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STEM has attracted great consideration. The purpose of research is: (1) study STEM education, (2) explore STEM education with the creative and experiential activity, (3) suggest applying STEM education by designing technical toys for the…
We found that children in elementary school often experience stress during task performance. Limited coping skills and lack of stress awareness restrict children's ability to manage their stress. Many designs and studies have proposed…
"Compression Tells Intelligence", is supported by research in artificial intelligence, particularly concerning (multimodal) large language models (LLMs/MLLMs), where compression efficiency often correlates with improved model performance…
Tangible User Interfaces have shown potential in supporting the acquisition of key concepts in computing and mathematics while fostering engagement in young learners, but these approaches are less commonly utilised in the context of…
Cyber Physical Systems (CPS) are the conjoining of an entities' physical and computational elements. The development of a typical CPS system follows a sequence from conceptual modeling, testing in simulated (virtual) worlds, testing in…
Artificial Intelligence (AI) education is an increasingly popular topic area for K-12 teachers. However, little research has investigated how AI education can be designed to be more accessible to all learners. We organized co-design…
Teaching Robotics is about empowering students to create and configure robotics devices and program computers to nurture in students the skill sets necessary to play an active role in society. The robot in Figure 1 focuses on the design of…
Drawing on the Data and Predictions strand of the Indicazioni Nazionali per il curricolo 2012, this study proposes a problem based instructional approach to the teaching of probability. More specifically, the study adopts a design based…
The aim of this study is to construct and compose an instructional design in combinatorial learning, particularly in the concept of counting. A composed design is expected to optimize students' combinatorial-thinking skill. This research…
Introductory artificial intelligence (AI) courses present significant learning challenges due to abstract concepts, mathematical complexity, and students' diverse technical backgrounds. While active and collaborative pedagogies are often…
Visual programming environments are increasingly part of the curriculum in schools. Their potential for promoting creative thinking of students is an important factor in their adoption. However, there does not exist a standard approach for…
Parent-child interaction is critical for child development, yet parents may need guidance in some aspects of their engagement with their children. Current research on educational math robots focuses on child-robot interactions but falls…
Toddlers learn to recognize objects from different viewpoints with almost no supervision. During this learning, they execute frequent eye and head movements that shape their visual experience. It is presently unclear if and how these…
What are the functions of curiosity? What are the mechanisms of curiosity-driven learning? We approach these questions about the living using concepts and tools from machine learning and developmental robotics. We argue that…
Skills in the field of computer science (CS) are increasingly in demand. Often traditional teaching approaches are not sufficient to teach complex computational concepts. Interactive and digital learning experiences have been shown as…
The facilitation of STEM education can be enhanced by the provision of opportunities for learners to gain a better understanding of science through the utilization of tangible and visual examples. The objective of this work is to present an…
New interactive physical-digital play technologies are shaping the way children plan. These technologies refer to digital play technologies that engage children in analogue forms of behaviour, either alone or with others. Current…
Animal welfare education could greatly benefit from customized robots to help children learn about animals and their behavior, and thereby promote positive, safe child-animal interactions. To this end, we ran Participatory Design workshops…
Intelligent tutors have proven to be effective in K-12 education, though their impact on adult learners -- especially as a supplementary resource -- remains underexplored. Understanding how adults voluntarily engage with educational…
An attempt is made to develop a smart toy to help the children suffering with communication disorders. The children suffering with such disorders need additional attention and guidance to understand different types of social events and life…