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We study the problem of predicting student knowledge acquisition in online courses from clickstream behavior. Motivated by the proliferation of eLearning lecture delivery, we specifically focus on student in-video activity in lectures…

Machine Learning · Computer Science 2021-11-17 Yun-Wei Chu , Elizabeth Tenorio , Laura Cruz , Kerrie Douglas , Andrew S. Lan , Christopher G. Brinton

Modeling student learning and further predicting the performance is a well-established task in online learning and is crucial to personalized education by recommending different learning resources to different students based on their needs.…

Human-Computer Interaction · Computer Science 2020-01-10 Huan Wei , Haotian Li , Meng Xia , Yong Wang , Huamin Qu

With the rise of online eTextbooks and Massive Open Online Courses (MOOCs), a huge amount of data has been collected related to students' learning. With the careful analysis of this data, educators can gain useful insights into the…

Computers and Society · Computer Science 2022-03-09 Ahmed Abd Elrahman , Taysir Hassan A Soliman , Ahmed I. Taloba , Mohammed F. Farghally

Blended courses that mix in-person instruction with online platforms are increasingly popular in secondary education. These tools record a rich amount of data on students' study habits and social interactions. Prior research has shown that…

Computers and Society · Computer Science 2019-06-25 Niki Gitinabard , Yiqiao Xu , Sarah Heckman , Tiffany Barnes , Collin F. Lynch

This paper addresses a key challenge in Educational Data Mining, namely to model student behavioral trajectories in order to provide a means for identifying students most at-risk, with the goal of providing supportive interventions. While…

Computation and Language · Computer Science 2019-05-03 Byungsoo Jeon , Eyal Shafran , Luke Breitfeller , Jason Levin , Carolyn P. Rose

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

Machine Learning · Statistics 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans,…

Artificial Intelligence · Computer Science 2024-09-27 Sherry Yang , Yilun Du , Kamyar Ghasemipour , Jonathan Tompson , Leslie Kaelbling , Dale Schuurmans , Pieter Abbeel

We introduce a novel approach to visualizing temporal clickstream behaviour in the context of a degree-satisfying online course, Habitable Worlds, offered through Arizona State University. The current practice for visualizing behaviour…

Human-Computer Interaction · Computer Science 2018-12-27 Zachary A. Pardos , Lev Horodyskyj

Clickstream data from digital learning environments offer valuable insights into students' learning behaviors, but are challenging to interpret due to their high dimensionality and granularity. Prior approaches have relied mainly on…

Artificial Intelligence · Computer Science 2025-05-22 Bahar Radmehr , Ekaterina Shved , Fatma Betül Güreş , Adish Singla , Tanja Käser

We study student behavior and performance in two Massive Open Online Courses (MOOCs). In doing so, we present two frameworks by which video-watching clickstreams can be represented: one based on the sequence of events created, and another…

Social and Information Networks · Computer Science 2015-10-06 Christopher G. Brinton , Swapna Buccapatnam , Mung Chiang , H. V. Poor

Instructors have limited time and resources to help struggling students, and these resources should be directed to the students who most need them. To address this, researchers have constructed models that can predict students' final course…

Machine Learning · Computer Science 2021-02-12 Ge Gao , Samiha Marwan , Thomas W. Price

Learning often involves interaction between multiple agents. Human teacher-student settings best illustrate how interactions result in efficient knowledge passing where the teacher constructs a curriculum based on their students' abilities.…

Machine Learning · Computer Science 2022-04-27 Rose E. Wang , Mike Wu , Noah Goodman

One of the important problems of cyber pedagogy is the following: how, knowing the parameters of the student, his initial level of knowledge and the impact of the teacher to predict knowledge of student at subsequent times. Simulation…

Computers and Society · Computer Science 2013-12-24 Robert V Mayer

Learners' use of video controls in educational videos provides implicit signals of cognitive processing and instructional design quality, yet the lack of scalable and explainable predictive models limits instructors' ability to anticipate…

Artificial Intelligence · Computer Science 2026-04-07 Dominik Glandorf , Fares Fawzi , Tanja Käser

Student simulation presents a transformative approach to enhance learning outcomes, advance educational research, and ultimately shape the future of effective pedagogy. We explore the feasibility of using large language models (LLMs), a…

Artificial Intelligence · Computer Science 2023-10-31 Songlin Xu , Xinyu Zhang

Modeling and predicting the performance of students in collaborative learning paradigms is an important task. Most of the research presented in literature regarding collaborative learning focuses on the discussion forums and social learning…

Computers and Society · Computer Science 2023-08-07 Tianhao Peng , Yu Liang , Wenjun Wu , Jian Ren , Zhao Pengrui , Yanjun Pu

Due to the rapidly rising popularity of Massive Open Online Courses (MOOCs), there is a growing demand for scalable automated support technologies for student learning. Transferring traditional educational resources to online contexts has…

Human-Computer Interaction · Computer Science 2018-09-13 Yohan Jo , Keith Maki , Gaurav Tomar

The prediction of student performance and the analysis of students' learning behavior play an important role in enhancing online courses. By analysing a massive amount of clickstream data that captures student behavior, educators can gain…

Computers and Society · Computer Science 2024-10-23 Narjes Rohani , Behnam Rohani , Areti Manataki

Time series is the most prevalent form of input data for educational prediction tasks. The vast majority of research using time series data focuses on hand-crafted features, designed by experts for predictive performance and…

Machine Learning · Computer Science 2023-03-01 Mohammad Asadi , Vinitra Swamy , Jibril Frej , Julien Vignoud , Mirko Marras , Tanja Käser

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare
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