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Population protocols are a relatively novel computational model in which very resource-limited anonymous agents interact in pairs with the goal of computing predicates. We consider the probabilistic version of this model, which naturally…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-09-20 Vladyslav Melnychuk

We introduce the Poisson Binomial mechanism (PBM), a discrete differential privacy mechanism for distributed mean estimation (DME) with applications to federated learning and analytics. We provide a tight analysis of its privacy guarantees,…

Cryptography and Security · Computer Science 2022-07-21 Wei-Ning Chen , Ayfer Özgür , Peter Kairouz

The notion of \emph{envy-freeness} is a natural and intuitive fairness requirement in resource allocation. With indivisible goods, such fair allocations are unfortunately not guaranteed to exist. Classical works have avoided this issue by…

Computer Science and Game Theory · Computer Science 2021-05-06 Hiromichi Goko , Ayumi Igarashi , Yasushi Kawase , Kazuhisa Makino , Hanna Sumita , Akihisa Tamura , Yu Yokoi , Makoto Yokoo

We study the problem of fairly allocating a set of indivisible items among a set of agents. We consider the notion of (approximate) maximin share (MMS) and we provide an improved lower bound of $1/2$ (which is tight) for the case of…

Computer Science and Game Theory · Computer Science 2025-02-10 George Christodoulou , Vasilis Christoforidis , Symeon Mastrakoulis , Alkmini Sgouritsa

Motivated by Carbon Emissions Trading Schemes, Treasury Auctions, Procurement Auctions, and Wholesale Electricity Markets, which all involve the auctioning of homogeneous multiple units, we consider the problem of learning how to bid in…

Computer Science and Game Theory · Computer Science 2024-11-12 Rigel Galgana , Negin Golrezaei

Multidimensional population balance models (PBMs) describe chemical and biological processes having a distribution over two or more intrinsic properties (such as size and age, or two independent spatial variables). The incorporation of…

Computational Engineering, Finance, and Science · Computer Science 2025-04-29 Pavan Inguva , Richard D. Braatz

In this paper, we develop a new method for finding an optimal biddingstrategy in sequential auctions, using a dynamic programming technique. Theexisting method assumes that the utility of a user is represented in anadditive form. Thus, the…

Computer Science and Game Theory · Computer Science 2013-01-14 Hiromitsu Hattori , Makoto Yokoo , Yuko Sakurai , Toramatsu Shintani

Approval-Based Committee (ABC) rules are an important tool for choosing a fair set of candidates when given the preferences of a collection of voters. Though finding a winning committee for many ABC rules is NP-hard, natural variations for…

Computer Science and Game Theory · Computer Science 2025-08-06 Zack Fitzsimmons , Zohair Raza Hassan , Edith Hemaspaandra

In this paper, we consider the problem of designing incentive compatible auctions for multiple (homogeneous) units of a good, when bidders have private valuations and private budget constraints. When only the valuations are private and the…

Computer Science and Game Theory · Computer Science 2009-04-23 Sayan Bhattacharya , Vincent Conitzer , Kamesh Munagala , Lirong Xia

In budget-feasible mechanism design, a buyer wishes to procure a set of items of maximum value from self-interested players. We have a valuation function $v:2^U \to \mathbb{R}_+$, where $U$ is the set of all items, where $v(S)$ specifies…

Computer Science and Game Theory · Computer Science 2026-03-25 Rian Neogi , Kanstantsin Pashkovich , Chaitanya Swamy

Within the framework of probably approximately correct Markov decision processes (PAC-MDP), much theoretical work has focused on methods to attain near optimality after a relatively long period of learning and exploration. However,…

Artificial Intelligence · Computer Science 2016-04-06 Kenji Kawaguchi

We show that every universally truthful randomized mechanism for combinatorial auctions with submodular valuations that provides $m^{\frac 1 2 -\epsilon}$ approximation to the social welfare and uses value queries only must use…

Computer Science and Game Theory · Computer Science 2015-03-17 Shahar Dobzinski

How to design fair and (computationally) efficient voting rules is a central challenge in Computational Social Choice. In this paper, we aim at designing efficient algorithms for computing most equitable rules for large classes of…

Computer Science and Game Theory · Computer Science 2024-10-08 Lirong Xia

We study individual rational, Pareto optimal, and incentive compatible mechanisms for auctions with heterogeneous items and budget limits. For multi-dimensional valuations we show that there can be no deterministic mechanism with these…

Computer Science and Game Theory · Computer Science 2012-10-01 Paul Duetting , Monika Henzinger , Martin Starnberger

We study the problem of fairly allocating indivisible goods when limited sharing is allowed, that is, each good may be allocated to up to $k$ agents, while incurring a cost for sharing. While classic maximin share (MMS) allocations may not…

Computer Science and Game Theory · Computer Science 2026-03-05 Hana Salavcova , Martin Černý , Arpita Biswas

Binary decision making classifiers are not fair by default. Fairness requirements are an additional element to the decision making rationale, which is typically driven by maximizing some utility function. In that sense, algorithmic fairness…

Computers and Society · Computer Science 2022-06-07 Joachim Baumann , Anikó Hannák , Christoph Heitz

Deciding how to act in partially observable environments remains an active area of research. Identifying good sequences of decisions is particularly challenging when good control performance requires planning multiple steps into the future…

Artificial Intelligence · Computer Science 2014-01-17 Ruijie He , Emma Brunskill , Nicholas Roy

In mechanism design it is typical to impose incentive compatibility and then derive an optimal mechanism subject to this constraint. By replacing the incentive compatibility requirement with the goal of minimizing expected ex post regret,…

Computer Science and Game Theory · Computer Science 2012-08-07 Paul Duetting , Felix Fischer , Pitchayut Jirapinyo , John K. Lai , Benjamin Lubin , David C. Parkes

Deciding what's next? is a fundamental problem in robotics and Artificial Intelligence. Under belief space planning (BSP), in a partially observable setting, it involves calculating the expected accumulated belief-dependent reward, where…

Robotics · Computer Science 2021-03-02 Elad I. Farhi , Vadim Indelman

We study non-monetary mechanisms for the fair and efficient allocation of reusable public resources, i.e., resources used for varying durations. We consider settings where a limited resource is repeatedly shared among a set of agents, each…

Computer Science and Game Theory · Computer Science 2023-10-17 Siddhartha Banerjee , Giannis Fikioris , Éva Tardos