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A quantum game can be viewed as a state preparation in which the final output state results from the competing preferences of the players over the set of possible output states that can be produced. It is therefore possible to view state…

Quantum Physics · Physics 2020-03-13 Simon J. D. Phoenix , Faisal Shah Khan

Negotiations, a model of concurrency with multi party negotiation as primitive, have been recently introduced in arXiv:1307.2145, arXiv:1403.4958. We initiate the study of games for this model. We study coalition problems: can a given…

Logic in Computer Science · Computer Science 2015-07-30 Javier Esparza , Philipp Hoffmann

Infinitely repeated games support equilibrium concepts beyond those present in one-shot games (e.g., cooperation in the prisoner's dilemma). Nonetheless, repeated games fail to capture our real-world intuition for settings with many…

Computer Science and Game Theory · Computer Science 2025-05-22 Henry Fleischmann , Kiriaki Fragkia , Ratip Emin Berker

Additively separable hedonic games and fractional hedonic games have received considerable attention. They are coalition forming games of selfish agents based on their mutual preferences. Most of the work in the literature characterizes the…

Artificial Intelligence · Computer Science 2017-06-29 Michele Flammini , Gianpiero Monaco , Qiang Zhang

Contextuality is arguably the fundamental property that makes quantum mechanics different from classical physics. It is responsible for quantum computational speedups in both magic-state-injection-based and measurement-based models of…

Quantum Physics · Physics 2025-12-19 Oliver Hart , David T. Stephen , Evan Wickenden , Rahul Nandkishore

We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In contrast to previous approaches that analyze the two payoff matrices at the same time (for example, by solving a single LP that combines the…

Computer Science and Game Theory · Computer Science 2018-10-12 Artur Czumaj , Argyrios Deligkas , Michail Fasoulakis , John Fearnley , Marcin Jurdziński , Rahul Savani

Parametric timed automata are a powerful formalism for reasoning on concurrent real-time systems with unknown or uncertain timing constants. Reducing their state space is a significant way to reduce the inherently large analysis times. We…

Formal Languages and Automata Theory · Computer Science 2022-12-12 Étienne André , Dylan Marinho , Laure Petrucci , Jaco van de Pol

In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…

Computer Science and Game Theory · Computer Science 2025-10-06 Nathalie Bertrand , Patricia Bouyer , Luc Lapointe , Corto Mascle

Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games, an important line of research has focused on relaxations achievable in polynomial time. In this paper, we consider the notion of…

Computer Science and Game Theory · Computer Science 2022-07-15 Argyrios Deligkas , Michail Fasoulakis , Evangelos Markakis

Parity games are an expressive framework to consider realizability questions for omega-regular languages. However, it is open whether they can be solved in polynomial time, making them unamenable for practical usage. To overcome this…

Logic in Computer Science · Computer Science 2014-12-22 Felix Klein

We introduce a formal notion of masking fault-tolerance between probabilistic transition systems based on a variant of probabilistic bisimulation (named masking simulation). We also provide the corresponding probabilistic game…

Logic in Computer Science · Computer Science 2022-07-06 Pablo F. Castro , Pedro D'Argenio , Luciano Putruele , Ramiro Demasi

Motivated by the fact that in many game-theoretic settings, the game analyzed is only an approximation to the game being played, in this work we analyze equilibrium computation for the broad and natural class of bimatrix games that are…

Computer Science and Game Theory · Computer Science 2012-03-14 Maria-Florina Balcan , Mark Braverman

We develop an algorithm that combines the advantages of priority promotion - one of the leading approaches to solving large parity games in practice - with the quasi-polynomial time guarantees offered by Parys' algorithm. Hybridising these…

Data Structures and Algorithms · Computer Science 2021-09-01 Massimo Benerecetti , Daniele Dell'Erba , Fabio Mogavero , Sven Schewe , Dominik Wojtczak

This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are succinctly represented many-player games defined by an interaction graph between the players. In a recent breakthrough, Rubinstein showed…

Computer Science and Game Theory · Computer Science 2017-05-09 Argyrios Deligkas , John Fearnley , Rahul Savani

This thesis investigates the extent to which the optimal value of a constraint satisfaction problem (CSP) can be approximated by some sentence of fixed point logic with counting (FPC). It is known that, assuming $\mathsf{P} \neq…

Logic in Computer Science · Computer Science 2020-08-10 Jamie Tucker-Foltz

We study an elementary two-player card game where in each round players compare cards and the holder of the smallest card wins. Using the rate equations approach, we treat the stochastic version of the game in which cards are drawn…

Adaptation and Self-Organizing Systems · Physics 2007-05-23 E. Ben-Naim , P. L. Krapivsky

We consider infinite duration alternating move games. These games were previously studied by Roth, Balcan, Kalai and Mansour. They presented an FPTAS for computing an approximated equilibrium, and conjectured that there is a polynomial…

Computer Science and Game Theory · Computer Science 2013-04-25 Yaron Velner

We consider an assignment problem that has aspects of fair division as well as social choice. In particular, we investigate the problem of assigning a small subset from a set of indivisible items to multiple players so that the chosen…

Computer Science and Game Theory · Computer Science 2019-02-06 Warut Suksompong

The probabilistic bisimilarity distance of Deng et al. has been proposed as a robust quantitative generalization of Segala and Lynch's probabilistic bisimilarity for probabilistic automata. In this paper, we present a characterization of…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Giorgio Bacci , Giovanni Bacci , Kim G. Larsen , Radu Mardare , Qiyi Tang , Franck van Breugel

Parity games are infinite two-player games played on directed graphs. Parity game solvers are used in the domain of formal verification. This paper defines parametrized parity games and introduces an operation, Justify, that determines a…

Logic in Computer Science · Computer Science 2021-02-03 Ruben Lapauw , Maurice Bruynooghe , Marc Denecker