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Generative Artificial Intelligence (GenAI) is currently reshaping game development practices, production pipelines, and value networks in an unprecedentedly pervasive manner with cascading consequences remaining unclear. In the last five…

Human-Computer Interaction · Computer Science 2025-12-10 Alexandru Ternar , Alena Denisova , João M. Cunha , Annakaisa Kultima , Christian Guckelsberger

As the complexity and scope of game development increase, playtesting remains an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of playtesting gives space to improvements in the process. In this…

Software Engineering · Computer Science 2022-03-14 Cristiano Politowski , Yann-Gaël Guéhéneuc , Fabio Petrillo

There are countless examples of how AI can cause harm, and increasing evidence that the public are willing to ascribe blame to the AI itself, regardless of how "illogical" this might seem. This raises the question of whether and how the…

Human-Computer Interaction · Computer Science 2025-03-06 Eddie L. Ungless , Zachary Horne , Björn Ross

Speculative thinking about the capabilities and implications of artificial intelligence (AI) influences computer science research, drives AI industry practices, feeds academic studies of existential hazards, and stirs a global political…

Computers and Society · Computer Science 2026-02-20 Dejan Grba

We shall have a hard look at ethics and try to extract insights in the form of abstract properties that might become tools. We want to connect ethics to games, talk about the performance of ethics, introduce curiosity into the interplay…

Computers and Society · Computer Science 2022-09-13 Sarah Isufi , Kristijan Poje , Igor Vukobratovic , Mario Brcic

From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made dramatic advances with artificial agents reaching…

In the future, artificial learning agents are likely to become increasingly widespread in our society. They will interact with both other learning agents and humans in a variety of complex settings including social dilemmas. We argue that…

Artificial Intelligence · Computer Science 2022-02-22 Tobias Baumann

The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages of using gamification in classroom are both discussed to offer a clearer view on the impact of using…

Computers and Society · Computer Science 2017-08-31 Iulian Furdu , Cosmin Tomozei , Utku Kose

The potential for negative impacts of AI has rapidly become more pervasive around the world, and this has intensified a need for responsible AI governance. While many regulatory bodies endorse risk-based approaches and a multitude of risk…

Computers and Society · Computer Science 2025-02-24 Julia Barnett , Kimon Kieslich , Natali Helberger , Nicholas Diakopoulos

Widely considered a cornerstone of human morality, trust shapes many aspects of human social interactions. In this work, we present a theoretical analysis of the $\textit{trust game}$, the canonical task for studying trust in behavioral and…

Artificial Intelligence · Computer Science 2023-12-21 Ardavan S. Nobandegani , Irina Rish , Thomas R. Shultz

Rapid advancements in artificial intelligence (AI) have sparked growing concerns among experts, policymakers, and world leaders regarding the potential for increasingly advanced AI systems to pose existential risks. This paper reviews the…

Computers and Society · Computer Science 2023-10-30 Rose Hadshar

Complex systems have interested researchers across a broad range of fields for many years and as computing has become more accesible and feasible, it is now possible to simulate aspects of these systems. A major point of research is how…

Multiagent Systems · Computer Science 2019-01-16 George Hassan-Coring

The growing use of artificial intelligence (AI) in education, professional work, and everyday problem-solving has raised important questions about its effect on human reasoning. While AI can improve efficiency, save time, and support…

Human-Computer Interaction · Computer Science 2026-04-22 M Murshidul Bari , Akif Islam , Mohd Ruhul Ameen , Abu Saleh Musa Miah , Jungpil Shin

Reasoning is not just about solving problems -- it is also about evaluating which problems are worth solving at all. Evaluations of artificial intelligence (AI) systems primarily focused on problem solving, historically by studying how…

AI safety practitioners invest considerable resources in AI system evaluations, but these investments may be wasted if evaluations fail to realize their impact. This paper questions the core value proposition of evaluations: that they…

Computers and Society · Computer Science 2024-08-06 Gabriel Mukobi

With breakthrough of the AlphaGo, human-computer gaming AI has ushered in a big explosion, attracting more and more researchers all around the world. As a recognized standard for testing artificial intelligence, various human-computer…

Artificial Intelligence · Computer Science 2024-04-01 Qiyue Yin , Jun Yang , Kaiqi Huang , Meijing Zhao , Wancheng Ni , Bin Liang , Yan Huang , Shu Wu , Liang Wang

Artificial intelligence (AI) is rapidly being integrated into educational contexts, promising personalized support and increased efficiency. However, growing evidence suggests that the uncritical adoption of AI may produce unintended harms…

Human-Computer Interaction · Computer Science 2026-02-05 Lucile Favero , Juan Antonio Pérez-Ortiz , Tanja Käser , Nuria Oliver

There is a general concern that present developments in artificial intelligence (AI) research will lead to sentient AI systems, and these may pose an existential threat to humanity. But why cannot sentient AI systems benefit humanity…

Artificial Intelligence · Computer Science 2025-02-18 Parashar Das

We seek measurable properties of AI agents that make them better or worse teammates from the subjective perspective of human collaborators. Our experiments use the cooperative card game Hanabi -- a common benchmark for AI-teaming research.…

Human-Computer Interaction · Computer Science 2025-03-21 Ho Chit Siu , Jaime D. Peña , Yutai Zhou , Ross E. Allen

We describe nearly fifteen years of General Game Playing experimental research history in the context of reproducibility and fairness of comparisons between various GGP agents and systems designed to play games described by different…

Artificial Intelligence · Computer Science 2020-03-10 Jakub Kowalski , Marek Szykuła