Related papers: Two improvements of the foliation based quad meshi…
A generalization of vector fields, referred to as N-direction fields or cross fields when N = 4, has been recently introduced and studied for geometry processing, with applications in quadrilateral (quad) meshing, texture mapping, and…
High-order quadrilateral meshes offer superior accuracy and computational efficiency in numerical simulations. However, existing methods struggle to simultaneously preserve boundary/interface features, ensure high quality, and achieve…
The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into their polycube…
This paper presents a mesh moving strategy for high-order Lagrangian method on quadrilateral meshes. The primary evidence of this method stems from principle of area conservative linearization and the asymptotic properties of the velocity.…
Streamline-based quad meshing algorithms use smooth cross fields to partition surfaces into quadrilateral regions by tracing cross field separatrices. In practice, re-entrant corners and misalignment of singularities lead to small regions…
We use PDE methods as developed for the Liouville equation to study the existence of conformal metrics with prescribed singularities on surfaces with boundary, the boundary condition being constant geodesic curvature. Our first result shows…
We discuss notions of Gauss curvature and mean curvature for polyhedral surfaces. The discretizations are guided by the principle of preserving integral relations for curvatures, like the Gauss/Bonnet theorem and the mean-curvature force…
The property of a surface being developable can be expressed in different equivalent ways, by vanishing Gauss curvature, or by the existence of isometric mappings to planar domains. Computational contributions to this topic range from…
This work proposes a novel metric based algorithm for quadrilateral mesh generating. Each quad-mesh induces a Riemannian metric satisfying special conditions: the metric is a flat metric with cone signualrites conformal to the original…
We propose an end-to-end pipeline to robustly generate high-quality quadrilateral meshes for complex CAD models. An initial quad-dominant mesh is generated with frontal point insertion guided by a locally integrable cross field and a scalar…
Point clouds and polygonal meshes are widely used when modeling real-world scenarios. Here, point clouds arise, for instance, from acquisition processes applied in various surroundings, such as reverse engineering, rapid prototyping, or…
We present a topology-informed inverse rendering approach for reconstructing high-genus surface meshes from multi-view images. Compared to 3D representations like voxels and point clouds, mesh-based representations are preferred as they…
Surface geometry plays a central role in the design of bridges, vaults and shells, using various techniques for generating a geometry which aims to balance structural, spatial, aesthetic and construction requirements. In this paper we…
This paper investigates the rigidity of bordered polyhedral surfaces. Using the variational principle, we show that bordered polyhedral surfaces are determined by boundary value and discrete curvatures on the interior edges. As a corollary,…
We propose a containment query that is robust to the watertightness of regions bound by trimmed NURBS surfaces, as this property is difficult to guarantee for in-the-wild CAD models. Containment is determined through the generalized winding…
The generation of quadrilateral-dominant meshes is a cornerstone of professional 3D content creation. However, existing generative models generate quad meshes by first generating triangle meshes and then merging triangles into…
We study the set of curvature functions which a given compact manifold with boundary can possess. First, we prove that the sign demanded by the Gauss-Bonnet Theorem is a necessary and sufficient condition for a given function to be the…
One approach to achieving correct finite element assembly is to ensure that the local orientation of facets relative to each cell in the mesh is consistent with the global orientation of that facet. Rognes et al. have shown how to achieve…
Recent developments for mathematical modeling and numerical simulation of biomolecular systems raise new demands for qualified, stable, and efficient surface meshing, especially in implicit-solvent modeling. In our former work, we have…
Point containment queries on trimmed surfaces are fundamental to CAD modeling, solid geometry processing, and surface tessellation. Existing approaches such as ray casting and generalized winding numbers often face limitations in robustness…