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Computational Thinking (CT) has emerged as a critical component in modern education, essential to equip students with the skills necessary to thrive in a technology-driven world. This survey provides a comprehensive analysis of the presence…

Computers and Society · Computer Science 2025-10-21 Roberto Massi De Oliveira , M^onica Cristina Garbin , Rodolfo Azevedo

Artificial intelligence (AI) is increasingly framed as a collaborative partner in creative activities, yet children's interactions with AI have largely been studied in AI-led instructional settings rather than co-creative collaboration.…

Human-Computer Interaction · Computer Science 2026-02-05 Nayoung Choi , Jiseung Hong , Peace Cyebukayire , Ikseon Choi , Jinho D. Choi

The landscape of educational practices for teaching and learning languages has been predominantly centered around outcome-driven approaches. The recent accessibility of large language models has thoroughly disrupted these approaches. As we…

Computers and Society · Computer Science 2023-04-28 Badri Adhikari

Fun acts as a catalyst for learning by enhancing motivation, active engagement and knowledge retention. As social robots gain traction as educational tools, understanding how their unique affordances can be leveraged to cultivate fun…

Human-Computer Interaction · Computer Science 2024-11-06 Elaheh Sanoubari , John Edison Muñoz , Ali Yamini , Neil Randall , Kerstni Dautenhahn

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

Multimedia · Computer Science 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…

Human-Computer Interaction · Computer Science 2025-07-03 Braden Roper , William Thompson , Chris Weaver

A variety of activities are commonly used in college physics courses including lab, tutorials, and studio curricula. Instructors must choose among using research-based activities, designing their own activities or modifying existing…

Physics Education · Physics 2020-09-10 Amin Bayat Barooni , Joshua Von Korff , Brian D. Thoms , Zeynep Topdemir , Jacquelyn J. Chini

Quantum Computing (QC) is often challenging for beginners due to its abstract concepts and mathematical foundations. This paper explores the use of gamification to support the learning of introductory QC concepts. To investigate this,…

Computers and Society · Computer Science 2026-04-28 Bella Hill , Miguel Morales-Trujillo

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

Curiosity-driven learning has shown significant positive effects on students' learning experiences and outcomes. But despite this importance, reports show that children lack this skill, especially in formal educational settings. To address…

Computers and Society · Computer Science 2024-03-14 Rania Abdelghani , Edith Law , Chloé Desvaux , Pierre-Yves Oudeyer , Hélène Sauzéon

Fostering data visualization literacy (DVL) as part of childhood education could lead to a more data literate society. However, most work in DVL for children relies on a more formal educational context (i.e., a teacher-led approach) that…

Human-Computer Interaction · Computer Science 2022-08-11 S. Sandra Bae , Rishi Vanukuru , Ruhan Yang , Peter Gyory , Ran Zhou , Ellen Yi-Luen Do , Danielle Albers Szafir

Children can find it challenging to communicate their emotions especially when experiencing mental health challenges. Technological solutions may help children communicate digitally and receive support from one another as advances in…

Human-Computer Interaction · Computer Science 2020-07-13 Kieran Woodward , Eiman Kanjo , David J Brown , Becky Inkster

Computational thinking (CT) is increasingly promoted as a core literacy, yet learners and teachers face challenges in connecting abstract program logic to meaningful outcomes. We design and evaluate RoboBlockly Studio, an integrated…

Human-Computer Interaction · Computer Science 2026-05-13 Leyi Li , Chenyu Du , Jiafei Sun , Erick Purwanto , Qing Zhang

Teaching programming in early childhood (4-9) to enhance computational thinking has gained popularity in the recent movement of computer science for all. However, current practices ignore some fundamental issues resulting from young…

Human-Computer Interaction · Computer Science 2024-05-03 Changjae Lee , Jinjun Xiong

As data visualization gains popularity and projects become more interdisciplinary, there is a growing need for methods that foster creative collaboration and inform diverse audiences about data visualisation. In this paper, we introduce…

Human-Computer Interaction · Computer Science 2024-09-13 Damla Çay , Mary Karyda , Kitti Butter

Curiosity is a vital metacognitive skill in educational contexts, leading to creativity, and a love of learning. And while many school systems increasingly undercut curiosity by teaching to the test, teachers are increasingly interested in…

Machine Learning · Computer Science 2022-04-04 Tanmay Sinha , Zhen Bai , Justine Cassell

Children today encounter social issues -- climate change, conflict, inequality -- through digital technologies, and the design of that encounter shapes whether young people move toward lasting civic engagement or toward anxiety and…

Human-Computer Interaction · Computer Science 2026-05-22 JaeWon Kim , Aayushi Dangol , Rotem Landesman , Alexis Hiniker , McKenna F. Parnes

Everyday devices like light bulbs and kitchen appliances are now embedded with so many features and automated behaviors that they have become complicated to actually use. While such "smart" capabilities can better support users' goals, the…

Human-Computer Interaction · Computer Science 2024-05-08 Evan King , Haoxiang Yu , Sahil Vartak , Jenna Jacob , Sangsu Lee , Christine Julien

Generative AI is reshaping higher education programming through vibe coding, where students collaborate with AI via natural language rather than writing code line-by-line. We conceptualize this practice as help-seeking, analyzing 19,418…

Artificial Intelligence · Computer Science 2026-05-01 Daiana Rinja , Eduardo Araujo Oliveira , Sonsoles López-Pernas , Mohammed Saqr , Marcus Specht , Kamila Misiejuk

Generative AI (genAI) is increasingly being integrated into children's everyday lives, not only through screens but also through so-called "screen-free" AI toys. These toys can simulate emotions, personalize responses, and recall prior…

Human-Computer Interaction · Computer Science 2026-04-06 Aayushi Dangol , Meghna Gupta , Daeun Yoo , Robert Wolfe , Jason Yip , Franziska Roesner , Julie A. Kientz