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Related papers: ProcTHOR: Large-Scale Embodied AI Using Procedural…

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AI agents today are mostly siloed - they either retrieve and reason over vast amount of digital information and knowledge obtained online; or interact with the physical world through embodied perception, planning and action - but rarely…

Artificial Intelligence · Computer Science 2025-07-31 Yining Hong , Rui Sun , Bingxuan Li , Xingcheng Yao , Maxine Wu , Alexander Chien , Da Yin , Ying Nian Wu , Zhecan James Wang , Kai-Wei Chang

Embodied Artificial Intelligence (AI) is an intelligent system formed by agents and their environment through active perception, embodied cognition, and action interaction. Existing embodied AI remains confined to human-crafted setting, in…

Emerging Technologies · Computer Science 2026-02-05 Tongtong Feng , Xin Wang , Wenwu Zhu

Navigation is a fundamental capability in embodied AI, representing the intelligence required to perceive and interact within physical environments following language instructions. Despite significant progress in large Vision-Language…

LLM/VLM-based digital agents have advanced rapidly thanks to scalable sandboxes for coding, web navigation, and computer use, which provide rich interactive training grounds. In contrast, embodied agents still lack abundant, diverse, and…

Artificial Intelligence · Computer Science 2026-05-14 Haoqiang Kang , Xiaokang Ye , Yuhan Liu , Siddhant Hitesh Mantri , Lingjun Mao , James Fleming , Drishti Regmi , Lianhui Qin

Embodied long-horizon manipulation requires robotic systems to process multimodal inputs-such as vision and natural language-and translate them into executable actions. However, existing learning-based approaches often depend on large,…

This paper presents an investigation of the capabilities of Generative Pre-trained Transformers (GPTs) to auto-generate graphical process models from multi-modal (i.e., text- and image-based) inputs. More precisely, we first introduce a…

Software Engineering · Computer Science 2024-06-10 Marvin Voelter , Raheleh Hadian , Timotheus Kampik , Marius Breitmayer , Manfred Reichert

We introduce The House Of inteRactions (THOR), a framework for visual AI research, available at http://ai2thor.allenai.org. AI2-THOR consists of near photo-realistic 3D indoor scenes, where AI agents can navigate in the scenes and interact…

Computer Vision and Pattern Recognition · Computer Science 2022-08-29 Eric Kolve , Roozbeh Mottaghi , Winson Han , Eli VanderBilt , Luca Weihs , Alvaro Herrasti , Matt Deitke , Kiana Ehsani , Daniel Gordon , Yuke Zhu , Aniruddha Kembhavi , Abhinav Gupta , Ali Farhadi

Training embodied agents in simulation has become mainstream for the embodied AI community. However, these agents often struggle when deployed in the physical world due to their inability to generalize to real-world environments. In this…

Robotics · Computer Science 2022-12-12 Matt Deitke , Rose Hendrix , Luca Weihs , Ali Farhadi , Kiana Ehsani , Aniruddha Kembhavi

Large-scale video generative models can synthesize diverse and realistic visual content for dynamic world creation, but they often lack element-wise controllability, hindering their use in editing scenes and training embodied AI agents. We…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Sicheng Mo , Ziyang Leng , Leon Liu , Weizhen Wang , Honglin He , Bolei Zhou

As Embodied AI systems move from research prototypes to real world deployments, they tend to evolve rapidly while remaining reliable under workload changes and partial failures. In practice, many deployments are only partially decoupled:…

Robotics · Computer Science 2026-01-21 Yixuan Deng , Tongrun Wu , Donghao Wu , Zeyu Wei , Jiayuan Wang , Zhenglong Sun , Yuqing Tang , Xiaoqiang Ji

Embodied Artificial Intelligence (Embodied AI) is crucial for achieving Artificial General Intelligence (AGI) and serves as a foundation for various applications (e.g., intelligent mechatronics systems, smart manufacturing) that bridge…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Yang Liu , Weixing Chen , Yongjie Bai , Xiaodan Liang , Guanbin Li , Wen Gao , Liang Lin

The collection of large-scale and diverse robot demonstrations remains a major bottleneck for imitation learning, as real-world data acquisition is costly and simulators offer limited diversity and fidelity with pronounced sim-to-real gaps.…

Embodied Artificial Intelligence (AI) is an intelligent system paradigm for achieving Artificial General Intelligence (AGI), serving as the cornerstone for various applications and driving the evolution from cyberspace to physical systems.…

Artificial Intelligence · Computer Science 2025-09-25 Tongtong Feng , Xin Wang , Yu-Gang Jiang , Wenwu Zhu

Recent progress in embodied AI has produced a growing ecosystem of robot policies, foundation models, and modular runtimes. However, current evaluation remains dominated by task success metrics such as completion rate or manipulation…

Robotics · Computer Science 2026-04-14 Xue Qin , Simin Luan , John See , Cong Yang , Zhijun Li

In language-guided visual navigation, agents locate target objects in unseen environments using natural language instructions. For reliable navigation in unfamiliar scenes, agents should possess strong perception, planning, and prediction…

Robotics · Computer Science 2025-08-11 Yufeng Zhong , Chengjian Feng , Feng Yan , Fanfan Liu , Liming Zheng , Lin Ma

The field of Embodied AI is witnessing a rapid evolution toward general-purpose robotic systems, fueled by high-fidelity simulation and large-scale data collection. However, this scaling capability remains severely bottlenecked by a…

Artificial Intelligence · Computer Science 2026-01-30 Zixing Lei , Genjia Liu , Yuanshuo Zhang , Qipeng Liu , Chuan Wen , Shanghang Zhang , Wenzhao Lian , Siheng Chen

Embodied decision-making enables agents to translate high-level goals into executable actions through continuous interactions within the physical world, forming a cornerstone of general-purpose embodied intelligence. Large language models…

Artificial Intelligence · Computer Science 2025-10-15 Zixing Lei , Sheng Yin , Yichen Xiong , Yuanzhuo Ding , Wenhao Huang , Yuxi Wei , Qingyao Xu , Yiming Li , Weixin Li , Yunhong Wang , Siheng Chen

3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To mitigate this limitation, we present Holodeck, a system that…

We introduce $\infty$-THOR, a new framework for long-horizon embodied tasks that advances long-context understanding in embodied AI. $\infty$-THOR provides: (1) a generation framework for synthesizing scalable, reproducible, and unlimited…

Artificial Intelligence · Computer Science 2026-02-20 Bosung Kim , Prithviraj Ammanabrolu

As artificial intelligence shifts from pure tool for delegation toward agentic collaboration, its use in the arts can shift beyond the exploration of machine autonomy toward synergistic co-creation. While our earlier robotic works utilized…

Human-Computer Interaction · Computer Science 2026-03-09 Patrick Tresset , Markus Wulfmeier