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Related papers: Data Parallel Path Tracing in Object Space

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We propose and evaluate a neural point-based graphics method that can model semi-transparent scene parts. Similarly to its predecessor pipeline, ours uses point clouds to model proxy geometry, and augments each point with a neural…

Computer Vision and Pattern Recognition · Computer Science 2020-09-08 Maria Kolos , Artem Sevastopolsky , Victor Lempitsky

This work presents a unified, fully differentiable model for multi-people tracking that learns to associate detections into trajectories without relying on pre-computed tracklets. The model builds a dynamic spatiotemporal graph that…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Martin Engilberge , Ivan Vrkic , Friedrich Wilke Grosche , Julien Pilet , Engin Turetken , Pascal Fua

Real-time path tracing is rapidly becoming the standard for rendering in entertainment and professional applications. In scientific visualization, volume rendering plays a crucial role in helping researchers analyze and interpret complex 3D…

Graphics · Computer Science 2025-08-05 David Bauer , Qi Wu , Hamid Gadirov , Kwan-Liu Ma

Graph neural networks (GNNs), an emerging class of machine learning models for graphs, have gained popularity for their superior performance in various graph analytical tasks. Mini-batch training is commonly used to train GNNs on large…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-12-15 Sandeep Polisetty , Juelin Liu , Kobi Falus , Yi Ren Fung , Seung-Hwan Lim , Hui Guan , Marco Serafini

In this paper, we propose a paradigm for processing in parallel graph joins in road networks. The methodology we present can be used for distance join processing among the elements of two disjoint sets R,S of nodes from the road network,…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-07-27 George Tsatsanifos

Partitioning graphs into blocks of roughly equal size such that few edges run between blocks is a frequently needed operation when processing graphs on a parallel computer. When a topology of a distributed system is known an important task…

Data Structures and Algorithms · Computer Science 2020-01-23 Marcelo Fonseca Faraj , Alexander van der Grinten , Henning Meyerhenke , Jesper Larsson Träff , Christian Schulz

3D object proposals, quickly detected regions in a 3D scene that likely contain an object of interest, are an effective approach to improve the computational efficiency and accuracy of the object detection framework. In this work, we…

Robotics · Computer Science 2018-06-27 Ramanpreet Singh Pahwa , Tian Tsong Ng , Minh N. Do

We present a new numerical scheme to solve the transfer of diffuse radiation on three-dimensional mesh grids which is efficient on processors with highly parallel architecture such as recently popular GPUs and CPUs with multi- and many-core…

Instrumentation and Methods for Astrophysics · Physics 2015-05-27 Satoshi Tanaka , Kohji Yoshikawa , Takashi Okamoto , Kenji Hasegawa

Online and Real-time Object Tracking is an interesting workload that can be used to track objects (e.g., car, human, animal) in a series of video sequences in real-time. For simple object tracking on edge devices, the output of object…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-03-24 Jesmin Jahan Tithi , Sriram Aananthakrishnan , Fabrizio Petrini

We present a networked, high performance graphics system that combines dynamic, high quality, ray traced global illumination computed on a server with direct illumination and primary visibility computed on a client. This approach provides…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-03-11 Michael Stengel , Zander Majercik , Benjamin Boudaoud , Morgan McGuire

We present a parallel visualization algorithm for the illustrative rendering of depth-dependent stylized dense tube data at interactive frame rates. While this computation could be efficiently performed on a GPU device, we target a parallel…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-11-02 Haipeng Cai , Jian Chen , Alexander P. Auchus

We develop an efficient parallel algorithm for answering shortest-path queries in planar graphs and implement it on a multi-node CPU/GPU clusters. The algorithm uses a divide-and-conquer approach for decomposing the input graph into small…

Data Structures and Algorithms · Computer Science 2015-03-26 Guillaume Chapuis , Hristo Djidjev

We develop a novel parallel resampling algorithm for fully parallelized particle filters, which is designed with GPUs (graphics processing units) or similar parallel computing devices in mind. With our new algorithm, a full cycle of…

Computation · Statistics 2016-08-17 Kenichiro McAlinn , Teruo Nakatsuma

Edge-centric distributed computations have appeared as a recent technique to improve the shortcomings of think-like-a-vertex algorithms on large scale-free networks. In order to increase parallelism on this model, edge partitioning -…

Data Structures and Algorithms · Computer Science 2018-10-12 Sebastian Schlag , Christian Schulz , Daniel Seemaier , Darren Strash

Distributed computing excels at processing large scale data, but the communication cost for synchronizing the shared parameters may slow down the overall performance. Fortunately, the interactions between parameter and data in many problems…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-05-19 Mu Li , Dave G. Andersen , Alexander J. Smola

Computing on graphics processing units (GPUs) has become standard in scientific computing, allowing for incredible performance gains over classical CPUs for many computational methods. As GPUs were originally designed for 3D rendering, they…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-12-17 Algis David , Bérenger Bramas

Photorealistic rendering effects are common in films, but most real time graphics today still rely on scan-line based multi-pass rendering to deliver rich visual experiences. While there have been prior works in distributed path tracing for…

Graphics · Computer Science 2021-10-25 Feng Xie , Petro Mishchuk , Warren Hunt

Hypergraph partitioning is a recurring NP-hard problem in engineering; its efficient solution at scale hinges on parallelism. This work proposes a GPU-centric algorithm for multi-level hypergraph partitioning aimed at a specific set of…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-21 Marco Ronzani , Cristina Silvano

Vector graphics includes both filled and stroked paths as the main primitives. While there are many techniques for rendering filled paths on GPU, stroked paths have proved more elusive. This paper presents a technique for performing stroke…

Graphics · Computer Science 2024-07-02 Raph Levien , Arman Uguray

We study ray reordering as a tool for increasing the performance of existing GPU ray tracing implementations. We focus on ray reordering that is fully agnostic to the particular trace kernel. We summarize the existing methods for computing…

Graphics · Computer Science 2025-06-16 Daniel Meister , Jakub Bokšanský , Michael Guthe , Jiří Bittner