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We present a novel approach, termed ADGaussian, for generalizable street scene reconstruction. The proposed method enables high-quality rendering from merely single-view input. Unlike prior Gaussian Splatting methods that primarily focus on…
The advancement of real-time 3D scene reconstruction and novel view synthesis has been significantly propelled by 3D Gaussian Splatting (3DGS). However, effectively training large-scale 3DGS and rendering it in real-time across various…
Learning on synthetic data and transferring the resulting properties to their real counterparts is an important challenge for reducing costs and increasing safety in machine learning. In this work, we focus on autoencoder architectures and…
Synthesizing realistic images from human drawn sketches is a challenging problem in computer graphics and vision. Existing approaches either need exact edge maps, or rely on retrieval of existing photographs. In this work, we propose a…
We propose a new data-structure, the generalized randomized kd forest, or kgeraf, for approximate nearest neighbor searching in high dimensions. In particular, we introduce new randomization techniques to specify a set of independently…
DeepFakes are synthetic videos generated by swapping a face of an original image with the face of somebody else. In this paper, we describe our work to develop general, deep learning-based models to classify DeepFake content. We propose a…
High Definition (HD) maps are maps with precise definitions of road lanes with rich semantics of the traffic rules. They are critical for several key stages in an autonomous driving system, including motion forecasting and planning.…
In this paper, we formulate the color constancy task as an image-to-image translation problem using GANs. By conducting a large set of experiments on different datasets, an experimental survey is provided on the use of different types of…
Imitation learning is an effective approach for training game-playing agents and, consequently, for efficient game production. However, generalization - the ability to perform well in related but unseen scenarios - is an essential…
We present Gradient Activation Maps (GAM) - a machinery for explaining predictions made by visual similarity and classification models. By gleaning localized gradient and activation information from multiple network layers, GAM offers…
Place classification is a fundamental ability that a robot should possess to carry out effective human-robot interactions. It is a nontrivial classification problem which has attracted many research. In recent years, there is a high…
Cartograms combine statistical and geographical information in thematic maps, where areas of geographical regions (e.g., countries, states) are scaled in proportion to some statistic (e.g., population, income). Cartograms make it possible…
Density map is an effective visualization technique for depicting the scalar field distribution in 2D space. Conventional methods for constructing density maps are mainly based on Euclidean distance, limiting their applicability in urban…
Inspired by the generation power of generative adversarial networks (GANs) in image domains, we introduce a novel hierarchical architecture for learning characteristic topological features from a single arbitrary input graph via GANs. The…
With the sharp increase in the number of vehicles, the issue of parking difficulties has emerged as an urgent challenge that many cities need to address promptly. In the task of predicting large-scale urban parking data, existing research…
This paper presents GO-GAN, a novel Generative Adversarial Network (GAN) architecture for geometry optimization (GO), specifically to generate structures based on user-specified input parameters. The architecture for GO-GAN proposed here…
In geostatistics, traditional spatial models often rely on the Gaussian Process (GP) to fit stationary covariances to data. It is well known that this approach becomes computationally infeasible when dealing with large data volumes,…
We propose a unified approach for bottom-up hierarchical image segmentation and object proposal generation for recognition, called Multiscale Combinatorial Grouping (MCG). For this purpose, we first develop a fast normalized cuts algorithm.…
Teaching an agent to navigate in an unseen 3D environment is a challenging task, even in the event of simulated environments. To generalize to unseen environments, an agent needs to be robust to low-level variations (e.g. color, texture,…
Today, one's disposes of large datasets composed of thousands of geographic objects. However, for many processes, which require the appraisal of an expert or much computational time, only a small part of these objects can be taken into…