Related papers: COFS: Controllable Furniture layout Synthesis
This work examines strategies to handle large shared data objects in distributed storage systems (DSS), while boosting the number of concurrent accesses, maintaining strong consistency guarantees, and ensuring good operation performance. To…
We address the problem of indoor layout synthesis, which is a topic of continuing research interest in computer graphics. The newest works made significant progress using data-driven generative methods; however, these approaches rely on…
Text-to-3D form plays a crucial role in creating editable 3D scenes for AR/VR. Recent advances have shown promise in merging neural radiance fields (NeRFs) with pre-trained diffusion models for text-to-3D object generation. However, one…
Generating realistic building layouts for automatic building design has been studied in both the computer vision and architecture domains. Traditional approaches from the architecture domain, which are based on optimization techniques or…
Indoor scene modification has emerged as a prominent area within computer vision, particularly for its applications in Augmented Reality (AR) and Virtual Reality (VR). Traditional methods often rely on pre-existing object databases and…
Metal-organic frameworks (MOFs) are of immense interest in applications such as gas storage and carbon capture due to their exceptional porosity and tunable chemistry. Their modular nature has enabled the use of template-based methods to…
We introduce the GANformer2 model, an iterative object-oriented transformer, explored for the task of generative modeling. The network incorporates strong and explicit structural priors, to reflect the compositional nature of visual scenes,…
Two fundamental challenges face generative models in engineering applications: the acquisition of high-performing, diverse datasets, and the adherence to precise constraints in generated designs. We propose a novel approach combining…
The controllability of 3D object generation methods is achieved through input text. Existing text-to-3D object generation methods primarily focus on generating a single object based on a single object description. However, these methods…
Training robots in simulation requires diverse 3D scenes that reflect the specific challenges of downstream tasks. However, scenes that satisfy strict task requirements, such as high-clutter environments with plausible spatial arrangement,…
We introduce CHOrD, a novel framework for scalable synthesis of 3D indoor scenes, designed to create house-scale, collision-free, and hierarchically structured indoor digital twins. In contrast to existing methods that directly synthesize…
Creating artistic 3D scenes can be time-consuming and requires specialized knowledge. To address this, recent works such as ARF, use a radiance field-based approach with style constraints to generate 3D scenes that resemble a style image…
Generating images from scene graphs is a challenging task that attracted substantial interest recently. Prior works have approached this task by generating an intermediate layout description of the target image. However, the representation…
Structured layouts are preferable in many 2D visual contents (\eg, GUIs, webpages) since the structural information allows convenient layout editing. Computational frameworks can help create structured layouts but require heavy labor input.…
We present a novel framework for automated interior design that combines large language models (LLMs) with grid-based integer programming to jointly optimize room layout and furniture placement. Given a textual prompt, the LLM-driven agent…
We address the task of indoor scene generation by generating a sequence of objects, along with their locations and orientations conditioned on a room layout. Large-scale indoor scene datasets allow us to extract patterns from user-designed…
Recent deep learning methods can generate diverse graphic design layouts efficiently. However, these methods often create layouts with flaws, such as misalignment, unwanted overlaps, and unsatisfied containment. To tackle this issue, we…
We introduce CADFS, a data-centric framework that enables large vision-language models to generate complex CAD design histories. Existing generative CAD systems are restricted to sketch-extrude operations due to simplified representations…
Text-to-motion models excel at efficient human motion generation, but existing approaches lack fine-grained controllability over the generation process. Consequently, modifying subtle postures within a motion or inserting new actions at…
Controllable layout generation aims at synthesizing plausible arrangement of element bounding boxes with optional constraints, such as type or position of a specific element. In this work, we try to solve a broad range of layout generation…