Related papers: SnoW: Serverless n-Party calls over WebRTC
Intense bandwidth depletion within consumer and constrained networks has the potential to undermine the stability of real-time video conferencing: encoder rate management becomes saturated, packet loss escalates, frame rates deteriorate,…
Lossy compression and rate-adaptive streaming are a mainstay in traditional video steams. However, a new class of neuromorphic ``event'' sensors records video with asynchronous pixel samples rather than image frames. These sensors are…
We describe a simple approach to peer-to-peer electronic mail that would allow users of ordinary workstations and mobile devices to exchange messages without relying upon third-party mail server operators. Crucially, the system allows…
Earlier there was no mode of online communication between users. In big or small organizations communication between users posed a challenge. There was a requirement to record these communications and store the data for further evaluation.…
The world is rapidly adopting RESTful web services for most of its tasks. The once popular SOAP-based web services are fast losing ground owing to this. RESTful web services are light weight services without strict message formats. RESTful…
In this paper we present the implementation of a WebRTC gateway service that can forward ad-hoc RTP data plane traffic from a browser on one local network to a browser on another local network. The advantage compared to the existing IETF…
We have developed service robot management system to facilitate effective collaboration between multiple units and types of robots in operation. This system is implemented by serverless architecture on cloud and using cellular based IoT…
Secure Multi-Party Computation (SMPC) allows a set of parties to securely compute a functionality in a distributed fashion without the need for any trusted external party. Usually, it is assumed that the parties know each other and have…
Incorporating speech understanding capabilities into pretrained large-language models has become a vital research direction (SpeechLLM). The previous architectures can be categorized as: i) GPT-style, prepend speech prompts to the text…
IP Multicast is one of the most absolute method for large bandwidth Internet applications such as video conference, IPTV, E-Learning and Telemedicine etc., But due to security and management reason IP Multicast is not enabled in Internet…
Online games with modifiable virtual environments (MVEs) have become highly popular over the past decade. Among them, Minecraft -- supporting hundreds of millions of users -- is the best-selling game of all time, and is increasingly offered…
Routing is a challenge to Wireless Multimedia Sensor Networks (WMSNs) for supporting multimedia applications due to nodes' energy constraints and computational capabilities, and the ways sensor nodes obtain forwarding information. In this…
A multiparty session formalises a set of concurrent communicating participants. We propose a type system for multiparty sessions where some communications between participants can be ignored. This allows us to type some sessions with global…
This paper studies the problem of transmitting multiple independent layered video streams over single-hop wireless networks using network coding (NC). We combine feedback-free random linear NC (RLNC) with unequal error protection (UEP) and…
Serverless Computing brings advantages to the Edge-Cloud continuum, like simplified programming and infrastructure management. In composed workflows, where serverless functions need to exchange data constantly, serverless platforms rely on…
The next generation of multimedia applications will require the telecommunication networks to support a higher bitrate than today, in order to deliver virtual reality and ultra-high quality video content to the users. Most of the video…
Multiparty sessions are systems of concurrent processes, which allow several participants to communicate by sending and receiving messages. Their overall behaviour can be described by means of global types. Typable multiparty session enjoy…
In this paper, we introduce a large model-empowered streaming semantic communication system for speech transmission across various languages, named LSSC-ST. Specifically, we devise an edge-device collaborative semantic communication…
Modern web applications can now offer desktop-like experiences from within the browser, thanks to technologies such as WebSockets, which enable low-latency duplex communication between the browser and the server. While these advances are…
Serverless computing and stream processing represent two dominant paradigms for event-driven data processing, yet both make assumptions that render them inefficient for short-running, lightweight, and unpredictable streams that require…