English
Related papers

Related papers: Terrain Analysis in StarCraft 1 and 2 as Combinato…

200 papers

Resource balancing within complex transportation networks is one of the most important problems in real logistics domain. Traditional solutions on these problems leverage combinatorial optimization with demand and supply forecasting.…

Multiagent Systems · Computer Science 2019-03-05 Xihan Li , Jia Zhang , Jiang Bian , Yunhai Tong , Tie-Yan Liu

In this thesis, we aim to improve the performance of TAMP algorithms from three complementary perspectives. First, we investigate the integration of discrete task planning with continuous trajectory optimization. Our main contribution is a…

Robotics · Computer Science 2024-04-05 Joaquim Ortiz-Haro

Machine learning and geostatistics are two fundamentally different frameworks for predicting and spatially mapping soil properties. Geostatistics leverages the spatial structure of soil properties, while machine learning captures the…

Machine Learning · Computer Science 2026-01-06 Jonas Schmidinger , Viacheslav Barkov , Sebastian Vogel , Martin Atzmueller , Gerard B M Heuvelink

Clustering is an effective tool for astronomical spectral analysis, to mine clustering patterns among data. With the implementation of large sky surveys, many clustering methods have been applied to tackle spectroscopic and photometric data…

Instrumentation and Methods for Astrophysics · Physics 2022-12-19 Haifeng Yang , Chenhui Shi , Jianghui Cai , Lichan Zhou , Yuqing Yang , Xujun Zhao , Yanting He , Jing Hao

Astrobot swarms are used to capture astronomical signals to generate the map of the observable universe for the purpose of dark energy studies. The convergence of each swarm in the course of its coordination has to surpass a particular…

Instrumentation and Methods for Astrophysics · Physics 2022-10-07 Matin Macktoobian , Francesco Basciani , Denis Gillet , Jean-Paul Kneib

The optimization of Kernel-Target Alignment (TA) has been recently proposed as a way to reduce the number of hardware resources in quantum classifiers. It allows to exchange highly expressive and costly circuits to moderate size, task…

Computer Vision and Pattern Recognition · Computer Science 2023-06-28 Artur Miroszewski , Jakub Mielczarek , Filip Szczepanek , Grzegorz Czelusta , Bartosz Grabowski , Bertrand Le Saux , Jakub Nalepa

There have been numerous breakthroughs with reinforcement learning in the recent years, perhaps most notably on Deep Reinforcement Learning successfully playing and winning relatively advanced computer games. There is undoubtedly an…

Artificial Intelligence · Computer Science 2017-12-19 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

An introduction to the application of combinatorial optimization methods to ground state calculations of frustrated, disordered systems is given. We discuss the interface problem in the random bond Ising ferromagnet, the random field Ising…

Disordered Systems and Neural Networks · Physics 2009-10-30 H. Rieger

We present a framework for a ground-aerial robotic team to explore large, unstructured, and unknown environments. In such exploration problems, the effectiveness of existing exploration-boosting heuristics often scales poorly with the…

Robotics · Computer Science 2020-11-11 Di Deng , Zhefan Xu , Wenbo Zhao , Kenji Shimada

In computer games, traditional procedural terrain generation relies on a grid of vertices, with each point representing terrain elevation. For each square in the grid, two triangles are created by connecting fixed vertex indices, resulting…

Graphics · Computer Science 2025-05-15 Richard Tivolt

Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-playing bots or solving sequential decision problems. The method relies on intelligent tree search that balances exploration and exploitation. MCTS performs random…

Artificial Intelligence · Computer Science 2023-04-04 Maciej Świechowski , Konrad Godlewski , Bartosz Sawicki , Jacek Mańdziuk

In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive…

Computer Science and Game Theory · Computer Science 2022-05-04 Lasse Peters , David Fridovich-Keil , Laura Ferranti , Cyrill Stachniss , Javier Alonso-Mora , Forrest Laine

Learning in games has been widely used to solve many cooperative multi-agent problems such as coverage control, consensus, self-reconfiguration or vehicle-target assignment. One standard approach in this domain is to formulate the problem…

Systems and Control · Electrical Eng. & Systems 2022-09-07 Abbasali Koochakzadeh , Yasin Yazıcıoğlu

Mapping is a time-consuming process for deploying robotic systems to new environments. The handling of maps is also risk-adverse when not managed effectively. We propose here, a standardised approach to handling such maps in a manner which…

Robotics · Computer Science 2024-04-23 James R. Heselden , Gautham P. Das

The challenge of spatial resource allocation is pervasive across various domains such as transportation, industry, and daily life. As the scale of real-world issues continues to expand and demands for real-time solutions increase,…

Machine Learning · Computer Science 2024-03-08 Di Zhang , Moyang Wang , Joseph Mango , Xiang Li , Xianrui Xu

In today's rapidly evolving military landscape, advancing artificial intelligence (AI) in support of wargaming becomes essential. Despite reinforcement learning (RL) showing promise for developing intelligent agents, conventional RL faces…

Machine Learning · Computer Science 2024-08-27 Scotty Black

Nowadays, there is a general agreement on the need to better characterize agricultural monitoring systems in response to the global changes. Timely and accurate land use/land cover mapping can support this vision by providing useful…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Yawogan Jean Eudes Gbodjo , Dino Ienco , Louise Leroux , Roberto Interdonato , Raffaelle Gaetano

With the advancement of GPS and remote sensing technologies, large amounts of geospatial and spatiotemporal data are being collected from various domains, driving the need for effective and efficient prediction methods. Given spatial data…

Machine Learning · Computer Science 2020-12-25 Zhe Jiang

The project's aim is to create an AI agent capable of selecting good actions in a game-playing domain called Battlespace. Sequential domains like Battlespace are important testbeds for planning problems, as such, the Department of Defense…

Artificial Intelligence · Computer Science 2024-02-19 Sujay Nagesh Koujalgi , Jonathan Dodge

Exploration of unknown, unstructured environments, such as in search and rescue, cave exploration, and planetary missions,presents significant challenges due to their unpredictable nature. This unpredictability can lead to inefficient path…

Robotics · Computer Science 2024-10-08 Riana Gagnon Souleiman , Vivek Shankar Varadharajan , Giovanni Beltrame