Related papers: Multiview Textured Mesh Recovery by Differentiable…
This paper addresses mesh restoration problems, i.e., denoising and completion, by learning self-similarity in an unsupervised manner. For this purpose, the proposed method, which we refer to as Deep Mesh Prior, uses a graph convolutional…
Reconstructing object geometry and material from multiple views typically requires optimization. Differentiable path tracing is an appealing framework as it can reproduce complex appearance effects. However, it is difficult to use due to…
Remarkable advances have been achieved recently in learning neural representations that characterize object geometry, while generating textured objects suitable for downstream applications and 3D rendering remains at an early stage. In…
Various factors, such as identities, views (poses), and illuminations, are coupled in face images. Disentangling the identity and view representations is a major challenge in face recognition. Existing face recognition systems either use…
With the recent advances in hardware and rendering techniques, 3D models have emerged everywhere in our life. Yet creating 3D shapes is arduous and requires significant professional knowledge. Meanwhile, Deep learning has enabled…
We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview…
Neural implicit surface reconstruction has achieved remarkable progress recently. Despite resorting to complex radiance modeling, state-of-the-art methods still struggle with textureless and specular surfaces. Different from RGB images,…
While deep learning methods have achieved impressive success in many vision benchmarks, it remains difficult to understand and explain the representations and decisions of these models. Though vision models are typically trained on 2D…
This paper aims at recovering the shape of a scene with unknown, non-Lambertian, and possibly spatially-varying surface materials. When the shape of the object is highly complex and that shadows cast on the surface, the task becomes very…
Recovering the 3D geometry of a purely texture-less object with generally unknown surface reflectance (e.g. non-Lambertian) is regarded as a challenging task in multi-view reconstruction. The major obstacle revolves around establishing…
This paper addresses the challenges of designing mesh convolution neural networks for 3D mesh dense prediction. While deep learning has achieved remarkable success in image dense prediction tasks, directly applying or extending these…
This work tackles the challenging task of achieving real-time novel view synthesis for reflective surfaces across various scenes. Existing real-time rendering methods, especially those based on meshes, often have subpar performance in…
We present a new approach for representing and reconstructing multidimensional magnetic resonance imaging (MRI) data. Our method builds on a novel, learned feature-based image representation that disentangles different types of features,…
Structural coloration is commonly modeled using wave optics for reliable and photorealistic rendering of natural, quasi-periodic and complex nanostructures. Such models often rely on dense, preliminary or preprocessed data to accurately…
Readily editable mesh blendshapes have been widely used in animation pipelines, while recent advancements in neural geometry and appearance representations have enabled high-quality inverse rendering. Building upon these observations, we…
Inverse rendering seeks to reconstruct both geometry and spatially varying BRDFs (SVBRDFs) from captured images. To address the inherent ill-posedness of inverse rendering, basis BRDF representations are commonly used, modeling SVBRDFs as…
Triangulated meshes have become ubiquitous discrete-surface representations. In this paper we address the problem of how to maintain the manifold properties of a surface while it undergoes strong deformations that may cause topological…
Capturing the 3D geometry of transparent objects is a challenging task, ill-suited for general-purpose scanning and reconstruction techniques, since these cannot handle specular light transport phenomena. Existing state-of-the-art methods,…
Reconstructing real-world objects from multi-view images is essential for applications in 3D editing, AR/VR, and digital content creation. Existing methods typically prioritize either geometric accuracy (Multi-View Stereo) or photorealistic…
Camouflaged object detection is a challenging task that aims to identify objects having similar texture to the surroundings. This paper presents to amplify the subtle texture difference between camouflaged objects and the background for…