Related papers: Texture Generation Using A Graph Generative Advers…
We investigate the problem of learning a probabilistic distribution over three-dimensional shapes given two-dimensional views of multiple objects taken from unknown viewpoints. Our approach called projective generative adversarial network…
Modern 3D-GANs synthesize geometry and texture by training on large-scale datasets with a consistent structure. Training such models on stylized, artistic data, with often unknown, highly variable geometry, and camera information has not…
The Super-Resolution Generative Adversarial Network (SRGAN) is a seminal work that is capable of generating realistic textures during single image super-resolution. However, the hallucinated details are often accompanied with unpleasant…
The Generative Adversarial Network (GAN) has achieved great success in generating realistic (real-valued) synthetic data. However, convergence issues and difficulties dealing with discrete data hinder the applicability of GAN to text. We…
Deep learning has a great potential to alleviate diagnosis and prognosis for various clinical procedures. However, the lack of a sufficient number of medical images is the most common obstacle in conducting image-based analysis using deep…
The goal of graph representation learning is to embed each vertex in a graph into a low-dimensional vector space. Existing graph representation learning methods can be classified into two categories: generative models that learn the…
The microstructure of material strongly influences its mechanical properties and the microstructure itself is influenced by the processing conditions. Thus, establishing a Process-Structure-Property relationship is a crucial task in…
As a new approach to train generative models, \emph{generative adversarial networks} (GANs) have achieved considerable success in image generation. This framework has also recently been applied to data with graph structures. We propose…
Generative models have recently received renewed attention as a result of adversarial learning. Generative adversarial networks consist of samples generation model and a discrimination model able to distinguish between genuine and synthetic…
Image generation has rapidly evolved in recent years. Modern architectures for adversarial training allow to generate even high resolution images with remarkable quality. At the same time, more and more effort is dedicated towards…
We propose Progressive Structure-conditional Generative Adversarial Networks (PSGAN), a new framework that can generate full-body and high-resolution character images based on structural information. Recent progress in generative…
Generative Adversarial Networks (GANs) have been extremely successful in various application domains such as computer vision, medicine, and natural language processing. Moreover, transforming an object or person to a desired shape become a…
Making generative models 3D-aware bridges the 2D image space and the 3D physical world yet remains challenging. Recent attempts equip a Generative Adversarial Network (GAN) with a Neural Radiance Field (NeRF), which maps 3D coordinates to…
In this paper, we propose GlyphGAN: style-consistent font generation based on generative adversarial networks (GANs). GANs are a framework for learning a generative model using a system of two neural networks competing with each other. One…
Automatic 3D facial texture generation has gained significant interest recently. Existing approaches may not support the traditional physically based rendering pipeline or rely on 3D data captured by Light Stage. Our key contribution is a…
Generative Adversarial Networks (GANs) in supervised settings can generate photo-realistic corresponding output from low-definition input (SRGAN). Using the architecture presented in the SRGAN original paper [2], we explore how selecting a…
Generative Networks have proved to be extremely effective in image restoration and reconstruction in the past few years. Generating faces from textual descriptions is one such application where the power of generative algorithms can be…
This paper proposes an extension to the Generative Adversarial Networks (GANs), namely as ARTGAN to synthetically generate more challenging and complex images such as artwork that have abstract characteristics. This is in contrast to most…
The garment transfer problem comprises two tasks: learning to separate a person's body (pose, shape, color) from their clothing (garment type, shape, style) and then generating new images of the wearer dressed in arbitrary garments. We…
In this work we demonstrate that generative adversarial networks (GANs) can be used to generate realistic pervasive changes in remote sensing imagery, even in an unpaired training setting. We investigate some transformation quality metrics…