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High-performance implementations of $k$-Nearest Neighbor Search ($k$NN) in low dimensions use tree-based data structures. Tree algorithms are hard to parallelize on GPUs due to their irregularity. However, newer Nvidia GPUs offer hardware…
Minimum Spanning Tree (MST) is an important graph algorithm that has wide ranging applications in the areas of computer networks, VLSI routing, wireless communications among others. Today virtually every computer is built out of multi-core…
In this article, we study the Euclidean minimum spanning tree problem in an imprecise setup. The problem is known as the \emph{Minimum Spanning Tree Problem with Neighborhoods} in the literature. We study the problem where the neighborhoods…
We present time-space trade-offs for computing the Euclidean minimum spanning tree of a set $S$ of $n$ point-sites in the plane. More precisely, we assume that $S$ resides in a random-access memory that can only be read. The edges of the…
Given a set of points in the Euclidean plane, the Euclidean \textit{$\delta$-minimum spanning tree} ($\delta$-MST) problem is the problem of finding a spanning tree with maximum degree no more than $\delta$ for the set of points such the…
In this paper we present and evaluate a parallel algorithm for solving a minimum spanning tree (MST) problem for supercomputers with distributed memory. The algorithm relies on the relaxation of the message processing order requirement for…
We develop and extensively evaluate highly scalable distributed-memory algorithms for computing minimum spanning trees (MSTs). At the heart of our solutions is a scalable variant of Boruvka's algorithm. For partitioned graphs with many…
This paper presents new parallel algorithms for generating Euclidean minimum spanning trees and spatial clustering hierarchies (known as HDBSCAN$^*$). Our approach is based on generating a well-separated pair decomposition followed by using…
Finding a minimum spanning tree (MST) for $n$ points in an arbitrary metric space is a fundamental primitive for hierarchical clustering and many other ML tasks, but this takes $\Omega(n^2)$ time to even approximate. We introduce a…
Now a days many algorithms are invented or being inventing to find the solution for Euclidean Minimum Spanning Tree, EMST, problem, as its applicability is increasing in much wide range of fields containing spatial or spatio temporal data…
The minimum degree spanning tree (MDST) problem requires the construction of a spanning tree $T$ for graph $G=(V,E)$ with $n$ vertices, such that the maximum degree $d$ of $T$ is the smallest among all spanning trees of $G$. In this paper,…
In this paper, we present a novel massively parallel algorithm for accelerating the decision tree building procedure on GPUs (Graphics Processing Units), which is a crucial step in Gradient Boosted Decision Tree (GBDT) and random forests…
We give algorithms for geometric graph problems in the modern parallel models inspired by MapReduce. For example, for the Minimum Spanning Tree (MST) problem over a set of points in the two-dimensional space, our algorithm computes a…
Similarity search, the task of identifying objects most similar to a given query object under a specific metric, has gathered significant attention due to its practical applications. However, the absence of coordinate information to…
We present a GPU solution for exact maximal clique enumeration (MCE) that performs a search tree traversal following the Bron-Kerbosch algorithm. Prior works on parallelizing MCE on GPUs perform a breadth-first traversal of the tree, which…
We present improved learning-augmented algorithms for finding an approximate minimum spanning tree (MST) for points in an arbitrary metric space. Our work follows a recent framework called metric forest completion (MFC), where the learned…
Rooted spanning trees (RSTs) are a core primitive in parallel graph analytics, underpinning algorithms such as biconnected components and planarity testing. On GPUs, RST construction has traditionally relied on breadth-first search (BFS)…
When using graph transformation rules to implement graph algorithms, a challenge is to match the efficiency of programs in conventional languages. To help overcome that challenge, the graph programming language GP 2 features rooted rules…
This paper proposes an efficient hypergraph partitioning framework based on a novel multi-objective non-convex constrained relaxation model. A modified accelerated proximal gradient algorithm is employed to generate diverse $k$-dimensional…
We present Fast Approximate Minimum Spanning Tree (FAMST), a novel algorithm that addresses the computational challenges of constructing Minimum Spanning Trees (MSTs) for large-scale and high-dimensional datasets. FAMST utilizes a…