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Technologies have become inseparable of our lives, economy, and the society as a whole. For example, clouds provide numerous computing resources that can facilitate our lives, whereas the Content Management Systems (CMSs) can provide the…

Computers and Society · Computer Science 2017-11-15 Jove Jankulovski , Pece Mitrevski

Background: Mental health problems are prevalent in college students. The COVID-19 pandemic exacerbated the problems, and created a surge in the popularity of telehealth and mobile health solutions. Despite that mobile health is a promising…

Human-Computer Interaction · Computer Science 2022-06-08 Xiaomei Wang , Alec Smith , Bruce Keller , Farzan Sasangohar

In response to the increasing mental health challenges faced by college students, we sought to understand their perspectives on how AI applications, particularly Large Language Models (LLMs), can be leveraged to enhance their mental…

Human-Computer Interaction · Computer Science 2024-09-27 Owen Xingjian Zhang , Shuyao Zhou , Jiayi Geng , Yuhan Liu , Sunny Xun Liu

Amid the growing need to keep learners abreast of rapid technological advancements brought about by the Fourth Industrial Revolution, this study explores perceived needs of students in virtual learning environments supported by emerging…

When we think of how we use smartphones, e-commerce, collaboration platforms, LLMs, etc., most of our interactions with computers are interactive and often urgent. Similar trends of interactivity and urgency are coming to HPC, with…

While Large Language Models (LLMs) are often used as virtual tutors in computer science (CS) education, this approach can foster passive learning and over-reliance. This paper presents a novel pedagogical paradigm that inverts this model:…

Computers and Society · Computer Science 2025-08-11 Xinming Yang , Haasil Pujara , Jun Li

Among the general population, students are especially sensitive to social media and smartphones because of their pervasiveness. Several studies have shown that there is a negative correlation between social media and academic performance…

Computers and Society · Computer Science 2020-06-29 Fausto Giunchiglia , Mattia Zeni , Elisa Gobbi , Enrico Bignotti , Ivano Bison

The aim of this study was to see whether student participation increased when mobile devices were used in the classroom. We measured the amount of student participative actions when the Socrative tool was used and when it was not used. Our…

Computers and Society · Computer Science 2024-07-08 Carlos Guerrero , Antoni Jaume-i-Capó , Carlos Juiz , Isaac Lera

Since its launch in late 2022, ChatGPT has ignited widespread interest in Large Language Models (LLMs) and broader Artificial Intelligence (AI) solutions. As this new wave of AI permeates various sectors of society, we are continually…

Computers and Society · Computer Science 2025-09-18 Juho Vepsäläinen , Petri Juntunen

With the recent COVID-19 breakup, it became necessary to implement remote classes in schools and universities to safeguard health and life. However, many students (teachers and parents, also) face great difficulties accessing and staying in…

Computers and Society · Computer Science 2020-10-16 Adriana Mejia Castaño , Javier E Hernandez , Angie Mendez Llanos

To enhance student learning, we demonstrate an experimental study to analyze student learning outcomes in online and in-class sections of a core data communications course of the Undergraduate IT program in the Information Sciences and…

Physics Education · Physics 2017-12-15 Pouyan Ahmadi , Khondkar Islam. Salman Yousaf

The growth of smartphone users globally is a factor that educational technologists should not ignore. This ever-growing market will eventually lead to ubiquitous learning (u-learning). The development of specific content should be replaced…

Computers and Society · Computer Science 2021-11-02 Daniel Serna-Poot

M-learning (mobile learning) can take various forms. We are interested in contextualized M-learning, i.e. the training related to the situation physically or logically localized. Contextualization and pervasivity are important aspects of…

Human-Computer Interaction · Computer Science 2010-01-06 Bertrand David , Chuantao Yin , René Chalon

The COVID-19 pandemic significantly altered how post-secondary students receive their education. Namely, the transition from an in-person to an online class format changed how students interact with their instructors and their classmates.…

Computers and Society · Computer Science 2024-06-19 Madison Brigham , Joël Porquet-Lupine

The process of teaching has been greatly changed by the COVID-19 pandemic. It is possible that studying will not resemble anymore the process known by the previous generations of students. As the current generations learn by doing and use…

Computers and Society · Computer Science 2021-12-03 Iuliana Marin

It is undeniable that people life patterns and technological developments are interrelated within a supply and demand cycle. In the education world, the emergence of the internet and mobile technologies has opened the learning boundaries…

Human-Computer Interaction · Computer Science 2021-04-14 Aang Subiyakto , Noni Erlina , Yuni Sugiarti , Nashrul Hakiem , Moh. Irfan , Abd. Rahman Ahlan

Virtual Reality has become a significant element of education throughout the years. To understand the quality and advantages of these techniques, it is important to understand how they were developed and evaluated. Since COVID-19, the…

Human-Computer Interaction · Computer Science 2022-03-30 Fozlur Rahman , Marium Sana Mim , Feekra Baset Baishakhi , Mahmudul Hasan , Md. Kishor Morol

In the modern world in the conditions of informatization of society and high level of competition at the labor-market the problem of preparation of specialists appears to the use of modern information and of communication technologies.…

Physics Education · Physics 2018-07-30 N. Moiseienko , M. Moiseienko , S. Semerikov

Smartphones as one of information technology products have been affected higher education in various aspects. This article explains the useness of smartphones in facilitating online examination in information systems and computer science…

Computers and Society · Computer Science 2020-12-16 Leon Andretti Abdillah

Numerous strategies have been adopted in order to make the process of learning simple, efficient and within less amount of time.. Classroom learning is slowly replaced by E-learning and M- learning. These techniques involve the usage of…

Computers and Society · Computer Science 2015-11-25 Ayan Roy , Kaustuvi Basu