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Generating combined visual and auditory sensory experiences is critical for the consumption of immersive content. Recent advances in neural generative models have enabled the creation of high-resolution content across multiple modalities…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Rishit Dagli , Shivesh Prakash , Robert Wu , Houman Khosravani

Spatial audio is fundamental to immersive virtual experiences, yet synthesizing high-fidelity binaural audio from sparse observations remains a significant challenge. Existing methods typically rely on implicit neural representations…

Sound · Computer Science 2026-04-13 Chunhao Bi , Houqiang Zhong , Zhixin Xu , Li Song , Zhengxue Cheng

Developing embodied agents in simulation has been a key research topic in recent years. Exciting new tasks, algorithms, and benchmarks have been developed in various simulators. However, most of them assume deaf agents in silent…

Robotics · Computer Science 2023-09-19 Ruohan Gao , Hao Li , Gokul Dharan , Zhuzhu Wang , Chengshu Li , Fei Xia , Silvio Savarese , Li Fei-Fei , Jiajun Wu

Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…

Sound · Computer Science 2024-10-28 Siegfried Gündert , Stephan D. Ewert , Steven van de Par

This paper proposes a real-time system integrating an acoustic material estimation from visual appearance and an on-the-fly mapping in the 3-dimension. The proposed method estimates the acoustic materials of surroundings in indoor scenes…

Robotics · Computer Science 2019-09-17 Taeyoung Kim , Youngsun Kwon , Sung-eui Yoon

Sim2real transfer has received increasing attention lately due to the success of learning robotic tasks in simulation end-to-end. While there has been a lot of progress in transferring vision-based navigation policies, the existing sim2real…

Sound · Computer Science 2024-09-12 Changan Chen , Jordi Ramos , Anshul Tomar , Kristen Grauman

While experimentation with synthetic stimuli in abstracted listening situations has a long standing and successful history in hearing research, an increased interest exists on closing the remaining gap towards real-life listening by…

Ambisonics i.e., a full-sphere surround sound, is quintessential with 360-degree visual content to provide a realistic virtual reality (VR) experience. While 360-degree visual content capture gained a tremendous boost recently, the…

Sound · Computer Science 2019-08-20 Aakanksha Rana , Cagri Ozcinar , Aljoscha Smolic

Open-vocabulary panoptic reconstruction is essential for advanced robotics perception and simulation. However, existing methods based on 3D Gaussian Splatting (3DGS) often struggle to simultaneously achieve geometric accuracy, coherent…

Robotics · Computer Science 2026-04-14 Xuan Yu , Yuxuan Xie , Changjian Jiang , Shichao Zhai , Rong Xiong , Yu Zhang , Yue Wang

We introduce SoundVista, a method to generate the ambient sound of an arbitrary scene at novel viewpoints. Given a pre-acquired recording of the scene from sparsely distributed microphones, SoundVista can synthesize the sound of that scene…

In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time…

Robotic perception is becoming a key technology for navigation aids, especially helping individuals with visual impairments through spatial sonification. This paper introduces a mapping representation that accurately captures scene geometry…

Robotics · Computer Science 2025-04-18 Lan Wu , Craig Jin , Monisha Mushtary Uttsha , Teresa Vidal-Calleja

While video-to-audio generation has achieved remarkable progress in semantic and temporal alignment, most existing studies focus solely on these aspects, paying limited attention to the spatial perception and immersive quality of the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Yanan Wang , Linjie Ren , Zihao Li , Junyi Wang , Tian Gan

We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…

Sound · Computer Science 2021-09-28 Zhenyu Tang , Nicholas J. Bryan , Dingzeyu Li , Timothy R. Langlois , Dinesh Manocha

Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio…

Sound · Computer Science 2019-05-15 Yu-Ding Lu , Hsin-Ying Lee , Hung-Yu Tseng , Ming-Hsuan Yang

We present Sat2Sound, a unified multimodal framework for geospatial soundscape understanding, designed to predict and map the distribution of sounds across the Earth's surface. Existing methods for this task rely on paired satellite images…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Subash Khanal , Srikumar Sastry , Aayush Dhakal , Adeel Ahmad , Abby Stylianou , Nathan Jacobs

Traditional video-to-audio generation techniques primarily focus on perspective video and non-spatial audio, often missing the spatial cues necessary for accurately representing sound sources in 3D environments. To address this limitation,…

Audio and Speech Processing · Electrical Eng. & Systems 2025-06-04 Huadai Liu , Tianyi Luo , Kaicheng Luo , Qikai Jiang , Peiwen Sun , Jialei Wang , Rongjie Huang , Qian Chen , Wen Wang , Xiangtai Li , Shiliang Zhang , Zhijie Yan , Zhou Zhao , Wei Xue

Humans rely on multisensory integration to perceive spatial environments, where auditory cues enable sound source localization in three-dimensional space. Despite the critical role of spatial audio in immersive technologies such as VR/AR,…

Tremendous progress in visual scene generation now turns a single image into an explorable 3D world, yet immersion remains incomplete without sound. We introduce Image2AVScene, the task of generating a 3D audio-visual scene from a single…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Derong Jin , Xiyi Chen , Ming C. Lin , Ruohan Gao

In this paper we address the problems of modeling the acoustic space generated by a full-spectrum sound source and of using the learned model for the localization and separation of multiple sources that simultaneously emit sparse-spectrum…

Sound · Computer Science 2015-02-06 Antoine Deleforge , Florence Forbes , Radu Horaud