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A new concept for the higher-order accurate approximation of partial differential equations on manifolds is proposed where a surface mesh composed by higher-order elements is automatically generated based on level-set data. Thereby, it…

Numerical Analysis · Computer Science 2017-10-11 T. P. Fries , D. Schöllhammer

We propose a novel and efficient representation for single-view depth estimation using Convolutional Neural Networks (CNNs). Point-cloud is generally used for CNN-based 3D scene reconstruction; however it has some drawbacks: (1) it is…

Computer Vision and Pattern Recognition · Computer Science 2020-03-12 Masaya Kaneko , Ken Sakurada , Kiyoharu Aizawa

We discuss how Dokken's methods of approximate implicitization can be applied to triangular B\'ezier surfaces in both the original and weak forms. The matrices $\mathbf{D}$ and $\mathbf{M}$ that are fundamental to the respective forms of…

Numerical Analysis · Mathematics 2017-07-06 Oliver J. D. Barrowclough , Tor Dokken

Reconstruction of object or scene surfaces has tremendous applications in computer vision, computer graphics, and robotics. In this paper, we study a fundamental problem in this context about recovering a surface mesh from an implicit field…

Computer Vision and Pattern Recognition · Computer Science 2021-06-21 Jiabao Lei , Kui Jia , Yi Ma

We present a novel shape-approximating anisotropic re-meshing algorithm as a geometric generalization of the adaptive moving mesh method. Conventional moving mesh methods reduce the interpolation error of a mesh that discretizes a given…

Computational Geometry · Computer Science 2023-06-21 Nicolas Nebel , Albert Chern

We propose a novel 3D shape parameterization by surface patches, that are oriented by 3D mesh quadrangulation of the shape. By encoding 3D surface detail on local patches, we learn a patch dictionary that identifies principal surface…

Computer Vision and Pattern Recognition · Computer Science 2017-09-21 Kripasindhu Sarkar , Kiran Varanasi , Didier Stricker

Triangular meshes are a widely used representation in the field of 3D modeling. In this paper, we present a novel approach for edge length-based linear subdivision on triangular meshes, along with two auxiliary techniques. We conduct a…

Graphics · Computer Science 2023-10-04 Junyi Shen

We present a new method for performing Boolean operations on volumes represented as triangle meshes. In contrast to existing methods which treat meshes as 3D polyhedra and try to partition the faces at their exact intersection curves, we…

Graphics · Computer Science 2016-05-09 Ryan Schmidt , Tyson Brochu

In this paper, we present a surface remeshing method with high approximation quality based on Principal Component Analysis. Given a triangular mesh and a user assigned polygon/vertex budget, traditional methods usually require the extra…

Graphics · Computer Science 2018-04-10 Yiqi Cai , Xiaohu Guo , Yang Liu , Wenping Wang , Weihua Mao , Zichun Zhong

The intersection matrix of a finite simplicial complex has as each of its entries the rank of the intersection of its respective simplices. We prove that such matrix defines the triangulation of a closed connected surface up to isomorphism.

Combinatorics · Mathematics 2016-11-25 Jorge Arocha , Javier Bracho , Natalia García-Colín , Isabel Hubard

S-patches have many nice mathematical properties. It is known since their first appearance, that any regular S-patch can be exactly converted into a trimmed rational B\'ezier surface. This is a big advantage compared to other multi-sided…

Graphics · Computer Science 2020-02-27 Péter Salvi

We solve the following problem: given a polynomial of order $n$ and the corresponding $B\'ezier$ tensor product patches over an unstructured regular quadrilateral mesh of any valence, find a solution to the $G^{1}1$ or $C^{1}1$…

Numerical Analysis · Mathematics 2017-09-05 Michel Bercovier , Tanya Matskewich

Neural implicit representations are widely used for 3D shape modeling due to their smoothness and compactness, but traditional MLP-based methods struggle with sharp features, such as edges and corners in CAD models, and require long…

Graphics · Computer Science 2025-03-18 Guying Lin , Lei Yang , Congyi Zhang , Hao Pan , Yuhan Ping , Guodong Wei , Taku Komura , John Keyser , Wenping Wang

For explicit interface tracking in three dimensions, we propose a linear MARS method that (a) represents the interface by a partially ordered set of glued surfaces and approximates each glued surface with a triangular mesh, (b) maintains an…

Numerical Analysis · Mathematics 2025-12-12 Yunhao Qiu , Qinghai Zhang

We propose a new method for reconstructing controllable implicit 3D human models from sparse multi-view RGB videos. Our method defines the neural scene representation on the mesh surface points and signed distances from the surface of a…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Tianhan Xu , Yasuhiro Fujita , Eiichi Matsumoto

Existing 3D surface representation approaches are unable to accurately classify pixels and their orientation lying on the boundary of an object. Thus resulting in coarse representations which usually require post-processing steps to extract…

Computer Vision and Pattern Recognition · Computer Science 2019-01-23 Mateusz Michalkiewicz , Jhony K. Pontes , Dominic Jack , Mahsa Baktashmotlagh , Anders Eriksson

We consider surface area approximations by Lagrange and Crouzeix--Raviart interpolations on triangulations. For Lagrange interpolation, we give an alternative proof for Young's classical result that claims the areas of inscribed polygonal…

Numerical Analysis · Mathematics 2017-12-19 Kenta Kobayashi , Takuya Tsuchiya

Deep neural representations of 3D shapes as implicit functions have been shown to produce high fidelity models surpassing the resolution-memory trade-off faced by the explicit representations using meshes and point clouds. However, most…

Computer Vision and Pattern Recognition · Computer Science 2021-06-16 Rahul Venkatesh , Tejan Karmali , Sarthak Sharma , Aurobrata Ghosh , R. Venkatesh Babu , László A. Jeni , Maneesh Singh

This paper introduces a framework designed to accurately predict piecewise linear mappings of arbitrary meshes via a neural network, enabling training and evaluating over heterogeneous collections of meshes that do not share a…

Graphics · Computer Science 2022-05-09 Noam Aigerman , Kunal Gupta , Vladimir G. Kim , Siddhartha Chaudhuri , Jun Saito , Thibault Groueix

Signed distance fields (SDFs) are a widely used implicit surface representation, with broad applications in computer graphics, computer vision, and applied mathematics. To reconstruct an explicit triangle mesh surface corresponding to an…

Graphics · Computer Science 2023-08-22 Silvia Sellán , Christopher Batty , Oded Stein