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A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one…

Computer Science and Game Theory · Computer Science 2015-01-14 Dinh Thai Hoang , Xiao Lu , Dusit Niyato , Ping Wang , Zhu Han

Multimedia event detection is the task of detecting a specific event of interest in an user-generated video on websites. The most fundamental challenge facing this task lies in the enormously varying quality of the video as well as the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-18 Minnan Luo , Xiaojun Chang , Chen Gong

Purpose: Finding effective methods of discriminating surgeon technical skill is a complex problem to solve computationally. Previous research has shown non-expert crowd evaluations of surgical performances are as accurate as the gold…

Human-Computer Interaction · Computer Science 2019-11-05 Jason D Kelly , Ashley Petersen , Thomas S Lendvay , Timothy M Kowalewski

Video editing increasingly demands the ability to incorporate specific real-world instances into existing footage, yet current approaches fundamentally fail to capture the unique visual characteristics of particular subjects and ensure…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Shaobin Zhuang , Zhipeng Huang , Binxin Yang , Ying Zhang , Fangyikang Wang , Canmiao Fu , Chong Sun , Zheng-Jun Zha , Chen Li , Yali Wang

In recent years, the gamification research community has widely and frequently questioned the effectiveness of one-size-fits-all gamification schemes. In consequence, personalization seems to be an important part of any successful…

Human-Computer Interaction · Computer Science 2023-02-14 Reza Hadi Mogavi , Chao Deng , Jennifer Hoffman , Ehsan-Ul Haq , Sujit Gujar , Antonio Bucchiarone , Pan Hui

The classification of time series data is a challenge common to all data-driven fields. However, there is no agreement about which are the most efficient techniques to group unlabeled time-ordered data. This is because a successful…

Machine Learning · Statistics 2017-10-09 Alain Saas , Anna Guitart , África Periáñez

Grim-trigger strategies are a fundamental mechanism for sustaining equilibria in iterated games: the players cooperate along an agreed path, and as soon as one player deviates, the others form a coalition to play him down to his minmax…

Computer Science and Game Theory · Computer Science 2017-12-29 Dietmar Berwanger , R. Ramanujam

This survey comprehensively reviews the multi-dimensionality of game scenario diversity, spotlighting the innovative use of procedural content generation and other fields as cornerstones for enriching player experiences through diverse game…

Artificial Intelligence · Computer Science 2025-01-17 Yuchen Li , Ziqi Wang , Qingquan Zhang , Bo Yuan , Jialin Liu

In response to the unique challenges of Mixed Reality (MR) game development, we developed GAMR, an analytics tool specifically designed for MR games. GAMR aims to assist developers in identifying and resolving gameplay issues effectively.…

Human-Computer Interaction · Computer Science 2024-08-06 Parisa Sargolzaei , Mudit Rastogi , Loutfouz Zaman

Current text-to-video models (T2V) can generate high-quality, temporally coherent, and visually realistic videos. Nonetheless, errors still often occur, and are more nuanced and local compared to the previous generation of T2V models. While…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Aditya Chinchure , Sahithya Ravi , Pushkar Shukla , Vered Shwartz , Leonid Sigal

Background: Performance bugs can lead to severe issues regarding computation efficiency, power consumption, and user experience. Locating these bugs is a difficult task because developers have to judge for every costly operation whether…

Software Engineering · Computer Science 2017-07-03 Sebastian Baltes , Oliver Moseler , Fabian Beck , Stephan Diehl

Instructional video generation is an emerging task that aims to synthesize coherent demonstrations of procedural activities from textual descriptions. Such capability has broad implications for content creation, education, and human-AI…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Cheeun Hong , German Barquero , Fadime Sener , Markos Georgopoulos , Edgar Schönfeld , Stefan Popov , Yuming Du , Oscar Mañas , Albert Pumarola

Proactive streaming video understanding requires Video-LLMs to decide when to respond as a video unfolds, a task where existing methods often fall short due to their implicit, query-agnostic modeling of visual evidence. We introduce…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Ke Ma , Jiaqi Tang , Bin Guo , Xueting Han , Ruonan Xu , Qingfeng He , Ziheng Wang , Xu Wang , Qifeng Chen , Zhiwen Yu , Yunhao Liu

If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games…

Artificial Intelligence · Computer Science 2016-12-07 Julian Togelius

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

This thesis is part of a CIFRE agreement between the company Othello and the LIASD laboratory. The objective is to develop an artificial intelligence system that can detect real-time dangers in a video stream. To achieve this, a novel…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Fabien Poirier

Real-time video analytics systems typically place models with fewer weights on edge devices to reduce latency. The distribution of video content features may change over time for various reasons (i.e. light and weather change) , leading to…

Computer Vision and Pattern Recognition · Computer Science 2024-06-06 Peng Zhao , Runchu Dong , Guiqin Wang , Cong Zhao

Many people engage in self-directed sports training at home but lack the real-time guidance of professional coaches, making them susceptible to injuries or the development of incorrect habits. In this paper, we propose a novel application…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Wei-Hsin Yeh , Pei Hsin Lin , Yu-An Su , Wen Hsiang Cheng , Lun-Wei Ku

Generic event boundary detection (GEBD) aims at pinpointing event boundaries naturally perceived by humans, playing a crucial role in understanding long-form videos. Given the diverse nature of generic boundaries, spanning different video…

Computer Vision and Pattern Recognition · Computer Science 2024-07-08 Ziwei Zheng , Lijun He , Le Yang , Fan Li
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