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Related papers: Multi-Tree Guided Efficient Robot Motion Planning

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This paper addresses two challenges facing sampling-based kinodynamic motion planning: a way to identify good candidate states for local transitions and the subsequent computationally intractable steering between these candidate states.…

Robotics · Computer Science 2019-07-15 Hao-Tien Lewis Chiang , Jasmine Hsu , Marek Fiser , Lydia Tapia , Aleksandra Faust

Motion planning problems can be simplified by admissible projections of the configuration space to sequences of lower-dimensional quotient-spaces, called sequential simplifications. To exploit sequential simplifications, we present the…

Robotics · Computer Science 2019-08-27 Andreas Orthey , Marc Toussaint

The fast-growing demand for fully autonomous aerial operations in shared spaces necessitates developing trustworthy agents that can safely and seamlessly navigate in crowded, dynamic spaces. In this work, we propose Social Robot Tree Search…

Robotics · Computer Science 2023-04-05 Ingrid Navarro , Jay Patrikar , Joao P. A. Dantas , Rohan Baijal , Ian Higgins , Sebastian Scherer , Jean Oh

Teams of mobile [aerial, ground, or aquatic] robots have applications in resource delivery, patrolling, information-gathering, agriculture, forest fire fighting, chemical plume source localization and mapping, and search-and-rescue. Robot…

Robotics · Computer Science 2024-09-19 Cory M. Simon , Jeffrey Richley , Lucas Overbey , Darleen Perez-Lavin

In this work, we present FRTree planner, a novel robot navigation framework that leverages a tree structure of free regions, specifically designed for navigation in cluttered and unknown environments with narrow passages. The framework…

Robotics · Computer Science 2025-02-17 Yulin Li , Zhicheng Song , Chunxin Zheng , Zhihai Bi , Kai Chen , Michael Yu Wang , Jun Ma

The problem of kinodynamic multi-goal motion planning is to find a trajectory over multiple target locations with an apriori unknown sequence of visits. The objective is to minimize the cost of the trajectory planned in a cluttered…

Robotics · Computer Science 2025-05-12 Petr Ježek , Michal Minařík , Vojtěch Vonásek , Robert Pěnička

Path planning in robotics often involves solving continuously valued, high-dimensional problems. Popular informed approaches include graph-based searches, such as A*, and sampling-based methods, such as Informed RRT*, which utilize informed…

Robotics · Computer Science 2025-09-01 Liding Zhang , Kuanqi Cai , Yu Zhang , Zhenshan Bing , Chaoqun Wang , Fan Wu , Sami Haddadin , Alois Knoll

Many exciting robotic applications require multiple robots with many degrees of freedom, such as manipulators, to coordinate their motion in a shared workspace. Discovering high-quality paths in such scenarios can be achieved, in principle,…

Robotics · Computer Science 2019-03-05 Rahul Shome , Kiril Solovey , Andrew Dobson , Dan Halperin , Kostas E. Bekris

We present a hierarchical RRT-based motion planning strategy, Hierarchical Annotated-Skeleton Guided RRT (HAS-RRT), guided by a workspace skeleton, to solve motion planning problems. HAS-RRT provides up to a 91% runtime reduction and builds…

This work presents an optimal sampling-based method to solve the real-time motion planning problem in static and dynamic environments, exploiting the Rapid-exploring Random Trees (RRT) algorithm and the Model Predictive Path Integral (MPPI)…

Robotics · Computer Science 2023-01-31 Chuyuan Tao , Hunmin Kim , Naira Hovakimyan

Multi-robot Motion Planning (MRMP) is an active research field which has gained attention over the years. MRMP has significant roles to improve the efficiency and reliability of multi-robot system in a wide range of applications from…

Robotics · Computer Science 2023-10-31 Hoang-Dung Bui

This paper addresses an Optimal Transport (OT)-based efficient multi-robot exploration problem, considering the energy constraints of a multi-robot system. The efficiency in this problem implies how a team of robots (agents) covers a given…

Systems and Control · Electrical Eng. & Systems 2020-09-03 Rabiul Hasan Kabir , Kooktae Lee

Integrated task and motion planning (TAMP) is desirable for generalized autonomy robots but it is challenging at the same time. TAMP requires the planner to not only search in both the large symbolic task space and the high-dimension motion…

Robotics · Computer Science 2021-10-18 Tianyu Ren , Georgia Chalvatzaki , Jan Peters

Mobile robots hold great promise in reducing the need for humans to perform jobs such as vacuuming, seeding,harvesting, painting, search and rescue, and inspection. In practice, these tasks must often be done without an exact map of the…

Multiagent Systems · Computer Science 2020-02-12 Phillip Hyatt , Zachary Brock , Marc D. Killpack

Multi-robot motion planning (MRMP) is the problem of finding collision-free paths for a set of robots in a continuous state space. The difficulty of MRMP increases with the number of robots and is exacerbated in environments with narrow…

Robotics · Computer Science 2023-11-17 Courtney McBeth , James Motes , Diane Uwacu , Marco Morales , Nancy M. Amato

Neighborhood finders and nearest neighbor queries are fundamental parts of sampling based motion planning algorithms. Using different distance metrics or otherwise changing the definition of a neighborhood produces different algorithms with…

Robotics · Computer Science 2025-06-17 Stav Ashur , Nancy M. Amato , Sariel Har-Peled

Sampling-based planning algorithms like Rapidly-exploring Random Tree (RRT) are versatile in solving path planning problems. RRT* offers asymptotic optimality but requires growing the tree uniformly over the free space, which leaves room…

Robotics · Computer Science 2024-03-08 Zhe Huang , Hongyu Chen , John Pohovey , Katherine Driggs-Campbell

In this work, we develop the Batch Belief Trees (BBT) algorithm for motion planning under motion and sensing uncertainties. The algorithm interleaves between batch sampling, building a graph of nominal trajectories in the state space, and…

Robotics · Computer Science 2023-04-24 Dongliang Zheng , Panagiotis Tsiotras

Modern day computer games have extremely large state and action spaces. To detect bugs in these games' models, human testers play the games repeatedly to explore the game and find errors in the games. Such gameplay is exhaustive and time…

Machine Learning · Computer Science 2022-04-21 Max Zuo , Logan Schick , Matthew Gombolay , Nakul Gopalan

In this work, we explore how conventional motion planning algorithms can be reapplied to contact-rich manipulation tasks. Rather than focusing solely on efficiency, we investigate how manipulation aspects can be recast in terms of…

Robotics · Computer Science 2025-07-29 Lin Yang , Huu-Thiet Nguyen , Chen Lv , Domenico Campolo
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