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This paper presents a framework for rigid point-set registration and merging using a robust continuous data representation. Our point-set representation is constructed by training a one-class support vector machine with a Gaussian radial…

Computer Vision and Pattern Recognition · Computer Science 2016-11-17 Dylan Campbell , Lars Petersson

3D vision foundation models like Visual Geometry Grounded Transformer (VGGT) have advanced greatly in geometric perception. However, it is time-consuming and memory-intensive for long sequences, limiting application to large-scale scenes…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Zhijian Shu , Cheng Lin , Tao Xie , Wei Yin , Ben Li , Zhiyuan Pu , Weize Li , Yao Yao , Xun Cao , Xiaoyang Guo , Xiao-Xiao Long

Volumetric medical imaging offers great potential for understanding complex pathologies. Yet, traditional 2D slices provide little support for interpreting spatial relationships, forcing users to mentally reconstruct anatomy into three…

This article discusses the study of 3D graphic volume primitive computer system generation (3D segments) based on General Purpose Graphics Processing Unit (GPGPU) technology for 3D volume visualization systems. It is based on the general…

Graphics · Computer Science 2020-09-22 Anas M. Al-Oraiqat , Sergii A. Zori

Novel view synthesis (NVS) of static and dynamic urban scenes is essential for autonomous driving simulation, yet existing methods often struggle to balance reconstruction time with quality. While state-of-the-art neural radiance fields and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-23 Sheng Miao , Sijin Li , Pan Wang , Dongfeng Bai , Bingbing Liu , Yue Wang , Andreas Geiger , Yiyi Liao

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable capabilities in real-time and photorealistic novel view synthesis. However, traditional 3DGS representations often struggle with large-scale scene management and…

Graphics · Computer Science 2025-08-08 Zijian Wang , Beizhen Zhao , Hao Wang

In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our approach introduces a hierarchical LOD representation that…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Jonas Kulhanek , Marie-Julie Rakotosaona , Fabian Manhardt , Christina Tsalicoglou , Michael Niemeyer , Torsten Sattler , Songyou Peng , Federico Tombari

Despite the potential of neural scene representations to effectively compress 3D scalar fields at high reconstruction quality, the computational complexity of the training and data reconstruction step using scene representation networks…

Graphics · Computer Science 2022-07-26 Sebastian Weiss , Philipp Hermüller , Rüdiger Westermann

We present the first systematic comparison of implicit and explicit Novel View Synthesis methods for space-based 3D object reconstruction, evaluating the role of appearance embeddings. While embeddings improve photometric fidelity by…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Elias De Smijter , Renaud Detry , Christophe De Vleeschouwer

We present Exact Volumetric Ellipsoid Rendering (EVER), a method for real-time differentiable emission-only volume rendering. Unlike recent rasterization based approach by 3D Gaussian Splatting (3DGS), our primitive based representation…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Alexander Mai , Peter Hedman , George Kopanas , Dor Verbin , David Futschik , Qiangeng Xu , Falko Kuester , Jonathan T. Barron , Yinda Zhang

Volume approximation is an important problem found in many applications of computer graphics, vision, and image processing. The problem is about computing an accurate and compact approximate representation of 3D volumes using some simple…

Graphics · Computer Science 2013-08-20 Feng Sun , Yi-King Choi , Yizhou Yu , Wenping Wang

3D Gaussian Splatting (3DGS) has recently unlocked real-time, high-fidelity novel view synthesis by representing scenes using explicit 3D primitives. However, traditional methods often require millions of Gaussians to capture complex…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Anh Thuan Tran , Jana Kosecka

We propose a novel point-based representation, Gaussian surfels, to combine the advantages of the flexible optimization procedure in 3D Gaussian points and the surface alignment property of surfels. This is achieved by directly setting the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-01 Pinxuan Dai , Jiamin Xu , Wenxiang Xie , Xinguo Liu , Huamin Wang , Weiwei Xu

Computed Tomography serves as an indispensable tool in clinical workflows, providing non-invasive visualization of internal anatomical structures. Existing CT reconstruction works are limited to small-capacity model architecture and…

Image and Video Processing · Electrical Eng. & Systems 2025-05-27 Yifan Liu , Wuyang Li , Weihao Yu , Chenxin Li , Alexandre Alahi , Max Meng , Yixuan Yuan

Recent advancements in 3D reconstruction from single images have been driven by the evolution of generative models. Prominent among these are methods based on Score Distillation Sampling (SDS) and the adaptation of diffusion models in the…

Computer Vision and Pattern Recognition · Computer Science 2023-12-20 Zi-Xin Zou , Zhipeng Yu , Yuan-Chen Guo , Yangguang Li , Ding Liang , Yan-Pei Cao , Song-Hai Zhang

We propose Pulsar, an efficient sphere-based differentiable renderer that is orders of magnitude faster than competing techniques, modular, and easy-to-use due to its tight integration with PyTorch. Differentiable rendering is the…

Graphics · Computer Science 2020-12-23 Christoph Lassner , Michael Zollhöfer

Purpose: To develop a framework to reconstruct large-scale volumetric dynamic MRI from rapid continuous and non-gated acquisitions, with applications to pulmonary and dynamic contrast enhanced (DCE) imaging. Theory and Methods: The problem…

A novel sequence architecture is introduced, Versor, which uses Conformal Geometric Algebra (CGA) in place of traditional linear operations to achieve structural generalization and significant performance improvements on a variety of tasks,…

Machine Learning · Computer Science 2026-02-27 Truong Minh Huy , Edward Hirst

Recent advancements in 3D Gaussian Splatting (3DGS) have made a significant impact on rendering and reconstruction techniques. Current research predominantly focuses on improving rendering performance and reconstruction quality using…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Yinlong Bai , Hongxin Zhang , Sheng Zhong , Junkai Niu , Hai Li , Yijia He , Yi Zhou

Recent advances in 3D Gaussian representations have significantly improved the quality and efficiency of image-based scene reconstruction. Their explicit nature facilitates real-time rendering and fast optimization, yet extracting accurate…

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