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Computed Tomography (CT) enables detailed cross-sectional imaging but continues to face challenges in balancing reconstruction quality and computational efficiency. While deep learning-based methods have significantly improved image quality…

Image and Video Processing · Electrical Eng. & Systems 2025-10-23 Shaokai Wu , Yuxiang Lu , Yapan Guo , Wei Ji , Suizhi Huang , Fengyu Yang , Shalayiding Sirejiding , Qichen He , Jing Tong , Yanbiao Ji , Yue Ding , Hongtao Lu

In recent years, 3D Gaussian splatting has emerged as a powerful technique for 3D reconstruction and generation, known for its fast and high-quality rendering capabilities. To address these shortcomings, this paper introduces a novel…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Xianglong He , Junyi Chen , Sida Peng , Di Huang , Yangguang Li , Xiaoshui Huang , Chun Yuan , Wanli Ouyang , Tong He

Efficient scene representations are essential for many computer graphics applications. A general unified representation that can handle both surfaces and volumes simultaneously, remains a research challenge. Inspired by recent methods for…

Graphics · Computer Science 2025-09-10 Jorge Condor , Sebastien Speierer , Lukas Bode , Aljaz Bozic , Simon Green , Piotr Didyk , Adrian Jarabo

Reconstructing accurate surfaces with radiance fields has progressed rapidly, yet two promising explicit representations, 3D Gaussian Splatting and sparse-voxel rasterization, exhibit complementary strengths and weaknesses. 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Ting-Hsun Chi , Chu-Rong Chen , Chi-Tun Hsu , Hsuan-Ting Lin , Sheng-Yu Huang , Cheng Sun , Yu-Chiang Frank Wang

3D Gaussian splatting (3DGS) has shown promising results in image rendering and surface reconstruction. However, its potential in volumetric reconstruction tasks, such as X-ray computed tomography, remains under-explored. This paper…

Image and Video Processing · Electrical Eng. & Systems 2024-10-29 Ruyi Zha , Tao Jun Lin , Yuanhao Cai , Jiwen Cao , Yanhao Zhang , Hongdong Li

Volumetric visualization has long been dominated by Direct Volume Rendering (DVR), which operates on dense voxel grids and suffers from limited scalability as resolution and interactivity demands increase. Recent advances in 3D Gaussian…

Graphics · Computer Science 2026-04-15 Yuxuan Wang , Qibiao Li , Youcheng Cai

Visualizing the large-scale datasets output by HPC resources presents a difficult challenge, as the memory and compute power required become prohibitively expensive for end user systems. Novel view synthesis techniques can address this by…

Graphics · Computer Science 2026-01-14 Landon Dyken , Andres Sewell , Will Usher , Nathan Debardeleben , Steve Petruzza , Sidharth Kumar

Advancements in volume visualization (VolVis) focus on extracting insights from 3D volumetric data by generating visually compelling renderings that reveal complex internal structures. Existing VolVis approaches have explored…

Graphics · Computer Science 2025-07-21 Kaiyuan Tang , Kuangshi Ai , Jun Han , Chaoli Wang

Visualization of large-scale time-dependent simulation data is crucial for domain scientists to analyze complex phenomena, but it demands significant I/O bandwidth, storage, and computational resources. To enable effective visualization on…

Graphics · Computer Science 2025-07-18 Siyuan Yao , Chaoli Wang

Reconstructing accurate surfaces with radiance fields has achieved remarkable progress in recent years. However, prevailing approaches, primarily based on Gaussian Splatting, are increasingly constrained by representational bottlenecks. In…

Computer Vision and Pattern Recognition · Computer Science 2025-11-10 Jiahe Li , Jiawei Zhang , Youmin Zhang , Xiao Bai , Jin Zheng , Xiaohan Yu , Lin Gu

We present a novel approach for enhancing the resolution and geometric fidelity of 3D Gaussian Splatting (3DGS) beyond native training resolution. Current 3DGS methods are fundamentally limited by their input resolution, producing…

Graphics · Computer Science 2025-06-10 Shuja Khalid , Mohamed Ibrahim , Yang Liu

The 3D Gaussian splatting method has drawn a lot of attention, thanks to its high performance in training and high quality of the rendered image. However, it uses anisotropic Gaussian kernels to represent the scene. Although such…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Yuanhao Gong , Lantao Yu , Guanghui Yue

3D Gaussian Splatting (3DGS) has enabled high-fidelity virtualization with fast rendering and optimization for novel view synthesis. On the other hand, triangle mesh models still remain a popular choice for surface reconstruction but suffer…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Xinpeng Liu , Fumio Okura

Searching for a unified scene representation remains a research challenge in computer graphics. Traditional mesh-based representations are unsuitable for dense, fuzzy elements, and introduce additional complexity for filtering and…

Graphics · Computer Science 2024-09-24 Yang Zhou , Songyin Wu , Ling-Qi Yan

Volumetric rendering has become central to modern novel view synthesis methods, which use differentiable rendering to optimize 3D scene representations directly from observed views. While many recent works build on NeRF or 3D Gaussians, we…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Nicolas von Lützow , Matthias Nießner

Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Jan Held , Renaud Vandeghen , Abdullah Hamdi , Adrien Deliege , Anthony Cioppa , Silvio Giancola , Andrea Vedaldi , Bernard Ghanem , Marc Van Droogenbroeck

Differentiable volumetric rendering-based methods made significant progress in novel view synthesis. On one hand, innovative methods have replaced the Neural Radiance Fields (NeRF) network with locally parameterized structures, enabling…

Computer Vision and Pattern Recognition · Computer Science 2025-02-06 Hugo Blanc , Jean-Emmanuel Deschaud , Alexis Paljic

We propose an efficient radiance field rendering algorithm that incorporates a rasterization process on adaptive sparse voxels without neural networks or 3D Gaussians. There are two key contributions coupled with the proposed system. The…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Cheng Sun , Jaesung Choe , Charles Loop , Wei-Chiu Ma , Yu-Chiang Frank Wang

Recent advances in novel view synthesis have demonstrated impressive results in fast photorealistic scene rendering through differentiable point rendering, either via Gaussian Splatting (3DGS) [Kerbl and Kopanas et al. 2023] or neural point…

Computer Vision and Pattern Recognition · Computer Science 2025-04-16 Linus Franke , Laura Fink , Marc Stamminger

Gaussian-based representations have enabled efficient physically-based volume rendering at a fraction of the memory cost of regular, discrete, voxel-based distributions. However, several remaining issues hamper their widespread use. One of…

Graphics · Computer Science 2026-02-06 Jorge Condor , Nicolai Hermann , Mehmet Ata Yurtsever , Piotr Didyk
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