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Related papers: Virtual and Augmented Reality-Based Assistive Inte…

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The emergence of virtual companions is transforming the evolution of intelligent systems that effortlessly cater to the unique requirements of users. These advanced systems not only take into account the user present capabilities,…

Human-Computer Interaction · Computer Science 2023-09-06 Ziaullah Momand , Jonathan H. Chan , Pornchai Mongkolnam

The lack of haptically aware upper-limb prostheses forces amputees to rely largely on visual cues to complete activities of daily living. In contrast, able-bodied individuals inherently rely on conscious haptic perception and automatic…

Robotics · Computer Science 2022-11-18 Neha Thomas , Farimah Fazlollahi , Jeremy D. Brown , Katherine J. Kuchenbecker

Wearable Augmented Reality (AR) technologies are gaining recognition for their potential to transform surgical navigation systems. As these technologies evolve, selecting the right interaction method to control the system becomes crucial.…

Human-Computer Interaction · Computer Science 2024-12-25 Hamraz Javaheri , Omid Ghamarnejad , Paul Lukowicz , Gregor Alexander Stavrou , Jakob Karolus

Augmented Reality (AR) enriches a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual annotations, etc) by means of special display technologies. These are either worn on the body or placed…

Human-Computer Interaction · Computer Science 2021-03-05 Holger Regenbrecht , Thomas Schubert

The study examines the problem of using augmented and virtual reality in the process of blended learning in general secondary education. The study analyzes the meaning of the concept of "blended learning". The conceptual principles of…

Computers and Society · Computer Science 2022-01-19 Valentyna Kovalenko , Maiia Marienko , Alisa Sukhikh

Lower limb prosthesis can benefit from embedded systems capable of applying computer vision techniques to enhance autonomous control and context awareness for intelligent decision making. In order to fill in the gap of current literature of…

Signal Processing · Electrical Eng. & Systems 2020-06-30 Rafael L. da Silva , Nathan Starliper , Boxuan Zhong , He Helen Huang , Edgar Lobaton

Synergies have been adopted in prosthetic limb applications to reduce complexity of design, but typically involve a single synergy setting for a population and ignore individual preference or adaptation capacity. However, personalization of…

Robotics · Computer Science 2020-02-20 Ricardo Garcia-Rosas , Ying Tan , Denny Oetomo , Chris Manzie , Peter Choong

Background and aim: Image registration and alignment are the main limitations of augmented reality-based knee replacement surgery. This research aims to decrease the registration error, eliminate outcomes that are trapped in local minima to…

Computer Vision and Pattern Recognition · Computer Science 2021-04-14 Nitish Maharjan , Abeer Alsadoon , P. W. C. Prasad , Salma Abdullah , Tarik A. Rashid

In a world where in-person context transitions more into remote and hybrid concepts, we should consider new concepts of interaction in health and rehabilitation and what advantages and disadvantages they bring. One of the rising topics is…

Human-Computer Interaction · Computer Science 2024-05-17 Jana Franceska Funke , Enrico Rukzio

Conjoined collaborative robots, functioning as supernumerary robotic bodies (SRBs), can enhance human load tolerance abilities. However, in tasks involving physical interaction with humans, users may still adopt awkward, non-ergonomic…

Robotics · Computer Science 2026-02-02 Theodora Kastritsi , Marta Lagomarsino , Arash Ajoudani

Understanding and respecting personal space preferences is essential for socially assistive robots designed for older adult users. This work introduces and evaluates a novel personalized context-aware method for modeling users' proxemics…

Robotics · Computer Science 2024-08-08 Massimiliano Nigro , Amy O'Connell , Thomas Groechel , Anna-Maria Velentza , Maja Matarić

Visual feedback plays a crucial role in the process of amputation patients completing grasping in the field of prosthesis control. However, for blind and visually impaired (BVI) amputees, the loss of both visual and grasping abilities makes…

Robotics · Computer Science 2023-08-15 Chunhao Peng , Dapeng Yang , Ming Cheng , Jinghui Dai , Deyu Zhao , Li Jiang

As a result of an increasingly automatized and digitized industry, processes are becoming more complex. Augmented Reality has shown considerable potential in assisting workers with complex tasks by enhancing user understanding and…

Human-Computer Interaction · Computer Science 2020-09-01 Linh Kästner , Leon Eversberg , Marina Mursa , Jens Lambrecht

This article presents a novel telepresence system for advancing aerial manipulation in dynamic and unstructured environments. The proposed system not only features a haptic device, but also a virtual reality (VR) interface that provides…

Virtual Reality (VR) and Augmented Reality (AR) tools have been applied in all engineering fields in order to avoid the use of physical prototypes, to train in high-risk situations, and to interpret real or simulated results. In order to…

Human-Computer Interaction · Computer Science 2025-01-17 Shahin Doroudian

Virtual Reality (VR) has emerged as a promising tool for enhancing social skills and emotional well-being in individuals with Autism Spectrum Disorder (ASD). Through a technical exploration, this study employs a multiplayer serious gaming…

Augmented reality (AR) is an effective tool in robotic surgery education as it combines exploratory learning with three-dimensional guidance. However, existing AR systems require expert supervision and do not account for differences in the…

Robotics · Computer Science 2025-04-10 Alexandre Banks , Richard Cook , Septimiu E. Salcudean

Surgical training integrates several years of didactic learning, simulation, mentorship, and hands-on experience. Challenges include stress, technical demands, and new technologies. Orthopedic education often uses static materials like…

OBJECTIVE: To evaluate the efficacy of different forms of virtual reality (VR) treatments as either immersive virtual reality (IVR) or non-immersive virtual reality (NIVR) in comparison to conventional therapy (CT) in improving physical and…

Medical Physics · Physics 2024-10-01 Stanley Mugisha. Mirko Job. Matteo Zoppi , Marco Testa , Rezia Molfino

Rebar inspection in reinforced concrete construction requires sustained awkward postures and complex mental mapping of two-dimensional drawings onto three-dimensional assemblies. This study evaluated an Augmented Reality (AR)-assisted rebar…

Human-Computer Interaction · Computer Science 2026-04-30 Mahsa Sanei , Fernando Moreu