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We define a game on distributed Petri nets, where several players interact with each other, and with an environment. The players, or users, have perfect knowledge of the current state, and pursue a common goal. Such goal is expressed by…

Multiagent Systems · Computer Science 2021-07-15 Federica Adobbati , Luca Bernardinello , Lucia Pomello

Simulations of specifications are introduced as a unification and generalization of refinement mappings, history variables, forward simulations, prophecy variables, and backward simulations. A specification implements another specification…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-05-23 Wim H. Hesselink

We present a novel asynchronous hyper linear time temporal logic named LPrL (Linear Time Predicate Logic) and establish its basic theory. LPrL is a natural first order extension of LTL (Linear time temporal logic), in which the predicates…

Logic in Computer Science · Computer Science 2026-01-22 Parasara Sridhar Duggirala , P. S. Thiagarajan

Various extensions of the temporal logic ATL have recently been introduced to express rich properties of multi-agent systems. Among these, ATLsc extends ATL with strategy contexts, while Strategy Logic has first-order quantification over…

Logic in Computer Science · Computer Science 2013-07-18 François Laroussinie , Nicolas Markey

Many properties related to security or concurrency must be encoded as so-called hyperproperties, temporal properties that allow reasoning about multiple traces of a system. However, despite recent advances on model checking hyperproperties,…

Software Engineering · Computer Science 2026-05-11 Nuno Macedo , Hugo Pacheco

We propose a formal proof of the undecidability of the model checking problem for alternating- time temporal logic under imperfect information and perfect recall semantics. This problem was announced to be undecidable according to a…

Logic in Computer Science · Computer Science 2011-02-22 Catalin Dima , Ferucio Laurentiu Tiplea

Probabilistic Computation Tree Logic (PCTL) and Continuous Stochastic Logic (CSL) are often used to describe specifications of probabilistic properties for discrete time and continuous time, respectively. In PCTL and CSL, the possibility of…

Logic in Computer Science · Computer Science 2011-11-15 Takashi Tomita , Shigeki Hagihara , Naoki Yonezaki

LTL3 is a multi-valued variant of Linear-time Temporal Logic for runtime verification applications. The semantic descriptions of LTL3 in previous work are given only in terms of the relationship to conventional LTL. Our approach, by…

Logic in Computer Science · Computer Science 2024-11-25 Rayhana Amjad , Rob van Glabbeek , Liam O'Connor

Hyperproperties are properties of systems that relate multiple computation traces, including security and concurrency properties. This paper introduces a bounded model checking (BMC) algorithm for hyperproperties expressed in HyperLTL,…

Formal Languages and Automata Theory · Computer Science 2020-10-19 Tzu-Han Hsu , Cesar Sanchez , Borzoo Bonakdarpour

In the context of multi-agent systems, the rational verification problem is concerned with checking which temporal logic properties will hold in a system when its constituent agents are assumed to behave rationally and strategically in…

Logic in Computer Science · Computer Science 2020-08-14 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

We study positional properties in the context of game-based reactive synthesis. Our motivation stems from having a usable specification logic, for which tractable synthesis is guaranteed. We demonstrate that every $\omega$-regular…

Logic in Computer Science · Computer Science 2026-04-29 Jessica Newman , Benjamin Plummer

Temporal logic is a very powerful formalism deeply investigated and used in formal system design and verification. Its application usually reduces to solving specific decision problems such as model checking and satisfiability. In these…

Logic in Computer Science · Computer Science 2016-09-15 Gaëlle Fontaine , Fabio Mogavero , Aniello Murano , Giuseppe Perelli , Loredana Sorrentino

Auxiliary variables are often needed for verifying that an implementation is correct with respect to a higher-level specification. They augment the formal description of the implementation without changing its semantics--that is, the set of…

Logic in Computer Science · Computer Science 2017-05-30 Leslie Lamport , Stephan Merz

We introduce versions of game-theoretic semantics (GTS) for Alternating-Time Temporal Logic (ATL). In GTS, truth is defined in terms of existence of a winning strategy in a semantic evaluation game, and thus the game-theoretic perspective…

Logic · Mathematics 2019-06-18 Valentin Goranko , Antti Kuusisto , Raine Rönnholm

To maximize the information gained from a single execution when verifying a concurrent system, one can derive all concurrency-aware equivalent executions and check them against linear specifications. This paper offers an alternative…

Logic in Computer Science · Computer Science 2025-07-08 Martin Leucker

Monitoring is a runtime verification technique that allows one to check whether an ongoing computation of a system (partial trace) satisfies a given formula. It does not need a complete model of the system, but it typically requires the…

Artificial Intelligence · Computer Science 2025-08-26 Andrea Brunello , Luca Geatti , Angelo Montanari , Nicola Saccomanno

Real-time cybersecurity and privacy applications require reliable verification methods and system design tools to ensure their correctness. Many of these reactive real-time applications embedded in various infrastructures, such as airports,…

Logic in Computer Science · Computer Science 2025-10-08 David Cortes , Jean Leneutre , Vadim Malvone , James Ortiz

Temporal logics for the specification of information-flow properties are able to express relations between multiple executions of a system. The two most important such logics are HyperLTL and HyperCTL*, which generalise LTL and CTL* by…

Logic in Computer Science · Computer Science 2025-01-15 Marie Fortin , Louwe B. Kuijer , Patrick Totzke , Martin Zimmermann

Linear Dynamic Logic on finite traces LDLf is a powerful logic for reasoning about the behaviour of concurrent and multi-agent systems. In this paper, we investigate techniques for both the characterisation and verification of equilibria in…

Logic in Computer Science · Computer Science 2020-08-14 Julian Gutierrez , Giuseppe Perelli , Michael Wooldridge

We study several extensions of linear-time and computation-tree temporal logics with quantifiers that allow for counting how often certain properties hold. For most of these extensions, the model-checking problem is undecidable, but we show…

Logic in Computer Science · Computer Science 2017-06-28 Normann Decker , Peter Habermehl , Martin Leucker , Arnaud Sangnier , Daniel Thoma