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From a self-centered perspective, it can be assumed that people only hold opinions that can benefit them. If opinions have no intrinsic value, and acquire their value when held by the majority of individuals in a discussion group, then we…

Physics and Society · Physics 2024-06-03 João P. M. Soares , José F. Fontanari

Many socio-economic and biological processes can be modeled as systems of interacting individuals. The behaviour of such systems can be often described within game-theoretic models. In these lecture notes, we introduce fundamental concepts…

Populations and Evolution · Quantitative Biology 2013-05-30 Jacek Miekisz

Interactions between people are the basis on which the structure of our society arises as a complex system and, at the same time, are the starting point of any physical description of it. In the last few years, much theoretical research has…

Computer Science and Game Theory · Computer Science 2017-12-06 Mattia Mazzoli , Angel Sanchez

This paper provides an analysis of different formal representations of beliefs in epistemic game theory. The aim is to attempt a synthesis of different structures of beliefs in the presence of indeterminate probabilities. Special attention…

Computer Science and Game Theory · Computer Science 2013-09-09 Yang Liu

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

Artificial Intelligence · Computer Science 2007-05-23 Dimitris Kalles

Modeling the purposeful behavior of imperfect agents from a small number of observations is a challenging task. When restricted to the single-agent decision-theoretic setting, inverse optimal control techniques assume that observed behavior…

Computer Science and Game Theory · Computer Science 2013-08-19 Kevin Waugh , Brian D. Ziebart , J. Andrew Bagnell

The article considers a simulation modelling problem related to the chess game process occurring between two three-tier manipulators. The objective of the game construction lies in developing the procedure of effective control of the…

Robotics · Computer Science 2019-08-23 V. Ya. Vilisov , B. Yu. Murashkin , A. I. Kulikov

The transitivity of preferences is one of the basic assumptions used in the theory of games and decisions. It is often equated with rationality of choice and is considered useful in building rankings. Intransitive preferences are considered…

Quantum Physics · Physics 2015-06-23 Marcin Makowski , Edward W. Piotrowski , Jan Sładkowski

We study the evolution of cooperation in the spatial prisoner's dilemma game where players are allowed to establish new interactions with others. By employing a simple coevolutionary rule entailing only two crucial parameters, we find that…

Physics and Society · Physics 2011-12-30 Chunyan Zhang , Jianlei Zhang , Guangming Xie , Long Wang , Matjaz Perc

We introduce an evolutionary game with feedback between perception and reality, which we call the reality game. It is a game of chance in which the probabilities for different objective outcomes (e.g., heads or tails in a coin toss) depend…

General Finance · Quantitative Finance 2009-02-09 Dmitriy Cherkashin , J. Doyne Farmer , Seth Lloyd

A game process is a system where the decisions of one agent can influence the decisions of other agents. In the real world, social influences and relationships between agents may influence the decision makings of agents with game behaviors.…

Social and Information Networks · Computer Science 2021-03-31 Jie Huang , Fanghua Ye , Xu Chen

A game theoretic distributed decision making approach is presented for the problem of control effort allocation in a robotic team based on a novel variant of fictitious play. The proposed learning process allows the robots to accomplish…

Multiagent Systems · Computer Science 2016-11-18 Michalis Smyrnakis , Sandor M. Veres

This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general video game AI. The…

Artificial Intelligence · Computer Science 2016-07-07 Jialin Liu , Diego Pérez-Liébana , Simon M. Lucas

Imitation sometimes achieves success in multi-agent situations even though it is very simple. In game theory, success of imitation has been characterized by unbeatability against other agents. Previous studies specified conditions under…

Physics and Society · Physics 2025-07-23 Masahiko Ueda

Inspired by successful biological collective decision mechanisms such as honey bees searching for a new colony or the collective navigation of fish schools, we consider a mean field games (MFG)-like scenario where a large number of agents…

Systems and Control · Computer Science 2016-01-26 Rabih Salhab , Roland P. Malhamé , Jerome Le Ny

Ethics play an important role in determining the behavior of an individual under certain circumstances. Ethical or unethical behavior can be treated as a strategy of a player in a pay-off game. In this paper, we present two analytical…

Computer Science and Game Theory · Computer Science 2025-03-05 Ramkrishna Joshi , Aniruddha Joshi

Opinion dynamics, aiming to understand the evolution of collective behavior through various interaction mechanisms of opinions, represents one of the most challenges in natural and social science. To elucidate this issue clearly, binary…

Computer Science and Game Theory · Computer Science 2015-07-30 Xinyang Deng , Zhen Wang , Qi Liu , Yong Deng , Yu Shyr

We study a model for switching strategies in the Prisoner's Dilemma game on adaptive networks of player pairings that coevolve as players attempt to maximize their return. We use a node-based strategy model wherein each player follows one…

Social and Information Networks · Computer Science 2017-07-25 Hsuan-Wei Lee , Nishant Malik , Peter J. Mucha

In repeated-game applications where both the collusive and non-collusive outcomes can be supported as equilibria, researchers must resolve underlying selection questions if theory will be used to understand counterfactual policies. One…

General Economics · Economics 2021-01-18 Emanuel Vespa , Taylor Weidman , Alistair J. Wilson

When microbes compete for limited resources, they often engage in chemical warfare using bacterial toxins. This competition can be understood in terms of evolutionary game theory (EGT). We study the predictions of EGT for the bacterial…

Populations and Evolution · Quantitative Biology 2013-11-07 Christoph Adami , Jory Schossau , Arend Hintze
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