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Motivated by wide-ranging applications such as video delivery over networks using Multiple Description Codes, congestion control, and inventory management, we study the state-tracking of a Markovian random process with a known transition…

Information Theory · Computer Science 2017-03-06 Parisa Mansourifard , Tara Javidi , Bhaskar Krishnamachari

We efficiently solve the optimal multi-dimensional mechanism design problem for independent bidders with arbitrary demand constraints when either the number of bidders is a constant or the number of items is a constant. In the first…

Computer Science and Game Theory · Computer Science 2011-12-20 Constantinos Daskalakis , S. Matthew Weinberg

Budget aggregation is a process in which citizens vote by declaring their individual ideal budget allocation, and a pre-determined rule aggregates all votes into a single outcome. Recent theoretical work has proposed various aggregation…

Computer Science and Game Theory · Computer Science 2026-04-14 Ayelet Amster , Lioz Akirav , Rica Gonen , Erel Segal-Halevi

Markov Chain Monte Carlo (MCMC) and Belief Propagation (BP) are the most popular algorithms for computational inference in Graphical Models (GM). In principle, MCMC is an exact probabilistic method which, however, often suffers from…

Machine Learning · Statistics 2020-05-12 Sungsoo Ahn , Michael Chertkov , Jinwoo Shin

We provide polynomial-time approximately optimal Bayesian mechanisms for makespan minimization on unrelated machines as well as for max-min fair allocations of indivisible goods, with approximation factors of $2$ and $\min\{m-k+1,…

Computer Science and Game Theory · Computer Science 2014-05-26 Constantinos Daskalakis , S. Matthew Weinberg

In the classical experimental design setting, an experimenter E has access to a population of $n$ potential experiment subjects $i\in \{1,...,n\}$, each associated with a vector of features $x_i\in R^d$. Conducting an experiment with…

Computer Science and Game Theory · Computer Science 2015-03-06 Thibaut Horel , Stratis Ioannidis , S. Muthukrishnan

Multi-winner voting is the process of selecting a fixed-size set of representative candidates based on voters' preferences. It occurs in applications ranging from politics (parliamentary elections) to the design of modern computer…

Computer Science and Game Theory · Computer Science 2022-11-22 Martin Lackner , Piotr Skowron

Mean-payoff games (MPGs) are infinite duration two-player zero-sum games played on weighted graphs. Under the hypothesis of perfect information, they admit memoryless optimal strategies for both players and can be solved in…

Logic in Computer Science · Computer Science 2015-04-14 Paul Hunter , Guillermo A. Pérez , Jean-François Raskin

When aggregating preferences of agents via voting, two desirable goals are to incentivize agents to participate in the voting process and then identify outcomes that are Pareto efficient. We consider participation as formalized by Brandl,…

Computer Science and Game Theory · Computer Science 2017-05-02 Haris Aziz , Pang Luo , Christine Rizkallah

We introduce and study constrained Markov Decision Processes (cMDPs) with anytime constraints. An anytime constraint requires the agent to never violate its budget at any point in time, almost surely. Although Markovian policies are no…

Machine Learning · Computer Science 2024-06-14 Jeremy McMahan , Xiaojin Zhu

We study the problem of allocating indivisible items on a path among agents. The objective is to find a fair and efficient allocation in which each agent's bundle forms a contiguous block on the line. We say that an instance is \emph{$(a,…

Computer Science and Game Theory · Computer Science 2025-01-14 Yasushi Kawase , Bodhayan Roy , Mohammad Azharuddin Sanpui

We study fair resource allocation when the resources contain a mixture of divisible and indivisible goods, focusing on the well-studied fairness notion of maximin share fairness (MMS). With only indivisible goods, a full MMS allocation may…

Computer Science and Game Theory · Computer Science 2021-07-02 Xiaohui Bei , Shengxin Liu , Xinhang Lu , Hongao Wang

Partially Observable Markov Decision Processes (POMDPs) are powerful models for sequential decision making under transition and observation uncertainties. This paper studies the challenging yet important problem in POMDPs known as the…

Artificial Intelligence · Computer Science 2024-06-06 Qi Heng Ho , Martin S. Feather , Federico Rossi , Zachary N. Sunberg , Morteza Lahijanian

We study the computational complexity of fairly allocating indivisible, mixed-manna items. For basic measures of fairness, this problem is hard in general. Thus, research has flourished concerning input classes where efficient algorithms…

Data Structures and Algorithms · Computer Science 2024-09-09 Klaus Jansen , Alexandra Lassota , Malte Tutas , Adrian Vetta

We consider the problem of minimizing a certainty equivalent of the total or discounted cost over a finite and an infinite time horizon which is generated by a Partially Observable Markov Decision Process (POMDP). The certainty equivalent…

Probability · Mathematics 2021-07-21 Nicole Bäuerle , Ulrich Rieder

Crowdsensing, also known as participatory sensing, is a method of data collection that involves gathering information from a large number of common people (or individuals), often using mobile devices or other personal technologies. This…

Computer Science and Game Theory · Computer Science 2024-05-17 Chattu Bhargavi , Vikash Kumar Singh

Fair division is a fundamental problem in various multi-agent settings, where the goal is to divide a set of resources among agents in a fair manner. We study the case where m indivisible items need to be divided among n agents with…

Computer Science and Game Theory · Computer Science 2021-04-07 Jugal Garg , Setareh Taki

We consider the problem of fair allocation of indivisible goods to agents with submodular valuation functions, where agents may have either equal entitlements or arbitrary (possibly unequal) entitlements. We focus on share-based fairness…

Computer Science and Game Theory · Computer Science 2023-03-23 Gilad Ben Uziahu , Uriel Feige

Motivated by civic problems such as participatory budgeting and multiwinner elections, we consider the problem of public good allocation: Given a set of indivisible projects (or candidates) of different sizes, and voters with different…

Computer Science and Game Theory · Computer Science 2021-10-26 Kamesh Munagala , Yiheng Shen , Kangning Wang , Zhiyi Wang

Agents vote to choose a fair mixture of public outcomes; each agent likes or dislikes each outcome. We discuss three outstanding voting rules. The Conditional Utilitarian rule, a variant of the random dictator, is Strategyproof and…

Computer Science and Game Theory · Computer Science 2017-12-08 Haris Aziz , Anna Bogomolnaia , Herve Moulin