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Reward functions are central in specifying the task we want a reinforcement learning agent to perform. Given a task and desired optimal behavior, we study the problem of designing informative reward functions so that the designed rewards…

Machine Learning · Computer Science 2024-02-13 Rati Devidze , Parameswaran Kamalaruban , Adish Singla

Modern interactive visualizations are akin to distributed systems, where user interactions, background data processing, remote requests, and streaming data read and modify the interface at the same time. This concurrency is crucial to…

Human-Computer Interaction · Computer Science 2019-07-02 Yifan Wu , Remco Chang , Eugene Wu , Joe Hellerstein

Imitation is an important learning heuristic in animal and human societies. Previous explorations report that the fate of individuals with cooperative strategies is sensitive to the protocol of imitation, leading to a conundrum about how…

Physics and Society · Physics 2023-11-22 Xiaochen Wang , Lei Zhou , Alex McAvoy , Aming Li

Purpose: We propose a model to present a possible mechanism for obtaining sizeable behavioural structures by simulating an agent based on the evolutionary public good game with available social learning. Methods: The model considered a…

Computer Science and Game Theory · Computer Science 2019-10-29 Chulwook Park

Information flow between components of a system takes many forms and is key to understanding the organization and functioning of large-scale, complex systems. We demonstrate three modalities of information flow from time series X to time…

Statistical Mechanics · Physics 2018-08-22 Ryan G. James , Blanca Daniella Mansante Ayala , Bahti Zakirov , James P. Crutchfield

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

Populations and Evolution · Quantitative Biology 2007-05-23 Anders Eriksson , Kristian Lindgren

Most research on within-day dynamic traffic equilibrium with information provision implicitly considers travel time information, often assuming information to be perfect or imperfect based on travelers' perception error. However, lacking…

Systems and Control · Electrical Eng. & Systems 2025-07-15 Xiaoyu Ma , Xiaozheng He

In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable for industrial environments. An essential part of the design approach is to support…

Software Engineering · Computer Science 2018-03-06 Swen E. Gaudl

In computer science, there is a distinction between closed systems, whose behavior is totally determined in advance, and open systems, that are systems maintaining a constant interaction with an unspecified environment. Closed systems are…

Logic in Computer Science · Computer Science 2009-11-18 Axel Legay , Marco Faella

Machine Learning (ML) has emerged as a powerful form of data modelling with widespread applicability beyond its roots in the design of autonomous agents. However, relatively little attention has been paid to the interaction between people…

Artificial Intelligence · Computer Science 2024-10-29 A. Baskar , Ashwin Srinivasan , Michael Bain , Enrico Coiera

Timed transition systems are behavioural models that include an explicit treatment of time flow and are used to formalise the semantics of several foundational process calculi and automata. Despite their relevance, a general mathematical…

Logic in Computer Science · Computer Science 2023-06-22 Tomasz Brengos , Marco Peressotti

Consequential decision-making incentivizes individuals to strategically adapt their behavior to the specifics of the decision rule. While a long line of work has viewed strategic adaptation as gaming and attempted to mitigate its effects,…

Machine Learning · Computer Science 2020-02-19 John Miller , Smitha Milli , Moritz Hardt

Generative model-based imitation learning methods have recently achieved strong results in learning high-complexity motor skills from human demonstrations. However, imitation learning of interactive policies that coordinate with humans in…

Robotics · Computer Science 2025-11-18 Max M. Sun , Todd Murphey

In many settings -- like market research and social choice -- people may be presented with unfamiliar options. Classical mechanisms may perform poorly because they fail to incentivize people to learn about these options, or worse, encourage…

Theoretical Economics · Economics 2025-07-22 Modibo K. Camara , Nicole Immorlica , Brendan Lucier

Achieving incentive compatibility under informational decentralization is impossible within the class of direct and revelation-equivalent mechanisms typically studied in economics and computer science. We show that these impossibility…

Theoretical Economics · Economics 2026-02-03 David Lancashire

We consider the problem of quantifying information flow in interactive systems, modelled as finite-state transducers in the style of Goguen and Meseguer. Our main result is that if the system is deterministic then the information flow is…

Logic in Computer Science · Computer Science 2019-05-14 David Mestel

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

Machine Learning · Computer Science 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

What is intuitive: pro-social or anti-social behaviour? To answer this fundamental question, recent studies analyse decision times in game theory experiments under the assumption that intuitive decisions are fast and that deliberation is…

Physics and Society · Physics 2020-04-14 Riccardo Gallotti , Jelena Grujic

When deploying autonomous agents in the real world, we need effective ways of communicating objectives to them. Traditional skill learning has revolved around reinforcement and imitation learning, each with rigid constraints on the format…

Artificial Intelligence · Computer Science 2019-11-21 Mark Woodward , Chelsea Finn , Karol Hausman

In this work, we investigate a steering problem in a mediator-augmented two-player normal-form game, where the mediator aims to guide players toward a specific action profile through information and incentive design. We first characterize…

Computer Science and Game Theory · Computer Science 2025-09-01 Asrin Efe Yorulmaz , Raj Kiriti Velicheti , Melih Bastopcu , Tamer Başar
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