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The design of functional seating furniture is a complicated process which often requires extensive manual design effort and empirical evaluation. We propose a computational design framework for pose-driven automated generation of…

Graphics · Computer Science 2020-07-02 Kurt Leimer , Andreas Winkler , Stefan Ohrhallinger , Przemyslaw Musialski

For around 300 years, humans have been learning to play the modern piano either with a teacher or on their own. In recent years teaching and learning have been enhanced using augmented technologies that support novices. Other technologies…

Human-Computer Interaction · Computer Science 2022-04-15 Jordan Aiko Deja , Sven Mayer , Klen Čopič Pucihar , Matjaž Kljun

Recent research has focused on the risks associated with poor sitting posture and the impact of sitting on biological parameters, such as heart rate because prolonged sitting is common across all ages and professions. In this work, we…

Human-Computer Interaction · Computer Science 2024-10-03 Nguyen Thi Minh Huong , Vo Quoc Bao , Nguyen Trung Hau , Huynh Quang Linh

Mental Imagery based Brain-Computer Interfaces (MI-BCI) enable their users to control an interface, e.g., a prosthesis, by performing mental imagery tasks only, such as imagining a right arm movement while their brain activity is measured…

Human-Computer Interaction · Computer Science 2019-05-24 Léa Pillette , Camille Jeunet , Roger N'Kambou , Bernard N'Kaoua , Fabien Lotte

Stroke is a medical condition that can affect motor function, particularly dynamic balance. Biofeedback can aid in rehabilitation procedures which help patients to regain lost motor activity and recover functionality. In this work, we are…

Robotics · Computer Science 2023-01-18 Franco Paviotti , Esteban Buniak , Rodrigo Ramele , Orestes Freixes , Juan Miguel Santos

We here present work a generalized low-level technical framework aimed to provide musical biofeedback in post-stroke balance and gait rehabilitation, built by an iterative user-centered process. The framework comprises wireless wearable…

Human-Computer Interaction · Computer Science 2020-12-02 Prithvi Kantan , Erika G. Spaich , Sofia Dahl

Maintaining an upright stance represents a complex task, which is achieved by integrating sensory information from the visual, vestibular and somatosensory systems. When one of these sensory inputs becomes unavailable and/or inaccurate…

We outline the role of forward and inverse modelling approaches in the design of human--computer interaction systems. Causal, forward models tend to be easier to specify and simulate, but HCI requires solutions of the inverse problem. We…

Human-Computer Interaction · Computer Science 2021-09-09 Roderick Murray-Smith , John H. Williamson , Andrew Ramsay , Francesco Tonolini , Simon Rogers , Antoine Loriette

Vision-only grasping systems are fundamentally constrained by calibration errors, sensor noise, and grasp pose prediction inaccuracies, leading to unavoidable contact uncertainty in the final stage of grasping. High-bandwidth tactile…

Robotics · Computer Science 2025-09-22 Yonghyeon Lee , Tzu-Yuan Lin , Alexander Alexiev , Sangbae Kim

In this paper we present mathematical and physical models to be used in the analysis of the problem of intonation of musical instruments such as guitars, mandolins and the like, i.e., we study how to improve the tuning on these instruments.…

Classical Physics · Physics 2010-01-26 Gabriele U. Varieschi , Christina M. Gower

Teaching motor skills such as playing music, handwriting, and driving, can greatly benefit from recently developed technologies such as wearable gloves for haptic feedback or robotic sensorimotor exoskeletons for the mediation of effective…

Human-Computer Interaction · Computer Science 2024-02-16 Segev Shlomov , Jonathan Muehlstein , Nitzan Guetta , Lior Limonad

We propose a haptic system for virtual manipulation to provide feedback on the user's forearm instead of the fingertips. In addition to visual rendering of the manipulation with virtual fingertips, we employ a device to deliver normal or…

Human-Computer Interaction · Computer Science 2022-04-13 Mine Sarac , Allison M. Okamura , Massimiliano Di Luca

Playing back vibrotactile signals through actuators is commonly used to simulate tactile feelings of virtual textured surfaces. However, there is often a small mismatch between the simulated tactile feelings and intended tactile feelings by…

Human-Computer Interaction · Computer Science 2019-02-21 Yusuke Ujitoko , Yuki Ban , Koichi Hirota

This paper reports on work in progress on a finger-based tactile I/O device for musical interaction. Central to the device is the ability to set up cyclical relationships between tactile input and output. A direct practical application of…

Human-Computer Interaction · Computer Science 2021-07-28 Staas de Jong

We investigate a dynamically adapting tuning scheme for microtonal tuning of musical instruments, allowing the performer to play music in just intonation in any key. Unlike other methods, which are based on a procedural analysis of the…

Popular Physics · Physics 2018-06-12 Karolin Stange , Christoph Wick , Haye Hinrichsen

This paper explores the design of an expressive visual instrument that embraces the unique movement style of a dancer living with physical disability. Through a collaboration between the dancer and an interaction designer/visual artist, the…

Human-Computer Interaction · Computer Science 2024-06-13 Sam Trolland , Melinda Smith , Alon Ilsar , Jon McCormack

Compared to rigid hands, underactuated compliant hands offer greater adaptability to object shapes, provide stable grasps, and are often more cost-effective. However, they introduce uncertainties in hand-object interactions due to their…

Robotics · Computer Science 2025-03-04 Osher Azulay , Dhruv Metha Ramesh , Nimrod Curtis , Avishai Sintov

This paper presents developments in the technology underlying the cyclotactor, a finger-based tactile I/O device for musical interaction. These include significant improvements both in the basic characteristics of tactile interaction and in…

Human-Computer Interaction · Computer Science 2021-07-28 Staas de Jong

Robots that assist humans will need to interact with articulated objects such as cabinets or microwaves. Early work on creating systems for doing so used proprioceptive sensing to estimate joint mechanisms during contact. However, nowadays,…

Robotics · Computer Science 2023-05-17 Thomas Lips , Francis wyffels

We present a design framework to induce stable oscillations through mixed feedback control. We provide conditions on the feedback gain and on the balance between positive and negative feedback contributions to guarantee robust oscillations.…

Systems and Control · Electrical Eng. & Systems 2023-05-09 Weiming Che , Fulvio Forni
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