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Learning a locomotion controller for a musculoskeletal system is challenging due to over-actuation and high-dimensional action space. While many reinforcement learning methods attempt to address this issue, they often struggle to learn…

Robotics · Computer Science 2024-07-17 Henri-Jacques Geiß , Firas Al-Hafez , Andre Seyfarth , Jan Peters , Davide Tateo

Whole-body humanoid motion represents a fundamental challenge in robotics, requiring balance, coordination, and adaptability to enable human-like behaviors. However, existing methods typically require multiple training samples per motion,…

In the context of legged robots, adaptive behavior involves adaptive balancing and adaptive swing foot reflection. While adaptive balancing counteracts perturbations to the robot, adaptive swing foot reflection helps the robot to navigate…

Robotics · Computer Science 2024-03-21 Yiyu Chen , Quan Nguyen

We present the Duke Humanoid, an open-source 10-degrees-of-freedom humanoid, as an extensible platform for locomotion research. The design mimics human physiology, with symmetrical body alignment in the frontal plane to maintain static…

Robotics · Computer Science 2025-03-17 Boxi Xia , Bokuan Li , Jacob Lee , Michael Scutari , Boyuan Chen

Untethered soft robots are essential for advancing the real-world deployment of soft robotic systems in diverse and multitasking environments. Inspired by soft-bodied inchworm, we present a fully untethered soft robot with a curved,…

Robotics · Computer Science 2025-10-07 Mohammadjavad Javadi , Charlie Wadds , Robin Chhabra

Humanoid robots rely on multi-contact planners to navigate a diverse set of environments, including those that are unstructured and highly constrained. To synthesize stable multi-contact plans within a reasonable time frame, most planners…

Robotics · Computer Science 2024-10-14 Carlos Gonzalez , Luis Sentis

Real-time synthesis of legged locomotion maneuvers in challenging industrial settings is still an open problem, requiring simultaneous determination of footsteps locations several steps ahead while generating whole-body motions close to the…

The quality of the visual feedback can vary significantly on a legged robot that is meant to traverse unknown and unstructured terrains. The map of the environment, acquired with online state-of-the-art algorithms, often degrades after a…

Wheeled robots are highly efficient in human living environments. However, conventional wheeled designs, limited by degrees of freedom, struggle to meet varying footprint needs and achieve omnidirectional mobility. This paper proposes a…

Robotics · Computer Science 2024-12-17 Ziqi Zhao , Peijia Xie , Max Q. -H. Meng

Robotic locomotion research typically draws from biologically inspired leg designs, yet many human-engineered settings can benefit from non-anthropomorphic forms. TARS3D translates the block-shaped 'TARS' robot from Interstellar into a 0.25…

Robotics · Computer Science 2025-10-07 Aditya Sripada , Abhishek Warrier

Autonomous machines (e.g., vehicles, mobile robots, drones) require sophisticated 3D mapping to perceive the dynamic environment. However, maintaining a real-time 3D map is expensive both in terms of compute and memory requirements,…

Hardware Architecture · Computer Science 2022-05-09 Tianyu Jia , En-Yu Yang , Yu-Shun Hsiao , Jonathan Cruz , David Brooks , Gu-Yeon Wei , Vijay Janapa Reddi

We propose a contact-explicit hierarchical architecture coupling Reinforcement Learning (RL) and Model Predictive Control (MPC), where a high-level RL agent provides gait and navigation commands to a low-level locomotion MPC. This offloads…

An important function of autonomous microrobots is the ability to perform robust movement over terrain. This paper explores an edge ML approach to microrobot locomotion, allowing for on-device, lower latency control under compute, memory,…

Robotics · Computer Science 2026-01-01 Yichen Liu , Kesava Viswanadha , Zhongyu Li , Nelson Lojo , Kristofer S. J. Pister

Humanoid robots offer significant versatility for performing a wide range of tasks, yet their basic ability to walk and run, especially at high velocities, remains a challenge. This letter presents a novel method that combines deep…

Robotics · Computer Science 2024-10-22 Xinming Zhang , Xianghui Wang , Lerong Zhang , Guodong Guo , Xiaoyu Shen , Wei Zhang

Hyperdimensional computing (HDC) is an emerging computational framework inspired by the brain that operates on vectors with thousands of dimensions to emulate cognition. Unlike conventional computational frameworks that operate on numbers,…

Machine Learning · Computer Science 2022-03-23 Asif Ali Khan , Sebastien Ollivier , Stephen Longofono , Gerald Hempel , Jeronimo Castrillon , Alex K. Jones

This paper proposes a novel control framework for agile and robust bipedal locomotion, addressing model discrepancies between full-body and reduced-order models. Specifically, assumptions such as constant centroidal inertia have introduced…

Robotics · Computer Science 2024-09-17 Seung Hyeon Bang , Jaemin Lee , Carlos Gonzalez , Luis Sentis

Collision-free planning is essential for bipedal robots operating within unstructured environments. This paper presents a real-time Model Predictive Control (MPC) framework that addresses both body and foot avoidance for dynamic bipedal…

Robotics · Computer Science 2025-05-21 Tianze Wang , Christian Hubicki

Developing robust vision-guided controllers for quadrupedal robots in complex environments, with various obstacles, dynamical surroundings and uneven terrains, is very challenging. While Reinforcement Learning (RL) provides a promising…

Back injuries are the most prevalent work-related musculoskeletal disorders and represent a major cause of disability. Although innovations in wearable robots aim to alleviate this hazard, the majority of existing exoskeletons are obtrusive…

Bipedal running is a difficult task to realize in robots, since the trunk is underactuated and control is limited by intermittent ground contacts. Stabilizing the trunk becomes even more challenging if the terrain is uneven and causes…

Robotics · Computer Science 2020-06-09 Özge Drama , Alexander Badri-Spröwitz