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Generic motion understanding from video involves not only tracking objects, but also perceiving how their surfaces deform and move. This information is useful to make inferences about 3D shape, physical properties and object interactions.…

Computer Vision and Pattern Recognition · Computer Science 2023-04-03 Carl Doersch , Ankush Gupta , Larisa Markeeva , Adrià Recasens , Lucas Smaira , Yusuf Aytar , João Carreira , Andrew Zisserman , Yi Yang

To understand human behaviors, action recognition based on videos is a common approach. Compared with image-based action recognition, videos provide much more information. Reducing the ambiguity of actions and in the last decade, many works…

Computer Vision and Pattern Recognition · Computer Science 2022-06-03 Fei Wu , Qingzhong Wang , Jian Bian , Haoyi Xiong , Ning Ding , Feixiang Lu , Jun Cheng , Dejing Dou

Appearance-based gaze estimation, which uses only a regular camera to estimate human gaze, is important in various application fields. While the technique faces data bias issues, data collection protocol is often demanding, and collecting…

Human-Computer Interaction · Computer Science 2024-09-04 Mingtao Yue , Tomomi Sayuda , Miles Pennington , Yusuke Sugano

This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…

Computer Vision and Pattern Recognition · Computer Science 2021-01-29 Willi Menapace , Stéphane Lathuilière , Sergey Tulyakov , Aliaksandr Siarohin , Elisa Ricci

Learning skills in open-world environments is essential for developing agents capable of handling a variety of tasks by combining basic skills. Online demonstration videos are typically long but unsegmented, making them difficult to segment…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Jingwen Deng , Zihao Wang , Shaofei Cai , Anji Liu , Yitao Liang

We introduce the task of spotting temporally precise, fine-grained events in video (detecting the precise moment in time events occur). Precise spotting requires models to reason globally about the full-time scale of actions and locally to…

Computer Vision and Pattern Recognition · Computer Science 2022-07-22 James Hong , Haotian Zhang , Michaël Gharbi , Matthew Fisher , Kayvon Fatahalian

Understanding and tuning the performance of extreme-scale parallel computing systems demands a streaming approach due to the computational cost of applying offline algorithms to vast amounts of performance log data. Analyzing large…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-01-28 Suraj P. Kesavan , Takanori Fujiwara , Jianping Kelvin Li , Caitlin Ross , Misbah Mubarak , Christopher D. Carothers , Robert B. Ross , Kwan-Liu Ma

We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition. The problem is, given a game level as input, to generate…

Artificial Intelligence · Computer Science 2019-06-13 Ahmed Khalifa , Michael Cerny Green , Diego Perez-Liebana , Julian Togelius

Retrieval of live, user-broadcast video streams is an under-addressed and increasingly relevant challenge. The on-line nature of the problem requires temporal evaluation and the unforeseeable scope of potential queries motivates an approach…

Information Retrieval · Computer Science 2016-12-21 Spencer Cappallo , Thomas Mensink , Cees G. M. Snoek

Graph generative models become increasingly effective for data distribution approximation and data augmentation. While they have aroused public concerns about their malicious misuses or misinformation broadcasts, just as what Deepfake…

Cryptography and Security · Computer Science 2023-06-14 Yihan Ma , Zhikun Zhang , Ning Yu , Xinlei He , Michael Backes , Yun Shen , Yang Zhang

Context: While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller and further understanding is needed. Objective: To provide a comprehensive overview on research reporting negative…

Software Engineering · Computer Science 2023-05-16 Clauvin Almeida , Marcos Kalinowski , Anderson Uchoa , Bruno Feijo

In spite of advances in gaming hardware and software, gameplay is often tainted with graphics errors, glitches, and screen artifacts. This proof of concept study presents a machine learning approach for automated detection of graphics…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Parmida Davarmanesh , Kuanhao Jiang , Tingting Ou , Artem Vysogorets , Stanislav Ivashkevich , Max Kiehn , Shantanu H. Joshi , Nicholas Malaya

On playing video games, different players usually have their own playstyles. Recently, there have been great improvements for the video game AIs on the playing strength. However, past researches for analyzing the behaviors of players still…

Artificial Intelligence · Computer Science 2023-10-18 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

In this paper, we present a method using Deep Convolutional Neural Networks (DCNNs) to detect common glitches in video games. The problem setting consists of an image (800x800 RGB) as input to be classified into one of five defined classes,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-13 Carlos Garcia Ling , Konrad Tollmar , Linus Gisslen

Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…

Human-Computer Interaction · Computer Science 2021-10-19 Quan Li , Haipeng Zeng , Zhenhui Peng , Xiaojuan Ma

Disciplines such as business process management and process mining aid organizations by discovering insights about processes on the basis of recorded event data. However, an obstacle to process analysis is data multi-modality: for instance,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Marco Pegoraro , Jonas Seng , Dustin Heller , Wil M. P. van der Aalst , Kristian Kersting

Monitoring the performance of large shared computing systems such as the cloud computing infrastructure raises many challenging algorithmic problems. One common problem is to track users with the largest deviation from the norm (outliers),…

Databases · Computer Science 2009-07-20 Chiranjeeb Buragohain , Luca Foschini , Subhash Suri

As modern video games become increasingly complex, traditional manual testing methods are proving costly and inefficient, limiting the ability to ensure high-quality game experiences. While advancements in Artificial Intelligence (AI) offer…

Human-Computer Interaction · Computer Science 2026-04-07 Boran Zhang , Muhan Xu , Zhijun Pan

Recent advances in diffusion models have revolutionized video generation, offering superior temporal consistency and visual quality compared to traditional generative adversarial networks-based approaches. While this emerging field shows…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Yimu Wang , Xuye Liu , Wei Pang , Li Ma , Shuai Yuan , Paul Debevec , Ning Yu

This paper focuses on developing a framework for uncovering insights about NDD children's performance (e.g., raw gaze cluster analysis, duration analysis \& area of interest for sustained attention, stimuli expectancy, loss of…

Human-Computer Interaction · Computer Science 2025-02-04 Abdul Rehman , Ilona Heldal , Diana Stilwell , Jerry Chun-Wei Lin