Related papers: Surface Representation for Point Clouds
Surface reconstruction from a set of scattered points, or a point cloud, has many applications ranging from computer graphics to remote sensing. We present a new method for this task that produces an implicit surface (zero-level set)…
Despite the progress on 3D point cloud deep learning, most prior works focus on learning features that are invariant to translation and point permutation, and very limited efforts have been devoted for rotation invariant property. Several…
It is an important task to reconstruct surfaces from 3D point clouds. Current methods are able to reconstruct surfaces by learning Signed Distance Functions (SDFs) from single point clouds without ground truth signed distances or point…
As a popular representation of 3D data, point cloud may contain noise and need to be filtered before use. Existing point cloud filtering methods either cannot preserve sharp features or result in uneven point distribution in the filtered…
With the increased use of virtual and augmented reality applications, the importance of point cloud data rises. High-quality capturing of point clouds is still expensive and thus, the need for point cloud super-resolution or point cloud…
Recent years we have witnessed rapid development in NeRF-based image rendering due to its high quality. However, point clouds rendering is somehow less explored. Compared to NeRF-based rendering which suffers from dense spatial sampling,…
We present RangeUDF, a new implicit representation based framework to recover the geometry and semantics of continuous 3D scene surfaces from point clouds. Unlike occupancy fields or signed distance fields which can only model closed 3D…
In recent years, neural implicit representations gained popularity in 3D reconstruction due to their expressiveness and flexibility. However, the implicit nature of neural implicit representations results in slow inference time and requires…
Recently, arbitrary-scale point cloud upsampling mechanism became increasingly popular due to its efficiency and convenience for practical applications. To achieve this, most previous approaches formulate it as a problem of surface…
Point clouds produced by 3D scanning are often sparse, non-uniform, and noisy. Recent upsampling approaches aim to generate a dense point set, while achieving both distribution uniformity and proximity-to-surface, and possibly amending…
This paper proposes Separability Membrane, a robust 3D active contour for extracting a surface from 3D point cloud object. Our approach defines the surface of a 3D object as the boundary that maximizes the separability of point features,…
We propose a compute shader based point cloud rasterizer with up to 10 times higher performance than classic point-based rendering with the GL_POINT primitive. In addition to that, our rasterizer offers 5 byte depth-buffer precision with…
Generative models have proven effective at modeling 3D shapes and their statistical variations. In this paper we investigate their application to point clouds, a 3D shape representation widely used in computer vision for which, however,…
Three-dimensional (3D) point cloud analysis has become one of the attractive subjects in realistic imaging and machine visions due to its simplicity, flexibility and powerful capacity of visualization. Actually, the representation of scenes…
Extracting robust and general 3D local features is key to downstream tasks such as point cloud registration and reconstruction. Existing learning-based local descriptors are either sensitive to rotation transformations, or rely on classical…
This paper introduces Attentive Implicit Representation Networks (AIR-Nets), a simple, but highly effective architecture for 3D reconstruction from point clouds. Since representing 3D shapes in a local and modular fashion increases…
Over the past two decades, we have seen an exponentially increased amount of point clouds collected with irregular shapes in various areas. Motivated by the importance of solid modeling for point clouds, we develop a novel and efficient…
Learning accurate and parsimonious point cloud representations of scene surfaces from scratch remains a challenge in 3D representation learning. Existing point-based methods often suffer from the vanishing gradient problem or require a…
We propose and evaluate a neural point-based graphics method that can model semi-transparent scene parts. Similarly to its predecessor pipeline, ours uses point clouds to model proxy geometry, and augments each point with a neural…
PointNet has recently emerged as a popular representation for unstructured point cloud data, allowing application of deep learning to tasks such as object detection, segmentation and shape completion. However, recent works in literature…