total flow time. In this setting, a decision-maker must determine a first-stage schedule subject…
Game theory is playing more and more important roles in understanding complex systems and in investigating intelligent machines with various uncertainties. As a starting point, we consider the classical two-player zero-sum linear-quadratic…
A more general notion of weight called admissible is introduced and then an investigation is carried out on the a.e. convergence of weighted strong laws of large numbers and their applications to weighted one-sided ergodic Hilbert…
We show that the determinization problem for min-plus (tropical) weighted automata is decidable, thus resolving this long-standing open problem. In doing so, we develop a new toolbox for analyzing and reasoning about the run-structure of…
We introduce the concept of budget games. Players choose a set of tasks and each task has a certain demand on every resource in the game. Each resource has a budget. If the budget is not enough to satisfy the sum of all demands, it has to…