Related papers: Techtile: a Flexible Testbed for Distributed Acous…
The Techtile measurement infrastructure is a multi-functional, versatile testbed for new communication and sensing technologies relying on fine-grained distributed resources. The facility enables experimental research on hyper-connected…
New concepts for next-generation wireless systems are being developed. It is expected that these 6G and beyond systems will incorporate more than only communication, but also sensing, positioning, (deep) edge computing, and other services.…
We present an indoor acoustic simulation framework that supports both ultrasonic and audible signaling. The framework opens the opportunity for fast indoor acoustic data generation and positioning development. The improved…
Any audio recording encapsulates the unique fingerprint of the associated acoustic environment, namely the background noise and reverberation. Considering the scenario of a room equipped with a fixed smart speaker device with one or more…
In recent years, metamaterials have gained considerable attention as a promising material technology due to their unique properties and customizable design, distinguishing them from traditional materials. This article delves into the value…
Accurate sound propagation simulation is essential for delivering immersive experiences in virtual applications, yet industry methods for acoustic modeling often do not account for the full breadth of acoustic wave phenomena. This paper…
Accurate far-field speech datasets are critical for tasks such as automatic speech recognition (ASR), dereverberation, speech enhancement, and source separation. However, current datasets are limited by the trade-off between acoustic…
We present a versatile and highly configurable scanning acoustic platform. This platform, comprising of a high frequency transducer, bespoke positioning system and temperature-regulated sample unit, enables the acoustic probing of materials…
In the context of building acoustics, sound transmission loss estimations are crucial to quantify the noise pollution in buildings. When developing building prototypes in the sense of an acoustic-oriented design process, it is desirable to…
Knowledge of loudspeaker responses are useful in a number of applications, where a sound system is located inside a room that alters the listening experience depending on position within the room. Acquisition of sound fields for sound…
This article presents new numerical simulation tools, respectively developed in Matlab and Blender softwares. Available in open-source under the GPL 3.0 license, it uses a ray-tracing/image-sources hybrid method to calculate the room…
The direct and indirect boundary element methods, accelerated via the fast multipole method, are applied to numerical simulation of room acoustics for large rooms of volume $\sim 150$ $m^{3}$ and frequencies up to 5 kHz on a workstation. As…
We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…
Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual…
Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…
A promising approach to measure the expected low flux of cosmic neutrinos at the highest energies (E > 1 EeV) is acoustic detection. There are different in-situ test installations worldwide in water and ice to measure the acoustic…
Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…
Having knowledge of the environmental context of the user i.e. the knowledge of the users' indoor location and the semantics of their environment, can facilitate the development of many of location-aware applications. In this paper, we…
In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR)…
In this paper we describe an acoustic transceiver developed for the KM3NeT positioning system. The acoustic transceiver is composed of a commercial free flooded transducer, which works mainly in the 20-40 kHz frequency range and withstands…