Related papers: Large $k$-gons in a 1.5D Terrain
We consider the problem of finding a subgraph of a given graph which maximizes a given function evaluated at its degree sequence. While the problem is intractable already for convex functions, we show that it can be solved in polynomial…
The Fr\'echet distance is a popular similarity measure that is well-understood for polygonal curves in $\mathbb{R}^d$: near-quadratic time algorithms exist, and conditional lower bounds suggest that these results cannot be improved…
We study the d-dimensional hypercube knapsack problem where we are given a set of d-dimensional hypercubes with associated profits, and a knapsack which is a unit d-dimensional hypercube. The goal is to find an axis-aligned non-overlapping…
We consider the problem of estimating the number of triangles in a graph. This problem has been extensively studied in both theory and practice, but all existing algorithms read the entire graph. In this work we design a {\em…
In this paper, a novel technique for tight outer-approximation of the intersection region of a finite number of ellipses in 2-dimensional (2D) space is proposed. First, the vertices of a tight polygon that contains the convex intersection…
Finding approximate stationary points, i.e., points where the gradient is approximately zero, of non-convex but smooth objective functions $f$ over unrestricted $d$-dimensional domains is one of the most fundamental problems in classical…
We introduce a notion of $k$-convexity and explore polygons in the plane that have this property. Polygons which are \mbox{$k$-convex} can be triangulated with fast yet simple algorithms. However, recognizing them in general is a 3SUM-hard…
In this paper, we discuss the algorithm engineering aspects of an O(n^2)-time algorithm [6] for computing a minimum-area convex polygon that intersects a set of n isothetic line segments.
We present linear-time algorithms for both maximum hidden set and minimum convex cover in funnel polygons. These algorithms show that funnel polygons are "homestead" polygons, i.e. polygons for which the hidden set number and the convex…
We present the first polynomial time algorithm for the f vertex fault tolerant spanner problem, which achieves almost optimal spanner size. Our algorithm for constructing f vertex fault tolerant spanner takes $O(k\cdot n\cdot m^2 \cdot W)$…
In this paper, we present a polynomial-time algorithm that approximates sufficiently high-value Max 2-CSPs on sufficiently dense graphs to within $O(N^{\varepsilon})$ approximation ratio for any constant $\varepsilon > 0$. Using this…
We consider the problem of finding a large color space that can be generated by all units in multi-projector tiled display systems. Viewing the problem geometrically as one of finding a large parallelepiped within the intersection of…
Finding all maximal $k$-plexes on networks is a fundamental research problem in graph analysis due to many important applications, such as community detection, biological graph analysis, and so on. A $k$-plex is a subgraph in which every…
The geodesic $k$-center problem in a simple polygon with $n$ vertices consists in the following. Find a set $S$ of $k$ points in the polygon that minimizes the maximum geodesic distance from any point of the polygon to its closest point in…
In the Connected Vertex Cover problem we are given an undirected graph G together with an integer k and we are to find a subset of vertices X of size at most k, such that X contains at least one end-point of each edge and moreover X induces…
A novel algorithm based on the optimized decimation of tensor networks with super-orthogonalization (ODTNS) that can be applied to simulate efficiently and accurately not only the thermodynamic but also the ground state properties of…
The objective here is to find the maximum polygon, in area, which can be enclosed in a given triangle, for the polygons: parallelograms, rectangles and squares. It will initially be assumed that the choices are inscribed polygons, that is…
Minimum $k$-Section denotes the NP-hard problem to partition the vertex set of a graph into $k$ sets of sizes as equal as possible while minimizing the cut width, which is the number of edges between these sets. When $k$ is an input…
We devise an algorithm that approximately computes the number of paths of length $k$ in a given directed graph with $n$ vertices up to a multiplicative error of $1 \pm \varepsilon$. Our algorithm runs in time $\varepsilon^{-2} 4^k(n+m)…
We present an algorithm for sampling tightly confined random equilateral closed polygons in three-space which has runtime linear in the number of edges. Using symplectic geometry, sampling such polygons reduces to sampling a moment…