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The BPMN 2.0 standard is a widely used semi-formal notation to model distributed information systems from different perspectives. The standard makes available a set of diagrams to represent such perspectives. Choreography diagrams represent…

Software Engineering · Computer Science 2023-06-22 Flavio Corradini , Andrea Morichetta , Andrea Polini , Barbara Re , Francesco Tiezzi

We initiate the development of a model-driven testing framework for message-passing systems. The notion of test for communicating systems cannot simply be borrowed from existing proposals. Therefore, we formalize a notion of suitable…

Formal Languages and Automata Theory · Computer Science 2020-09-18 Alex Coto , Roberto Guanciale , Emilio Tuosto

Existing AI-generated dance methods primarily train on motion capture data from solo dance performances, but a critical feature of dance in nearly any genre is the interaction of two or more bodies in space. Moreover, many works at the…

Machine Learning · Computer Science 2025-03-07 Zixuan Wang , Luis Zerkowski , Ilya Vidrin , Mariel Pettee

Choreography extraction deals with the generation of a choreography (a global description of communication behaviour) from a set of local process behaviours. In this work, we implement a previously proposed theory for extraction and show…

Programming Languages · Computer Science 2019-10-28 Luís Cruz-Filipe , Fabrizio Montesi , Larisa Safina

The Adaptable TeaStore has recently been proposed as a reference model for adaptable microservice architectures. It includes different configurations, as well as scenarios requiring to transition between them. We describe an implementation…

Programming Languages · Computer Science 2025-12-30 Giuseppe De Palma , Saverio Giallorenzo , Ivan Lanese , Gianluigi Zavattaro

Session contracts is a formalism enabling to investigate client/server interaction protocols and to interpret session types. We extend session contracts in order to represent outputs whose actual sending in an interaction depends on a third…

Logic in Computer Science · Computer Science 2023-06-22 Franco Barbanera , Ugo de'Liguoro

In this work, we study protocols so that populations of distributed processes can construct networks. In order to highlight the basic principles of distributed network construction we keep the model minimal in all respects. In particular,…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-07-11 Othon Michail , Paul G. Spirakis

This paper introduces the concept of choreography with respect to inter-organizational innovation networks, as they constitute an attractive environment to create innovation in different sectors. We argue that choreography governs…

Social and Information Networks · Computer Science 2017-02-14 Giovanna Ferraro , Antonio Iovanella

We investigate refinement in the context of choreographies. We introduce refinable global choreographies allowing for the underspecification of protocols, whose interactions can be refined into actual protocols. Arbitrary refinements may…

Logic in Computer Science · Computer Science 2020-09-18 Ugo de'Liguoro , Hernán Melgratti , Emilio Tuosto

Smart contracts are appealing because they are self-executing business agreements between parties with the predefined and immutable obligations and rights. However, as with all software, smart contracts may contain vulnerabilities because…

Software Engineering · Computer Science 2019-12-10 Weifeng Xu , Glenn A. Fink

Concurrent systems are often complex and difficult to design. Choreographic languages, such as Multiparty Session Types (MPST), allow the description of global protocols of interactions by capturing valid patterns of interactions between…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-10-29 Telmo Ribeiro , José Proença , Mário Florido

This paper proposes a bisimulation theory based on multiparty session types where a choreography specification governs the behaviour of session typed processes and their observer. The bisimulation is defined with the observer cooperating…

Logic in Computer Science · Computer Science 2015-07-01 Dimitrios Kouzapas , Nobuko Yoshida

This paper presents a critical discussion of popular approaches to ensure the Liskov substitution principle in class hierarchies (e.g. Design by Contract(TM), specification inheritance). It will be shown that they have some deficiencies…

Software Engineering · Computer Science 2013-08-01 Herbert Toth

Effectively specifying and implementing robotic missions poses a set of challenges to software engineering for robotic systems. These challenges stem from the need to formalize and execute a robot's high-level tasks while considering…

Software Engineering · Computer Science 2024-01-02 Piergiuseppe Mallozzi , Pierluigi Nuzzo , Nir Piterman , Gerardo Schneider , Patrizio Pelliccione

The paper presents structures and techniques aimed towards co-designing scalable asynchronous and decentralized dynamic graph processing for fine-grain memory-driven architectures. It uses asynchronous active messages, in the form of…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-06-04 Bibrak Qamar Chandio , Maciej Brodowicz , Thomas Sterling

Session types provide a typing discipline for message-passing systems. However, most session type approaches assume an ideal world: one in which everything is reliable and without failures. Yet this is in stark contrast with distributed…

Programming Languages · Computer Science 2023-05-16 Adam D. Barwell , Ping Hou , Nobuko Yoshida , Fangyi Zhou

Choreographic programming is a concurrent paradigm in which a single global program called a choreography describes behavior across an entire distributed network of participants. Choreographies are easier to reason about than separate…

Programming Languages · Computer Science 2024-06-21 Mako Bates , Syed Jafri , Joseph P. Near

Choreographic programming is a promising new paradigm for programming concurrent systems where a developer writes a single centralized program that compiles to individual programs for each node. Existing choreographic languages, however,…

Programming Languages · Computer Science 2025-08-22 Ashley Samuelson , Andrew K. Hirsch , Ethan Cecchetti

Choreographic programming is a paradigm for developing concurrent and distributed systems, where programs are choreographies that define, from a global viewpoint, the computations and interactions that communicating processes should enact.…

Programming Languages · Computer Science 2021-08-30 Luís Cruz-Filipe , Fabrizio Montesi , Marco Peressotti

Much of the software we use in everyday life consists of distributed components (running on separate cores or even computers) that collaborate through communication (by exchanging messages). It is crucial to develop robust methods that can…

Logic in Computer Science · Computer Science 2024-03-04 Bas van den Heuvel
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