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In 2020, due to the COVID-19 pandemic, educational activities had to be done remotely as a way to avoid the spread of the disease. What happened was not exactly a shift to an online learning model but a transition to a new approach called…

Computers and Society · Computer Science 2021-05-14 Kiev Gama , Carlos Zimmerle , Pedro Rossi

Naturally, university courses should be designed to attract students, engaging them to achieve learning goals. Toward this end, the use of Serious Games has been proposed in the literature. To address positive effects, such as content…

Human-Computer Interaction · Computer Science 2023-11-29 Lea C. Brandl , Börge Kordts , Andreas Schrader

Hackathons are time-bound collaborative events that often target software creation. Although hackathons have been studied in the past, existing work focused on in-depth case studies limiting our understanding of hackathons as a software…

Software Engineering · Computer Science 2026-04-01 Sjoerd Halmans , Lavinia Paganini , Alexander Serebrenik , Alexander Nolte

Across almost all scientific disciplines, the instruments that record our experimental data and the methods required for storage and data analysis are rapidly increasing in complexity. This gives rise to the need for scientific communities…

Physics Education · Physics 2018-09-26 Daniela Huppenkothen , Anthony Arendt , David W. Hogg , Karthik Ram , Jake VanderPlas , Ariel Rokem

The rise of datathons, also known as data or data science hackathons, has provided a platform to collaborate, learn, and innovate in a short timeframe. Despite their significant potential benefits, organizations often struggle to…

Game development-based approaches are increasingly used to design curricula that can engage students, as these can help them apply and practice learnt computer science concepts. However, it can become complex to develop a minimum working…

Software Engineering · Computer Science 2022-06-22 Noble Saji Mathews , Sridhar Chimalakonda

The human ability to learn rules and solve problems has been a central concern of cognitive science research since the field's earliest days. But we do not just follow rules and solve problems given to us by others: we modify those rules,…

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Generative AI has recently had a profound impact on various fields, including daily life, research, and education. To explore its efficient utilization in data-driven materials science, we organized a hackathon -- AIMHack2024 -- in July…

Computers and Society · Computer Science 2025-09-29 Takahiro Misawa , Ai Koizumi , Ryo Tamura , Kazuyoshi Yoshimi

This paper presents and discusses the online version of Quantum Game Jams, events where quantum physics related games are created. It consists of a two-part investigation into online Quantum Game Jams. The first part involves examining…

Quantum Physics · Physics 2024-08-20 Laura Piispanen , Daria Anttila , Natasha Skult

Background: OSS projects face various challenges. One major challenge is to onboard and integrate newcomers to the project. Aim: We aim to understand and discuss the challenges newcomers face when joining an OSS project and present evidence…

Software Engineering · Computer Science 2023-05-17 Ahmed Samir Imam Mahmoud , Alexander Nolte , Dietmar Pfahl

In less than a year's time, March 2022 will mark the twentieth anniversary of the first documented game jam, the Indie Game Jam, which took place in Oakland, California in 2002. Initially, game jams were widely seen as frivolous activities.…

Human-Computer Interaction · Computer Science 2021-10-27 Gorm Lai , Annakaisa Kultima , Foaad Khosmood , Johanna Pirker , Allan Fowler , Ilaria Vecchi , William Latham , Frederic Fol Leymarie

Management education scholarship has long outlined the need to enhance student engagement and participation in business schools, using more innovative teaching practices. This is increasingly motivating scholars to strive for more…

Computers and Society · Computer Science 2021-04-20 Vasilis Gkogkidis , Nicholas Dacre

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

Multimedia · Computer Science 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

This article provides an overview of existing quantum physics-related games, referred to as \textit{quantum games}, that serve citizen science research in quantum physics. Additionally, we explore the connection between citizen science and…

Quantum Physics · Physics 2025-02-14 Laura Piispanen

We present how to integrate Design Sprints and project-based learning into introductory visualization courses. A design sprint is a unique process based on rapid prototyping and user testing to define goals and validate ideas before…

Human-Computer Interaction · Computer Science 2021-10-01 Johanna Beyer , Yalong Yang , Hanspeter Pfister

Strong foundations in basic AI techniques are key to understanding more advanced concepts. We believe that introducing AI techniques, such as search methods, early in higher education helps create a deeper understanding of the concepts seen…

Artificial Intelligence · Computer Science 2024-04-26 Ken Hasselmann , Quentin Lurkin

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

General Economics · Economics 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

Human-Computer Interaction · Computer Science 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu