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Generative video modeling has emerged as a compelling tool to zero-shot reason about plausible physical interactions for open-world manipulation. Yet, it remains a challenge to translate such human-led motions into the low-level actions…

Robotics · Computer Science 2026-01-01 Karthik Dharmarajan , Wenlong Huang , Jiajun Wu , Li Fei-Fei , Ruohan Zhang

Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat…

Graphics · Computer Science 2020-08-18 Ping Yu , Yang Zhao , Chunyuan Li , Junsong Yuan , Changyou Chen

The recent success in StyleGAN demonstrates that pre-trained StyleGAN latent space is useful for realistic video generation. However, the generated motion in the video is usually not semantically meaningful due to the difficulty of…

Computer Vision and Pattern Recognition · Computer Science 2022-10-24 Seung Hyun Lee , Gyeongrok Oh , Wonmin Byeon , Chanyoung Kim , Won Jeong Ryoo , Sang Ho Yoon , Hyunjun Cho , Jihyun Bae , Jinkyu Kim , Sangpil Kim

Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires…

Audio and Speech Processing · Electrical Eng. & Systems 2018-07-20 Konstantinos Vougioukas , Stavros Petridis , Maja Pantic

We explore a novel video creation experience, namely Video Creation by Demonstration. Given a demonstration video and a context image from a different scene, we generate a physically plausible video that continues naturally from the context…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Yihong Sun , Hao Zhou , Liangzhe Yuan , Jennifer J. Sun , Yandong Li , Xuhui Jia , Hartwig Adam , Bharath Hariharan , Long Zhao , Ting Liu

In this work, we introduce a two-step framework for generative modeling of temporal data. Specifically, the generative adversarial networks (GANs) setting is employed to generate synthetic scenes of moving objects. To do so, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2019-02-01 Isabela Albuquerque , João Monteiro , Tiago H. Falk

3D scene understanding from single images is a pivotal problem in computer vision with numerous downstream applications in graphics, augmented reality, and robotics. While diffusion-based modeling approaches have shown promise, they often…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Wanhee Lee , Klemen Kotar , Rahul Mysore Venkatesh , Jared Watrous , Honglin Chen , Khai Loong Aw , Daniel L. K. Yamins

In order to perform unconditional video generation, we must learn the distribution of the real-world videos. In an effort to synthesize high-quality videos, various studies attempted to learn a mapping function between noise and videos,…

Computer Vision and Pattern Recognition · Computer Science 2021-12-22 Kangyeol Kim , Sunghyun Park , Junsoo Lee , Joonseok Lee , Sookyung Kim , Jaegul Choo , Edward Choi

Diffusion models have demonstrated their capability to synthesize high-quality and diverse images from textual prompts. However, simultaneous control over both global contexts (e.g., object layouts and interactions) and local details (e.g.,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Moyuru Yamada

Generating human videos with realistic and controllable motions is a challenging task. While existing methods can generate visually compelling videos, they lack separate control over four key video elements: foreground subject, background…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Jingyun Liang , Jingkai Zhou , Shikai Li , Chenjie Cao , Lei Sun , Yichen Qian , Weihua Chen , Fan Wang

Modeling and synthesizing complex hand-object interactions remains a significant challenge, even for state-of-the-art physics engines. Conventional simulation-based approaches rely on explicitly defined rigid object models and pre-scripted…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zisu Li , Hengye Lyu , Jiaxin Shi , Yufeng Zeng , Mingming Fan , Hanwang Zhang , Chen Liang

Video sequences contain rich dynamic patterns, such as dynamic texture patterns that exhibit stationarity in the temporal domain, and action patterns that are non-stationary in either spatial or temporal domain. We show that an energy-based…

Computer Vision and Pattern Recognition · Computer Science 2019-09-27 Jianwen Xie , Song-Chun Zhu , Ying Nian Wu

A promise of Generative Adversarial Networks (GANs) is to provide cheap photorealistic data for training and validating AI models in autonomous driving. Despite their huge success, their performance on complex images featuring multiple…

Computer Vision and Pattern Recognition · Computer Science 2023-05-17 George Eskandar , Youssef Farag , Tarun Yenamandra , Daniel Cremers , Karim Guirguis , Bin Yang

Videos express highly structured spatio-temporal patterns of visual data. A video can be thought of as being governed by two factors: (i) temporally invariant (e.g., person identity), or slowly varying (e.g., activity), attribute-induced…

Computer Vision and Pattern Recognition · Computer Science 2018-03-26 Jiawei He , Andreas Lehrmann , Joseph Marino , Greg Mori , Leonid Sigal

We present a method for generating Streetscapes-long sequences of views through an on-the-fly synthesized city-scale scene. Our generation is conditioned by language input (e.g., city name, weather), as well as an underlying map/layout…

Computer Vision and Pattern Recognition · Computer Science 2024-07-26 Boyang Deng , Richard Tucker , Zhengqi Li , Leonidas Guibas , Noah Snavely , Gordon Wetzstein

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Nan Jiang , Zimo He , Zi Wang , Hongjie Li , Yixin Chen , Siyuan Huang , Yixin Zhu

In this work we propose a deep learning pipeline to predict the visual future appearance of an urban scene. Despite recent advances, generating the entire scene in an end-to-end fashion is still far from being achieved. Instead, here we…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Alessandro Simoni , Luca Bergamini , Andrea Palazzi , Simone Calderara , Rita Cucchiara

We present a method to incrementally generate complete 2D or 3D scenes with the following properties: (a) it is globally consistent at each step according to a learned scene prior, (b) real observations of a scene can be incorporated while…

Computer Vision and Pattern Recognition · Computer Science 2019-11-15 Benjamin Planche , Xuejian Rong , Ziyan Wu , Srikrishna Karanam , Harald Kosch , YingLi Tian , Jan Ernst , Andreas Hutter

Despite rapid advances in video generative models, robust metrics for evaluating visual and temporal correctness of complex human actions remain elusive. Critically, existing pure-vision encoders and Multimodal Large Language Models (MLLMs)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Xavier Thomas , Youngsun Lim , Ananya Srinivasan , Audrey Zheng , Deepti Ghadiyaram

With the advancement of generative artificial intelligence, previous studies have achieved the task of generating aesthetic images from hand-drawn sketches, fulfilling the public's needs for drawing. However, these methods are limited to…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Lifan Jiang , Shuang Chen , Boxi Wu , Xiaotong Guan , Jiahui Zhang
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