GO-GAN: Geometry Optimization Generative Adversarial Network for Achieving Optimized Structures with Targeted Physical Properties
Abstract
This paper presents GO-GAN, a novel Generative Adversarial Network (GAN) architecture for geometry optimization (GO), specifically to generate structures based on user-specified input parameters. The architecture for GO-GAN proposed here combines a \texttt{Pix2Pix} GAN with a new input mechanism, involving a dynamic batch gradient descent-based training loop that leverages dataset symmetries. The model, implemented here using \texttt{TensorFlow} and \texttt{Keras}, is trained using input images representing scalar physical properties generated by a custom MatLab code. After training, GO-GAN rapidly generates optimized geometries from input images representing scalar inputs of the physical properties. Results demonstrate GO-GAN's ability to produce acceptable designs with desirable variations. These variations are followed by the influence of discriminators during training and are of practical significance in ensuring adherence to specifications while enabling creative exploration of the design space.
Cite
@article{arxiv.2502.00416,
title = {GO-GAN: Geometry Optimization Generative Adversarial Network for Achieving Optimized Structures with Targeted Physical Properties},
author = {A. Padmaprabhan and Shriram Hari and Nived Philip Thomas and Khaish Singh Chadha and Sai Sidhardh and Viswanath Chinthapenta and Prabhat Kumar},
journal= {arXiv preprint arXiv:2502.00416},
year = {2025}
}
Comments
iNCMDAO 2024