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The problem of scheduling tasks on $p$ processors so that no task ever gets too far behind is often described as a game with cups and water. In the $p$-processor cup game on $n$ cups, there are two players, a filler and an emptier, that…

Data Structures and Algorithms · Computer Science 2021-02-11 William Kuszmaul , Alek Westover

The single- and multi- processor cup games can be used to model natural problems in areas such as processor scheduling, deamortization, and buffer management. At the beginning of the single-processor cup game, $n$ cups are initially empty.…

Data Structures and Algorithms · Computer Science 2019-04-08 Michael A. Bender , Martin Farach-Colton , William Kuszmaul

In each step of the $p$-processor cup game on $n$ cups, a filler distributes up to $p$ units of water among the cups, subject only to the constraint that no cup receives more than $1$ unit of water; an emptier then removes up to $1$ unit of…

Data Structures and Algorithms · Computer Science 2019-10-31 William Kuszmaul

In the cup game, an adversary distributes 1 unit of water among $n$ cups every time step. The player then selects a single cup from which to remove 1 unit of water. In the bamboo trimming problem, the adversary must choose fixed rates for…

Data Structures and Algorithms · Computer Science 2026-02-24 Kalina Jasińska , John Kuszmaul , Gyudong Lee

We study the minimum backlog problem (MBP). This online problem arises, e.g., in the context of sensor networks. We focus on two main variants of MBP. The discrete MBP is a 2-person game played on a graph $G=(V,E)$. The player is initially…

This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational…

Computer Science and Game Theory · Computer Science 2007-05-23 Yishay Mor , Jeffrey S. Rosenschein

We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers decision of whether to comply (compute the task) or not (return a bogus result to save the…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-25 Antonio Fernández Anta , Chryssis Georgiou , Miguel A. Mosteiro , Daniel Pareja

The cup game on $n$ cups is a multi-step game with two players, a filler and an emptier. At each step, the filler distributes $1$ unit of water among the cups, and then the emptier selects a single cup to remove (up to) $1$ unit of water…

Data Structures and Algorithms · Computer Science 2021-04-13 William Kuszmaul

The Traveling Tournament Problem(TTP) is a combinatorial optimization problem where we have to give a scheduling algorithm which minimizes the total distance traveled by all the participating teams of a double round-robin tournament…

Data Structures and Algorithms · Computer Science 2021-09-21 Diptendu Chatterjee , Bimal Kumar Roy

We present a new online algorithm for profit-oriented scheduling on multiple speed-scalable processors. Moreover, we provide a tight analysis of the algorithm's competitiveness. Our results generalize and improve upon work by…

Data Structures and Algorithms · Computer Science 2012-09-19 Peter Kling , Peter Pietrzyk

We consider graph games of infinite duration with winning conditions in parameterized linear temporal logic, where the temporal operators are equipped with variables for time bounds. In model checking such specifications were introduced as…

Computer Science and Game Theory · Computer Science 2011-06-08 Martin Zimmermann

In mean-payoff games, the objective of the protagonist is to ensure that the limit average of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure that the running sum of weights is always…

Computer Science and Game Theory · Computer Science 2012-09-17 Yaron Velner , Krishnendu Chatterjee , Laurent Doyen , Thomas A. Henzinger , Alexander Rabinovich , Jean-Francois Raskin

Pebble games are popular models for analyzing time-space trade-offs. In particular, the reversible pebble game is often applied in quantum algorithms like Grover's search to efficiently simulate classical computation on inputs in…

Quantum Physics · Physics 2025-02-19 Niels Kornerup , Jonathan Sadun , David Soloveichik

In the classical balls-and-bins paradigm, where $n$ balls are placed independently and uniformly in $n$ bins, typically the number of bins with at least two balls in them is $\Theta(n)$ and the maximum number of balls in a bin is…

Combinatorics · Mathematics 2010-10-22 Noga Alon , Ori Gurel-Gurevich , Eyal Lubetzky

Many decision problems in economics, information technology, and industry can be transformed to an optimal stopping of adapted random vectors with some utility function over the set of Markov times with respect to filtration build by the…

Optimization and Control · Mathematics 2020-11-04 Krzysztof Szajowski

This paper considers the setting where a cloud server services a static set or a dynamic sequence of tasks submitted by multiple clients. Every client wishes to assure honest execution of tasks by additionally employing a trusted third…

Computer Science and Game Theory · Computer Science 2021-03-12 Pinglan Liu , Xiaojuan Ma , Wensheng Zhang

Real-time scheduling algorithms proposed in the literature are often based on worst-case estimates of task parameters. The performance of an open-loop scheme can be degraded significantly if there are uncertainties in task parameters, such…

Operating Systems · Computer Science 2017-10-13 Mason Thammawichai , Eric C. Kerrigan

We study Stackelberg equilibria in finitely repeated games, where the leader commits to a strategy that picks actions in each round and can be adaptive to the history of play (i.e. they commit to an algorithm). In particular, we study…

Computer Science and Game Theory · Computer Science 2024-03-08 Natalie Collina , Eshwar Ram Arunachaleswaran , Michael Kearns

This study strengthens the links between Mean Payoff Games (\MPG{s}) and Energy Games (EG{s}). Firstly, we offer a faster $O(|V|^2|E|W)$ pseudo-polynomial time and $\Theta(|V|+|E|)$ space deterministic algorithm for solving the Value…

Data Structures and Algorithms · Computer Science 2016-09-07 Carlo Comin , Romeo Rizzi

Graph games provide the foundation for modeling and synthesis of reactive processes. Such games are played over graphs where the vertices are controlled by two adversarial players. We consider graph games where the objective of the first…

Computer Science and Game Theory · Computer Science 2017-06-21 Krishnendu Chatterjee , Monika Henzinger , Alexander Svozil
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