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We investigate the problem of finding the visible pieces of a scene of objects from a specified viewpoint. In particular, we are interested in the design of an efficient hidden surface removal algorithm for a scene comprised of iso-oriented…

Computational Geometry · Computer Science 2011-09-05 Athanasios Tsakalidis , Kostas Tsichlas

Gaussian process regression is widely used because of its ability to provide well-calibrated uncertainty estimates and handle small or sparse datasets. However, it struggles with high-dimensional data. One possible way to scale this…

Machine Learning · Statistics 2024-02-02 Bernardo Fichera , Viacheslav Borovitskiy , Andreas Krause , Aude Billard

Mobile robots operating indoors must be prepared to navigate challenging scenes that contain transparent surfaces. This paper proposes a novel method for the fusion of acoustic and visual sensing modalities through implicit neural…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Advaith V. Sethuraman , Onur Bagoren , Harikrishnan Seetharaman , Dalton Richardson , Joseph Taylor , Katherine A. Skinner

We present a method for recovering the shape and radiance of a scene consisting of multiple people given solely a few images. Multi-human scenes are complex due to additional occlusion and clutter. For single-human settings, existing…

Computer Vision and Pattern Recognition · Computer Science 2025-02-12 Qian li , Victoria Fernàndez Abrevaya , Franck Multon , Adnane Boukhayma

In this work, a 2D contour generation algorithm is proposed for irregular regions. The contour of the physical domain is approximated by mesh segments using the known coordinates of the contour. For this purpose, the algorithm uses a…

A higher-order accurate finite element method is proposed which uses automatically generated meshes based on implicit level-set data for the description of boundaries and interfaces in two and three dimensions. The method is an alternative…

Numerical Analysis · Computer Science 2017-06-06 T. P. Fries

We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper,…

Implicit representations of 3D objects have recently achieved impressive results on learning-based 3D reconstruction tasks. While existing works use simple texture models to represent object appearance, photo-realistic image synthesis…

Computer Vision and Pattern Recognition · Computer Science 2020-03-30 Michael Oechsle , Michael Niemeyer , Lars Mescheder , Thilo Strauss , Andreas Geiger

We present a method for the digital fabrication of surfaces whose appearance varies based on viewing direction. The surfaces are constructed from a mesh of bars arranged in a self-occluding colored heightfield that creates the desired…

Graphics · Computer Science 2023-10-06 Maxine Perroni-Scharf , Szymon Rusinkiewicz

A new parametric surface representation is proposed that interpolates the vertices of a given closed mesh of arbitrary topology. Smoothly connecting quadrilateral patches are created by blending local, multi-sided quadratic interpolants. In…

Computational Geometry · Computer Science 2026-01-28 Péter Salvi

We present an efficient method for joint optimization of topology, materials and lighting from multi-view image observations. Unlike recent multi-view reconstruction approaches, which typically produce entangled 3D representations encoded…

Computer Vision and Pattern Recognition · Computer Science 2023-04-12 Jacob Munkberg , Jon Hasselgren , Tianchang Shen , Jun Gao , Wenzheng Chen , Alex Evans , Thomas Müller , Sanja Fidler

Incremental scene reconstruction is essential to the navigation in robotics. Most of the conventional methods typically make use of either TSDF (truncated signed distance functions) volume or neural networks to implicitly represent the…

Robotics · Computer Science 2024-04-30 Shaofan Liu , Junbo Chen , Jianke Zhu

We present a novel multi-view implicit surface reconstruction technique, termed StreetSurf, that is readily applicable to street view images in widely-used autonomous driving datasets, such as Waymo-perception sequences, without necessarily…

Computer Vision and Pattern Recognition · Computer Science 2023-06-09 Jianfei Guo , Nianchen Deng , Xinyang Li , Yeqi Bai , Botian Shi , Chiyu Wang , Chenjing Ding , Dongliang Wang , Yikang Li

We propose a novel method to reconstruct the 3D shapes of transparent objects using hand-held captured images under natural light conditions. It combines the advantage of explicit mesh and multi-layer perceptron (MLP) network, a hybrid…

Computer Vision and Pattern Recognition · Computer Science 2023-03-30 Jiamin Xu , Zihan Zhu , Hujun Bao , Weiwei Xu

Many Multi-View-Stereo algorithms extract a 3D mesh model of a scene, after fusing depth maps into a volumetric representation of the space. Due to the limited scalability of such representations, the estimated model does not capture fine…

Computer Vision and Pattern Recognition · Computer Science 2019-05-23 Andrea Romanoni , Matteo Matteucci

Reconstructing hand-held objects from monocular RGB images is an appealing yet challenging task. In this task, contacts between hands and objects provide important cues for recovering the 3D geometry of the hand-held objects. Though recent…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Junxing Hu , Hongwen Zhang , Zerui Chen , Mengcheng Li , Yunlong Wang , Yebin Liu , Zhenan Sun

Recent point-based differentiable rendering techniques have achieved significant success in high-fidelity reconstruction and fast rendering. However, due to the unstructured nature of point-based representations, they are difficult to apply…

Graphics · Computer Science 2025-08-12 Kaiwen Song , Jinkai Cui , Zherui Qiu , Juyong Zhang

Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first…

Computer Vision and Pattern Recognition · Computer Science 2020-04-10 Paul Henderson , Vagia Tsiminaki , Christoph H. Lampert

In this paper we present a new method, which allows for the construction of triangular isosurfaces from three-dimensional data sets, such as 3D image data and/or numerical simulation data that are based on regularly shaped, cubic lattices.…

Computational Geometry · Computer Science 2012-06-11 B. R. Schlei

Implicit representations are widely used for object reconstruction due to their efficiency and flexibility. In 2021, a novel structure named neural implicit map has been invented for incremental reconstruction. A neural implicit map…

Computer Vision and Pattern Recognition · Computer Science 2022-06-20 Yijun Yuan , Andreas Nuechter
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