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Modeling the nonlinear dynamics of neuronal populations represents a key pursuit in computational neuroscience. Recent research has increasingly focused on jointly modeling neural activity and behavior to unravel their interconnections.…
Active learning strives to reduce annotation costs by choosing the most critical examples to label. Typically, the active learning strategy is contingent on the classification model. For instance, uncertainty sampling depends on poorly…
An ultimate goal of recommender systems (RS) is to improve user engagement. Reinforcement learning (RL) is a promising paradigm for this goal, as it directly optimizes overall performance of sequential recommendation. However, many existing…
Crowd sequential annotations can be an efficient and cost-effective way to build large datasets for sequence labeling. Different from tagging independent instances, for crowd sequential annotations the quality of label sequence relies on…
Prompt-based methods leverage the knowledge of pre-trained language models (PLMs) trained with a masked language modeling (MLM) objective; however, these methods are sensitive to template, verbalizer, and few-shot instance selection,…
In this paper, we investigate the problem of offline Preference-based Reinforcement Learning (PbRL) with human feedback where feedback is available in the form of preference between trajectory pairs rather than explicit rewards. Our…
Understanding specifically where a model focuses on within an image is critical for human interpretability of the decision-making process. Deep learning-based solutions are prone to learning coincidental correlations in training datasets,…
Learning user preferences from implicit feedback is one of the core challenges in recommendation. The difficulty lies in the potential noise within implicit feedback. Therefore, various denoising recommendation methods have been proposed…
The application of machine learning techniques to large-scale personalized recommendation problems is a challenging task. Such systems must make sense of enormous amounts of implicit feedback in order to understand user preferences across…
Objective This study is part of a series of initiatives at a UK university designed to cultivate a deep understanding of students' perspectives on analytics that resonate with their unique learning needs. It explores collaborative data…
Social dynamics in close human interactions pose significant challenges for Human Mesh Estimation (HME), particularly due to the complexity of physical contacts and the scarcity of training data. Addressing these challenges, we introduce a…
Inferring human engagement from gameplay video is important for game design and player-experience research, yet it remains unclear whether vision--language models (VLMs) can infer such latent psychological states from visual cues alone.…
The advent of large language models (LLMs) has sparked significant interest in using natural language for preference learning. However, existing methods often suffer from high computational burdens, taxing human supervision, and lack of…
Machine learning is a promising approach to visualization recommendation due to its high scalability and representational power. Researchers can create a neural network to predict visualizations from input data by training it over a corpus…
Open-set action recognition is to reject unknown human action cases which are out of the distribution of the training set. Existing methods mainly focus on learning better uncertainty scores but dismiss the importance of feature…
Meta-learning models, or models that learn to learn, have been a long-desired target for their ability to quickly solve new tasks. Traditional meta-learning methods can require expensive inner and outer loops, thus there is demand for…
Providing users with alternatives to choose from is an essential component in many online platforms, making the accurate prediction of choice vital to their success. A renewed interest in learning choice models has led to significant…
Data generation and labeling are usually an expensive part of learning for robotics. While active learning methods are commonly used to tackle the former problem, preference-based learning is a concept that attempts to solve the latter by…
Recent advancements in Large Language Models (LLMs) have been remarkable, with new models consistently surpassing their predecessors. These advancements are underpinned by extensive research on various training mechanisms. Among these,…
This paper jointly addresses the problem of data uncertainty, popularity bias, and exposure bias in session-based recommender systems. We study the symptoms of this bias both in item embeddings and in recommendations. We propose treating…