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Game-theoretic interactions with AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to simulate an AI agent (for example because its source code is known), which…

Computer Science and Game Theory · Computer Science 2024-03-21 Vojtech Kovarik , Caspar Oesterheld , Vincent Conitzer

Online gambling platforms have transformed the gambling landscape, offering unprecedented accessibility and personalized experiences. However, these same characteristics have increased the risk of gambling-related harm, affecting…

Computers and Society · Computer Science 2025-03-07 Konrad Samsel , Mohammad Noaeen , Neil Seeman , Karim Keshavjee , Li-Jia Li , Zahra Shakeri

This chapter outlines the relation between artificial intelligence (AI) / machine learning (ML) algorithms and digital games. This relation is two-fold: on one hand, AI/ML researchers can generate large, in-the-wild datasets of human…

Artificial Intelligence · Computer Science 2021-05-10 Kostas Karpouzis , George Tsatiris

As the online service industry has continued to grow, illegal activities in the online world have drastically increased and become more diverse. Most illegal activities occur continuously because cyber assets, such as game items and cyber…

Computers and Society · Computer Science 2016-06-07 Ah Reum Kang , Seong Hoon Jeong , Aziz Mohaisen , Huy Kang Kim

Generative Adversarial Networks (GANs) have made releasing of synthetic images a viable approach to share data without releasing the original dataset. It has been shown that such synthetic data can be used for a variety of downstream tasks…

Machine Learning · Computer Science 2020-12-15 Sumit Mukherjee , Yixi Xu , Anusua Trivedi , Juan Lavista Ferres

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed by the designers.…

Artificial Intelligence · Computer Science 2018-11-19 Fernando de Mesentier Silva , Igor Borovikov , John Kolen , Navid Aghdaie , Kazi Zaman

Generative adversarial networks (GANs) are powerful tools for learning generative models. In practice, the training may suffer from lack of convergence. GANs are commonly viewed as a two-player zero-sum game between two neural networks.…

Machine Learning · Computer Science 2018-07-13 Hao Ge , Yin Xia , Xu Chen , Randall Berry , Ying Wu

Video game cheats modify a video game behaviour to give unfair advantages to some players while bypassing the methods game developers use to detect them. This destroys the experience of online gaming and can result in financial losses for…

Cryptography and Security · Computer Science 2025-02-24 Panicos Karkallis , Jorge Blasco

The number of credit card fraud has been growing as technology grows and people can take advantage of it. Therefore, it is very important to implement a robust and effective method to detect such frauds. The machine learning algorithms are…

Machine Learning · Computer Science 2022-06-14 Sairamvinay Vijayaraghavan , Terry Guan , Jason , Song

Chat-based cybercrime has emerged as a pervasive threat, with attackers leveraging real-time messaging platforms to conduct scams that rely on trust-building, deception, and psychological manipulation. Traditional defense mechanisms, which…

Cryptography and Security · Computer Science 2025-12-29 Yifan Yao , Baojuan Wang , Jinhao Duan , Kaidi Xu , ChuanKai Guo , Zhibo Eric Sun , Yue Zhang

Deepfake represents a category of face-swapping attacks that leverage machine learning models such as autoencoders or generative adversarial networks. Although the concept of the face-swapping is not new, its recent technical advances make…

Computer Vision and Pattern Recognition · Computer Science 2020-06-16 Chaofei Yang , Lei Ding , Yiran Chen , Hai Li

This paper argues that a range of current AI systems have learned how to deceive humans. We define deception as the systematic inducement of false beliefs in the pursuit of some outcome other than the truth. We first survey empirical…

Computers and Society · Computer Science 2023-08-29 Peter S. Park , Simon Goldstein , Aidan O'Gara , Michael Chen , Dan Hendrycks

Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted,…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Eric Fruchter , Mark O. Riedl

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

Artificial Intelligence · Computer Science 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

As AI agents are increasingly adopted to collaborate on complex objectives, ensuring the security of autonomous multi-agent systems becomes crucial. We develop simulations of agents collaborating on shared objectives to study these security…

The widespread adoption of generative models such as Stable Diffusion and ChatGPT has made them increasingly attractive targets for malicious exploitation, particularly through data poisoning. Existing poisoning attacks compromising…

Machine Learning · Computer Science 2025-11-10 Mathias Lundteigen Mohus , Jingyue Li , Zhirong Yang

Generative adversarial networks (GANs) are a novel approach to generative modelling, a task whose goal it is to learn a distribution of real data points. They have often proved difficult to train: GANs are unlike many techniques in machine…

Machine Learning · Computer Science 2018-07-02 Samuel A. Barnett

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

Artificial Intelligence · Computer Science 2025-06-11 Maciej Swiechowski , Dominik Slezak

Adoption of AI by criminal entities across traditional and emerging financial crime paradigms has been a disturbing recent trend. Particularly concerning is the proliferation of generative AI, which has empowered criminal activities ranging…

Machine Learning · Computer Science 2024-10-15 Eren Kurshan , Dhagash Mehta , Bayan Bruss , Tucker Balch