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Objective: The study investigates the effect on cooperation in multiplayer games, when the population from which all individuals are drawn is structured - i.e. when a given individual is only competing with a small subset of the entire…

Computer Science and Game Theory · Computer Science 2016-02-08 Kaare B. Mikkelsen , Lars A. Bach

Network Creation Games are an important framework for understanding the formation of real-world networks. These games usually assume a set of indistinguishable agents strategically buying edges at a uniform price leading to a network among…

Computer Science and Game Theory · Computer Science 2022-05-02 Martin Bullinger , Pascal Lenzner , Anna Melnichenko

Organizations consist of individuals connected by their responsibilities, incentives, and reporting structure. These connections are aptly represented by a network, hierarchical or other, which is often used to divide tasks. A primary goal…

Computer Science and Game Theory · Computer Science 2017-03-09 Swaprava Nath , Balakrishnan , Narayanaswamy

In Schelling's segregation model, the successive moves of agents optimizing their own locations lead to a suboptimal segregated distribution of the population, even though all agents have the same preference for mixed neighborhoods. One of…

Physics and Society · Physics 2019-11-20 Nicolas Houy

Communities typically capture homophily as people of the same community share many common features. This paper is motivated by the problem of community detection in social networks, as it can help improve our understanding of the network…

Computer Science and Game Theory · Computer Science 2017-09-01 Radhika Arava

In this paper we consider strategic cost sharing games with so-called arbitrary sharing based on various combinatorial optimization problems, such as vertex and set cover, facility location, and network design problems. We concentrate on…

Computer Science and Game Theory · Computer Science 2010-03-17 Martin Hoefer

We consider an agent-based model in which two types of agents interact locally over a graph and have a common intolerance threshold $\tau$ for changing their types with exponentially distributed waiting times. The model is equivalent to an…

Social and Information Networks · Computer Science 2018-01-08 Hamed Omidvar , Massimo Franceschetti

In cost sharing games, the existence and efficiency of pure Nash equilibria fundamentally depends on the method that is used to share the resources' costs. We consider a general class of resource allocation problems in which a set of…

Computer Science and Game Theory · Computer Science 2015-02-05 Max Klimm , Daniel Schmand

The stable marriage and stable roommates problems have been extensively studied due to their high applicability in various real-world scenarios. However, it might happen that no stable solution exists, or stable solutions do not meet…

Computer Science and Game Theory · Computer Science 2022-04-29 Kristóf Bérczi , Gergely Csáji , Tamás Király

In recent years, a significant research effort has been devoted to the design of distributed protocols for the control of multi-agent systems, as the scale and limited communication bandwidth characteristic of such systems render…

Multiagent Systems · Computer Science 2021-06-09 Rohit Konda , Rahul Chandan , Jason R. Marden

We study a heterogeneous routing game in which vehicles might belong to more than one type. The type determines the cost of traveling along an edge as a function of the flow of various types of vehicles over that edge. We relax the…

Computer Science and Game Theory · Computer Science 2014-02-04 Farhad Farokhi , Walid Krichene , Alexandre M. Bayen , Karl H. Johansson

We investigate mechanism design without payments when agents have different types of preferences. Contrary to most settings in the literature where agents have the same preference, e.g. in the facility location games all agents would like…

Computer Science and Game Theory · Computer Science 2016-09-16 Qiang Zhang

The emergence of new communication technologies allows us to expand our understanding of distributed control and consider collaborative decision-making paradigms. With collaborative algorithms, certain local decision-making entities (or…

Computer Science and Game Theory · Computer Science 2023-08-17 Bryce L. Ferguson , Dario Paccagnan , Bary S. R. Pradelski , Jason R. Marden

Game-theoretic models relevant for computer science applications usually feature a large number of players. The goal of this paper is to develop an analytical framework for bounding the price of anarchy in such models. We demonstrate the…

Computer Science and Game Theory · Computer Science 2015-04-06 Michal Feldman , Nicole Immorlica , Brendan Lucier , Tim Roughgarden , Vasilis Syrgkanis

We consider network contribution games, where each agent in a social network has a budget of effort that he can contribute to different collaborative projects or relationships. Depending on the contribution of the involved agents a…

Computer Science and Game Theory · Computer Science 2012-04-27 Elliot Anshelevich , Martin Hoefer

Evolutionary graph theory is a well established framework for modelling the evolution of social behaviours in structured populations. An emerging consensus in this field is that graphs that exhibit heterogeneity in the number of connections…

Populations and Evolution · Quantitative Biology 2018-11-20 Wes Maciejewski , Feng Fu , Christoph Hauert

Spatial evolutionary games are studied with myopic players whose payoff interest, as a personal character, is tuned from selfishness to other-regarding preference via fraternity. The players are located on a square lattice and collect…

Physics and Society · Physics 2012-03-07 Gyorgy Szabo , Attila Szolnoki

This article studies the user behavior in non-atomic congestion games. We consider non-atomic congestion games with continuous and non-decreasing functions and investigate the limit of the price of anarchy when the total user volume…

Computer Science and Game Theory · Computer Science 2018-05-22 Zijun Wu , Rolf H. Möhring , Dachuan Xu

We study the inefficiency of equilibria for various classes of games when players are (partially) altruistic. We model altruistic behavior by assuming that player i's perceived cost is a convex combination of 1-\alpha_i times his direct…

Computer Science and Game Theory · Computer Science 2013-02-21 Po-An Chen , Bart de Keijzer , David Kempe , Guido Schaefer

We explore extensions of Schelling's model of social dynamics, in which two types of agents live on a checkerboard lattice and move in order to optimize their own satisfaction, which depends on how many agents among their neighbors are of…

Statistical Mechanics · Physics 2020-01-24 A. P. Vieira , E. Goles , H. J. Herrmann
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