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Network creation games are well-established for investigating the decentralized formation of communication networks, like the Internet or social networks. In these games, selfish agents that correspond to network nodes strategically create…

Computer Science and Game Theory · Computer Science 2025-02-11 Merlin de la Haye , Pascal Lenzner , Daniel Schmand , Nicole Schröder

We consider agents in a social network competing to be selected as partners in collaborative, mutually beneficial activities. We study this through a model in which an agent i can initiate a limited number k_i>0 of games and selects the…

Computer Science and Game Theory · Computer Science 2024-01-23 Timothy Murray , Jugal Garg , Rakesh Nagi

One of the earliest agent-based economical models, Schelling's spacial proximity model illustrated how global segregation can emerge, often unwanted, from the actions of agents of two races acting in accordance with their individual local…

Computer Science and Game Theory · Computer Science 2014-06-13 George Barmpalias , Richard Elwes , Andy Lewis-Pye

We investigate the behavior of a large number of selfish users that are able to switch dynamically between multiple wireless access-points (possibly belonging to different standards) by introducing an iterated non-cooperative game. Users…

Computer Science and Game Theory · Computer Science 2008-06-09 Panayotis Mertikopoulos , Aris L. Moustakas

We study assignment games in which jobs select machines, and in which certain pairs of jobs may conflict, which is to say they may incur an additional cost when they are both assigned to the same machine, beyond that associated with the…

Computer Science and Game Theory · Computer Science 2014-02-11 Elliot Anshelevich , John Postl , Tom Wexler

Coordination games describe social or economic interactions in which the adoption of a common strategy has a higher payoff. They are classically used to model the spread of conventions, behaviors, and technologies in societies. Here we…

Computer Science and Game Theory · Computer Science 2008-12-02 Andrea Montanari , Amin Saberi

We propose a novel model for refugee housing respecting the preferences of the accepting community and refugees themselves. In particular, we are given a topology representing the local community, a set of inhabitants occupying some…

Computer Science and Game Theory · Computer Science 2025-03-28 Dušan Knop , Šimon Schierreich

Schelling's classical segregation model gives a coherent explanation for the wide-spread phenomenon of residential segregation. We consider an agent-based saturated open-city variant, the Flip Schelling Process (FSP), in which agents,…

Probability · Mathematics 2021-02-22 Thomas Bläsius , Tobias Friedrich , Martin S. Krejca , Louise Molitor

This paper studies the monotonicity of equilibrium costs and equilibrium loads in nonatomic congestion games, in response to variations of the demands. The main goal is to identify conditions under which a paradoxical non-monotone behavior…

Computer Science and Game Theory · Computer Science 2024-02-07 Roberto Cominetti , Valerio Dose , Marco Scarsini

The classical Hotelling game is played on a line segment whose points represent uniformly distributed clients. The $n$ players of the game are servers who need to place themselves on the line segment, and once this is done, each client gets…

Computer Science and Game Theory · Computer Science 2019-09-26 Avi Cohen , David Peleg

Data collecting agents in large networks, such as the electric power system, need to share information (measurements) for estimating the system state in a distributed manner. However, privacy concerns may limit or prevent this exchange…

Information Theory · Computer Science 2015-10-28 E. Veronica Belmega , Lalitha Sankar , H. Vincent Poor

Horizontal agreements can fall within the scope of exemptions to antitrust competition if they are expected to create pro-consumer benefits. Inspired by such horizontal agreements, we introduce a cooperative game in which a set of transport…

Optimization and Control · Mathematics 2021-09-09 Loe Schlicher , Virginie Lurkin

We study the problem of finding Stackelberg equilibria in games with a massive number of players. So far, the only known game instances in which the problem is solved in polynomial time are some particular congestion games. However, a…

Computer Science and Game Theory · Computer Science 2019-05-31 Alberto Marchesi , Matteo Castiglioni , Nicola Gatti

We consider polymatrix coordination games with individual preferences where every player corresponds to a node in a graph who plays with each neighbor a separate bimatrix game with non-negative symmetric payoffs. In this paper, we study…

Computer Science and Game Theory · Computer Science 2015-04-29 Mona Rahn , Guido Schäfer

The use of game theoretic methods for control in multiagent systems has been an important topic in recent research. Valid utility games in particular have been used to model real-world problems; such games have the convenient property that…

Computer Science and Game Theory · Computer Science 2022-09-16 David Grimsman , Philip N. Brown , Jason R. Marden

We consider N-player and mean field games in continuous time over a finite horizon, where the position of each agent belongs to {-1,1}. If there is uniqueness of mean field game solutions, e.g. under monotonicity assumptions, then the…

Optimization and Control · Mathematics 2019-02-06 Alekos Cecchin , Paolo Dai Pra , Markus Fischer , Guglielmo Pelino

It is known that individuals in social networks tend to exhibit homophily (a.k.a. assortative mixing) in their social ties, which implies that they prefer bonding with others of their own kind. But what are the reasons for this phenomenon?…

Social and Information Networks · Computer Science 2017-03-28 Chen Avin , Hadassa Daltrophe , Zvi Lotker , David Peleg

Two-sided matching markets describe a large class of problems wherein participants from one side of the market must be matched to those from the other side according to their preferences. In many real-world applications (e.g. content…

Computer Science and Game Theory · Computer Science 2024-10-16 Hadi Hosseini , Sanjukta Roy , Duohan Zhang

This paper proposes a new lens for studying threshold games played on networks when the thresholds are heterogeneous. These are games where agents have two possible actions, and prefer action 1 if and only if enough of their neighbours…

Theoretical Economics · Economics 2025-08-07 Alastair Langtry , Sarah Taylor , Yifan Zhang

Congestion games are popular models often used to study the system-level inefficiencies caused by selfish agents, typically measured by the price of anarchy. One may expect that aligning the agents' preferences with the system-level…

Computer Science and Game Theory · Computer Science 2024-09-04 Bryce L Ferguson , Dario Paccagnan , Bary S R Pradelski , Jason R Marden
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